I’m half expecting them to start selling car level boosts.
I just replied to the thread opener who suggested that everyone, who is fine with the new level system, should go and play NfS.
Rest assured, your wish won’t come true.
^^^^^^^^^
I have said this from day one. It is the base architechture to add in microtransactions. Maybe not in FM23, but maybe the next one.
The latest update made majority of upgrades unlock much earlier, but now the main annoyance would be the car points system, and plus you still have to go through the same thing with duplicate cars, and even if you sell all examples of the same car that’s fully maxed out, you’ll have to start all over again.
Not Every Racing Game Can please Everyone there’s plenty of other Sim Racing Games out there Not Just Forza Motorsport I Do Agree the Grind is a Bit much But a Large Portion of The Fan Base wanted Progression So Don’t Ruin it for Those Players that wanted progression Asking it To be Removed
Wasn’t expecting T10 to be scared-y scared so early.
What is it with the number 4 and really good racing games? FM4 was the best of the series and GT4 was the best Gran Turismo lol. Oh the glory days the newbies will never understand. Honestly that’s the problem with games nowadays, after the online connection is gone (servers) you lose a lot of what makes the game incredible or even good. I’m FM23’s case it makes it playable.
Grand Theft Auto 4 and Tekken 4 also were good games. It really is weird.
The entire system needs to be deleted, or if you must keep it, give us a button to bypass it, so the dummies that like it can still use it.
It is RUINING the game for real Forza fans and online players.
Counterpoint: Forza Horizon 4…although that game was somewhat good compared to what Horizon 5 would become.
No, you obnoxiously suggested anyone who doesn’t like it is too lazy to earn upgrades.
I love comments like “games can’t please everyone”. The problem here is the car leveling system pleases no one apart from a tiny minority!
The system is actually more suitable for a grind-heavy MMORPG that lacks content and tries to make up for the limited content through excessive grinding.
Forza Motorsport can put on the shoe. They charge €70-100 for a game that has less content than its predecessor, whose graphics look boring and whose performance is unsatisfactory.
Of course content will be added later, but as far as I know “only” the Nordschleife, which increases the entire route package to 21. Skinny for €70-100, even outrageous.
A positive thing to note is that, unlike its predecessor, you can apparently freely set the weather and time of day. In the predecessor there weren’t all options for every route: day, night, rain, storm, etc…
However, the only good thing the game has to offer, this very free, free play mode, is boycotted by the auto experience system. As if turn 10 was intentionally shooting itself in the foot. I mean who makes decisions like that at turn 10?
How do you come up with such an idea? I have to write an email to Lando Norris and ask him how many laps he had to do before his team was allowed to tinker with his car. If he doesn’t laugh at me.
The game is called motorsport but I don’t see much of it. Just poor performance and questionable design decisions.
I have the strong feeling that, since several key people that worked for Turn10 have left the company, the mission of developping the new game has been put in the hands of unexperienced junior game designers and UX specialists. At least, it’s what it feels.
Turn10 says they are listening to the community. Who did vote for and suggest this kind of progression ? Where has the passion gone ?
They don’t even communicate by posting a message in the game when they are patching it (like the 2.5 Gb patch today). No words. Nothing.
I understand having restrictions in the builders cup. Grinding for car points isn’t such a terrible idea but the level restrictions limiting you what parts you can buy is what hurts for me. And outside of the builders cup say i want to build a car for rivals or open class multiplayer? It’s just so unnecessary to add this extra layer of locking content.
And after having played a bit more i’m now certain that it does not make you bond more with your cars and stick to them or whatever the goal was supposed to be.(EDIT: smaller scope of cars and more restrictive progression does make you enggage more with less cars, maybe i exaggerated a bit here)
They might’ve thought it could be a win-win situation for them and the players but its not. Completing 1 builders cup championship levels up my car to lv 20 at best. And this is assuming i didn’t skip practise for the sole reason of getting more car levels.
So few days ago i picked an Aston martin Vantage and i saw there was a bodykit available for it. Wanted to check it out but couldn’t even click on the bodykit itself to see how it looks like. Not buy it! Just look at it. Can’t. This system just kills so many things down the line that i wonder if they ever foresaw how that can impact the fun factor of the game.
So yes i like having some restrictions for the career mode, just not quite this way. A solution for me would be removing the level restrictions to buy parts completely for single player, keep the car points and levels. Remove the level restrictions for rivals and open class multiplayer racing. ( basically anything outide of the builder’s cup). Also add the ability to built however/whatever the player likes in freeplay.
I really like the car points system that rewards you for skillful driving, and I like the feeling of progression of improving cars as you race them more.
I guess I must be in the minority!
Scoring your driving is really nice indeed but thats not really the issue. The system should stay for the single player career,apart from locking the car upgrades behind levels. Anywhere else its not really needed.
The game can still keep scoring your driving no matter what you do (builders cup,rivals,multiplayer, freeplay).
Today I unlocked the Challenger Demon. It’s a great example of why this system is fundamentally borked. This is a drag car, that neither brakes nor turns, and I’m supposed to take that around a track to one day maybe make it usable?
It’s so undrivable and unpleasant, I turned AI difficulty all the way down, just so I would be guaranteed to spend the least amount of time to complete the career event, before I never touch this car ever again.
Amazing sense of progression right there.
And this is why I keep saying it needs to be cut out. There is no balance or fix that exists that won’t create more problems down the road. Turn 10 should have never entertained the idea in the first place. They’ve caused irreparable damage to their game and possibly the brand.
I believe players should be given the option as to whether they would like to level their cars or have their eyes poked. That way the player gets to choose the less painful option.