I recommend voting here: [Multiplayer] No upgrade parts locked behind XP. Every part should be unlocked instantly!
Also take a look at this: [Multiplayer] No upgrade parts locked behind XP. Every part should be unlocked instantly!
Please take a look at this also: [Multiplayer] No upgrade parts locked behind XP. Every part should be unlocked instantly!
I have a lot of experience with highly modified cars.
In real life.
36 years of experience.
My first car was the exact 1974 SR Corolla in game. It ended up with a 2T-G in it.
I completed career mode on the first 5 Forzaâs.
Skipped 6, was playing Project Cars 1 & 2.
Mostly Rivalled on 7.
My point is, I shouldnât need to drive the frog when I know whatâs needed for the Prince.
Itâs a simcade, not an rpg. IRL the barrier to an ultimate dream spec car is money.
It transfers to gaming very well, as proven by almost 30 years of racing games.
Turn10 made a square wheel and want us to enjoy it, just because itâs different to round wheels.
Invest 4 hours in gamepass metrics, and you can! KEK
edit : per car
100% agree with this. Not being able to buy a car, buy parts for it, and then tune the car completely negates the ability to race with friends on weekends. In every previous title, or at least since 5, it was possible to only race with friends in a private lobby quite literally once per week and acquire enough credits to buy and build new cars at will. In 8 itâs impossible, and isnât at all fun. Iâll keep an ear open for this being fixed, but Iâm done with this game until it is.
Another thing I took into consideration is that SOME manufacturers have GT class cars, and those Car points and essentially useless, when racing homologation lobbies.
Car points should be accrued for that manufacturer, at the bare minimum. That way, thereâs some initiative to actually load the game up and play.
I still support the level purchasing with credits, as more and more people on discord and Reddit and other social media are losing faith in the Forza series.
One of the major things about the CXP system that bothers me (besides its existence), is that it disincentivizes driving cars that are level 50, since driving a maxed out car doesnât earn you any progress towards any unleveled cars. This can easily be solved by letting us spend credits to buy CXP. This way, at least the credits we earn from racing are always useful outside of just buying cars. It essentially allows us to buy the parts like how itâs always been before FM8, but also keeps the CXP system, so we can still continue to unlock car points for free by racing, as the developers intended, and we can still use the car points system to mix and match parts without having to âbuyâ each one individually.
And cars should max out after less racetime, or at least some mechanic should be introduced that lessens the grind and rewards the player for their playtime. Previous games would give credit bonuses or discount cars/parts based off of driver and affinity levels. In FM8, we get credits per driver level and manufacturer discounts per car when we reach level 50, but this only benefits the player when buying cars, since parts are still locked behind the CXP system.
If you want to make this notion of an RPG or CarPG, make the player âstrongerâ every level they gain, like in all other RPGs in existence. Even something as simple as a +1% XP modifier per driver level would make a huge difference in rewarding a player for their grinding time. Being level 100 would mean it would take 1/2 the time to grind a car to level 50, level 200 itâd take 1/3 of the time, etc. That combined with a way to trade credits for CXP (with this driver level bonus also applied) would probably make this game way more enjoyable to play for a lot of us. The CXP system as it stands is way too unbalanced. Itâs a major annoyance to anyone who just wants upgrade/tune their cars and race, and it feels way too slow/unrewarding to anyone who grinds it out.
I donât like that idea because it makes something that should be a one-button press into a lot more inputs, and Iâm not a fan of using currency to buy currency as a general principle. It masks the value of what youâre buying, and it tends to make you overpay.
Iâve made a suggestion here that would keep CXP to unlock discounts on parts, but parts are bought with credits directly, and use CP for something that actually makes sense.
Good ideas there.
Personally Iâm getting a bit tired of leveling up cars. It would be more interesting if I was buying first car from a specific brand or at least a new model I had not driven before but I have 3 x 2013 BRZ, 3 x TT RS, 3 x NC MX5 (Would like to buy 4th) etc. and I donât understand what is the point of leveling every car again. My earlier cars have a lot of unused car points I donât need to that particular car. Using those points to another example of exactly same model would make much more sense than starting from level 1 again.
On the other hand I have a lot of game credits and I donât know what to do with them. I canât send credits (or cars) as a gift to another player so thatâs not an option. Most of the cars Iâm interested, I have already bought so I donât need credits for that either. What to do now? Every race just adds more and more credits I donât use to anything really. I would be fine using 500 000 cr. to level up one car to maximum. Or even 1 000 000 credits. At least then I would (maybe) eventually go racing to win a prize = credits to buy some interesting new car or tuning parts.
Why not both?
Have it so people can unlock every part over the course of a few hours of dedicated play with a single car, but also offer every single part for credits for people that donât want to wait.
Pretty obvious if you think about it. The game can easily do both. Because like it or not some people actually like the current car upgrade system and would prefer it over having to use their credits to upgrade cards ( and feel broke all the time).
I think i would take anything that prevents me from car leveling.
I think thatâs the general problem with the current system. It doesnât feel like anybody thought about anything.
Leveling the cars so they are like Pokemon is crazy. Why? Itâs just grinding. It doesnât even provide a dopamine rush for my ADHD brain. Itâs simply frustrating
GRINDING to have a decent tune is like a CANCER in this game, an absolute waste of time, much more than the 1000 bugs they have.
T10 donât change the mechanics because itâs in the core of the game, but lower the maximum level at 25, that is the only solution.
We want to tune all the cars and search what car or configuration is better to us.
But is impossible if we need 3h to develop every single car.
Itâs really BORING.
And a game with the better physics and hig possibilities loose players everydayâŚ
Only with that, the game have a great improvement!
-Upgrading must to be quicker.
-Creating and sharing our own championships.
Rest is polish the bugs
T10 donât change the mechanics because itâs in the core of the game, but lower the maximum level at 25, that is the only solution.
We want to tune all the cars and search what car or configuration is better to us.
But is impossible if we need 3h to develop every single car.
GRINDING to have a decent tune is like a CANCER in this game, an absolute waste of time, much more than the 1000 bugs they have.
And a game with the better physics and hig possibilities loose players everydayâŚ
Only with that, the game have a great improvement!
-Upgrading must to be quicker.
-Creating and sharing our own championships.
Rest is polish the bugs
We want to tune all the cars and search what car or configuration is better to us.
But is impossible if we need 3h to develop every single car.
GRINDING to have a decent tune is like a CANCER in this game, an absolute waste of time, much more than the 1000 bugs they have.
Only with that, the game have a great improvement!
-Upgrading must to be quicker.
-Creating and sharing our own championships.
Rest is polish the bugs
T10 donât change the mechanics because itâs in the core of the game, but lower the maximum level at 25, that is the only solution.
GRINDING to have a decent tune is like a CANCER in this game, an absolute waste of time, much more than the 1000 bugs they have.
We want to tune all the cars and search what car or configuration is better to us.
But is impossible if we need 3h to develop every single car.
Only with that, the game have a great improvement!
-Upgrading must to be quicker.
-Creating and sharing our own championships.
Rest is polish the bugs, add cars and tracks.
GRINDING to have a decent tune is like a CANCER in this game, an absolute waste of time, much more than the 1000 bugs they have.
We want to tune all the cars and search what car or configuration is better to us.
But is impossible if we need 3h to develop every single car.
T10 donât change the mechanics because itâs in the core of the game, but lower the maximum level at 25, that is the only solution.
Only with that, the game have a great improvement!
-Upgrading must to be quicker.
-Creating and sharing our own championships.
Rest is polish the bugs, add cars and tracks.
For myself and many others, the bread and butter of Forza Motorsport has always been buying a new car, building it to desired race specs and then hotlapping to grind up the leaderboards (another CRUCIAL feature missing.) It is awful having to grind for hours on one car to get it where you want it, just to find out itâs not for you or itâs not going to be competitive enough. The freedom of the previous FM titles in being able to experiment and build is what I miss most, along with the leaderboards across all modes (not just Rivals.) Itâs literally gamebreaking.