Ray Tracing broken in Replay mode / 3/4 view / Series X

Am I the only person seeing broken ray-tracing on replay? On a Series X in performance RT mode, if i run a race replay in 3/4 camera view, with telemetry on, the ‘reflections’ off the car surface look like paint splatters / torn fabric sections as opposed to light reflections… Admittedly a huge edge case, but worth noting (to me) as it shows the RT model may be broken in some scenarios… Anyone else seeing similar?

RT model is broken I think. When in first person cam and you creep up behind a car or overtake it, you will neither see your reflection in the back of that car nor its side.

Ironically, you will see your headlights only as you creep up on it.