I’m using a Thrustmaster TMX wheel on Xbox One. It’s my first experience with a FFB wheel so I’m wondering “how much” I should be feeling. For example, I was driving a KTM Xbow tonight. From the cockpit view I can see the front suspension working as the tires move up and down over the pavement, but I couldn’t feel that in the least bit. There was no sensation of uneven pavement at all. I do feel the rumble strips when cornering though. Vibration is at 80, FFB at 75. Am I expecting too much?
For the seat they have a butt kicker to vibrate your seat. ( they also have a Marvel seat that sits on top of my regular seat and it has 15 motors that vibrate and is actually pretty good but takes some modifications to fit the Xbox system for about 100 dollars.)
Fanatec has pedals that put the vibration into the pedals ( Clubsport V3 but cost about 250 US dollars and also has an add on brake damper that is really good for another 60 dollars)
I have all this so I can tell you it is incredible with it all working in the cockpit veiw!!! The immersion is AWESOME but it does not make me faster. LOL
All that for driving in cockpit without adjustable fov…
Not dogging your equipment or the fact u own any of it. im actually jealous just a small dig at forza. Every racing game that has cockpit has adjustable fov.
You may want to dial you vibration setting down. I run with mine at like 5%. Seemed to me like the vibration was drowning out the FFB and making it unnecessarily hard to drive.
Yes, you should be feeling that - although on that wheel I’d highly recommend taking rumble down to 20% - are you sure this is on? Force should be in the 50-60 range (unless you want something far more than a real car). These options can be found in advance settings under the controller options.
I think you should actually be feeling the bumps etc as forza has very “canned” ffb effects. However, compared to other sims except for prague, the roads in forza are very smooth. You need to make sure you turn rumble off. FFB should be like 80-90, and vibration a bit lower than that. However even after doing all of that the ffb is lackluster. Throw in pcars if you want to feel proper ffb, of even dirt rally, which i have heard is quite good.
Played both Dirt and Forza back to back last night.
In my opinion Forza and the wheel don’t seem to gel quite so well (Makes me sad as i am a huge Forza fan).
Since launch i cannot seem to find the sweet spot for my play style on the TX.
Thanks for this, but what is the reason for turning rumble off? And I did go out and buy Project Cars last week but have yet to play it. This weekend for sure.
So I’ve been playing PCars all day and I’m blown away by the FFB. It is truly miles ahead of Forza, and I’m amazed at what my new wheel can do. I just started playing with a FFB wheel less than a week ago so really have no frame of reference, just a direct comparison between the two. I was basically happy with the feedback in Forza and would’ve stayed happy if I hadn’t played PCars. Going back to Forza is going to be a letdown, at least from a FFB perspective. I still think Forza has the edge in graphics, quantity and variety of cars, track selection, and the sheer volume of ways you can play the game. But if I want realism, immersion, much better handling (catching oversteer, for example) and some hard core racing then PCars wins hands down. Also, racing karts is a blast!
I’ll echo what hundreds of people have said before me: Come on T10! If PCars can have such amazing FFB then certainly Forza can too. Please do something about it.
In my 360 days the only racing games I played on my Microsoft FFB wheel was Forza. Forza 2 and 3 were sketchy but Forza 4 was incredible.
I should have tried other racing games like dirt and Grid to see how they felt. (Grid back compat is really fun and has great sounds ie tires)
Would have loved to try them on a wheel but at the time time a thought Forza had it all!
This generation I have played all the Forza’s and Dirt rally. Forza has amazing graphics and awsome content but Dirt blows Forza out the water with regards to wheel feel.
I am interested in trying Pcars now after your comment.
Rumble mixed with higher ffb settings causes the wheel turn left bug. Also, I do not believe it is something that is really implemented in the tx properly.
I would recomend turning rumble off completly, not only is a fake effect but it’s very bland, in fact it gives you the same ‘vibes’ for everything that triggers the effect. There is no real detail in it, no real difference in the frequency of the vibration, if you hit a ripple strip at 200mph it will give you the same vibration as spinning the wheels at 20mph
Yes, rumble/vibration is the same thing. The 0-100% vibration slider controls the rumble/vibration force.
I run:
Rumble ON
Vibration 40%
Forcefeedback 100%
DOR 540
Feels pretty good for most cars. I regularly switch back and forth between controller and wheel and run approximately the same times with both.