Prompt to Like tunes and paintjobs vs blueprints and eventlab

I would like if you, PGG, could change the amount of races it takes before you get the question if you like the tune/paintjob. If you use a blueprint or an eventlab you will get the question if you liked it even though you didn’t finish it but on a tune or paintjob you need to do several races (is it 3?)
For example I have made Trial tunes for Season 19 and they have been downloaded in a pretty decent amount. I had one message telling me on tune had been downloaded 600 times and used 650 but only 4 likes. And yes yes I know maybe the tune was so terrible… fine. But if the racer enters the Trial and does good they will be only two races and the question about like won’t show up. And yes I do know that the player can go in and like them by them self. But I just feel when you quit a BP or eventlab and you still get the question… maybe it’s time to have a quick look over tunes and paintjobs and nerf them?

I’d suggest that the tune or design automatically gets removed if the player doesn’t likes it after the prompt because he obviously doesn’t do so. :wink:

@Lt_Coldstream72 You should vote for your suggestion(s) to catch their attention. The voting box is in the top left above your post.

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Oh Definitely they shold

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