Pre-rendered cut scenes locked @ 30FPS?

Any reason for this?

I’m playing on PC and dropping down from 75~85 FPS right down to 30 for cut scenes kinda ruins it a bit? :man_shrugging:t2:

Well, If the cut scenes are “pre-rendered” then of course it will lock to 30 as the pre-rendered video file is likely at 30fps.

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Noticed in the demo. To be honest i understand why. Many people will only be able to run 30fps, majority probably on xbox & so the cut-scenes would have to be 30fps anyway. Then the time it takes to go back & render, check & input them all at 60fps is time that would’ve been spent developing other things when it’s not exactly something that effects the game, even if it’s a little odd at first.

I understand that if the video file is indeed pre rendered then obviously the frame rate isn’t variable

But it seems odd that it’s not rendered in real time, I think the previous titles have all been real time?

Been playing for a few hours now, this is definitely immersion breaking

Please fix it :joy:

Not sure how you intend for this to be ‘fixed’. Even if they recorded 60fps video cutscenes you guys on PC with framerates above that would still feel a drop.

Even if they recorded them at 120fps they would complain
They are pc gamers…complain about everything