Penalize Players for Quitting Online

I’ve noticed more often that during races, people leave the race once they know they can’t make up spots and they ultimately give up. There should be a penalty system in place for players who quit an “X” amount of times within “X” minutes or hours.
What this can potentially do is cause more of an incentive to win or even finish in general. Combining this with payout rewards for higher placements, lowering the reward currency % in general from first to last, and we have a system that promotes gameplay consistency, and not rage quitting.

Now, the problem here is trolling in races. With this system, trolls can exploit this and have an even greater reason to stay in races and make as many rage as possible. But with an effective report and moderation system, I don’t find this to be an issue more than it already is.

The point is to encourage larger lobby sizes to remain consistent, and the payouts to rely on finishing more than players focusing on “winning” as the only goal in the game. Sure, it’s the point. But the way Halo did it back in the day caused players to earn their ranks, by staying in and racking up points. This system should be applied for all multi-player gamemodes, and then we would theoretically see much fewer people quitting out.
From what I remember, I believe it was 5 matches quit per hour caused a 3 hour penalty for rejoining. It was somewhat lenient at first, and even gave players warnings for how many times left they have to quit.

This is a suggestions hub. Stating reasons why you oppose ideas give insight for the developers to review. If you don’t like this idea, stating why might actually help the community instead of being only personal opinion. And the penalty would only be in place given the example above. Hopefully people actually read and use logic for their criticism.

What about network issues? Unfair to call them quitters when a router craps the bed or ISP has problems.

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Developers have ways to differentiate when a player quits the session and when they lag out from the session. It’s a simple coding structure that detects when a player uses a sequence of buttons to leave instead of a “force-leave”. And the same coding can be applied here.

As for circumstantial quitting, such as emergencies etc, giving a tick of 5 quits per hour is a pretty lenient scale to enable people to quit sometimes without penalty. Most people do not sit down for more than two hours at a time anyways. But enforcing some eventual penalty would help keep people honest about their accomplishments and keep the lobbies more active consistently.

I just don’t think the issue of players quitting early is that bad enough that it merits penalties. The most significant time people quitting early is damaging is during Tour because there’s no chance of the lobby being replenished. It hurts the playground mode as well I think.

Are there really people serially quitting just to be a nuisance? I just don’t know if that’s really a big enough thing that it justifies installing awhole new system of penalties.

I think I understand that if they take away approximately 200 skill points

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