Only 450 tunes can be saved when the game has 500 Cars

Bump for us tuners that are now jobless!

what is annoying is that it is the most loyal players who are penalized, they have played too much they are punished.

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Join the Insiders program, You will gain more insight into the whole save limit issue.

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Does insight into the issue solve the issue?
If so, please share that insight/solution.

I can’t talk about it. First rule of insiders.
I just made a post outlining in short the discussion but it was removed straight away due to NDA and I got a warning. Fair enough.

Its simple to join and well worth you while if if your interested.

I’m not interested in being under an NDA for discussing a game’s issues.
If the insight into this issue is helpful, I wonder why they’d lock it behind an NDA instead of sharing it publicly to help their customers.

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“A candle loses no light, lighting another candle” - “A Artist knows the rules, A true Artist knows how to bend the rules!” - Tell us how to get round this backwards, back to the ball baggery buffonary!

Tell us wth out telling us then, in code in a clever way. Like you are inventing words to get round a swear filter!

I am so sick of this tune limit it’s the main thing ruining the game for me for like 4-5 months now!

the prayers have been heard and the lord will act “soon”.

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I’ve been saying that since Max changed the title of this post and the counter was added to the game. Just have to be patient, it’s been discussed at T10.

It seems like we’re way past “be patient” when it’s been a year since retail launch and when this issue was raised 8 months ago.

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The game is dead, so anyone who has stuck around can stick around a little longer.

I mean they corrected the title from 200 to 450 which still lets me know that they’re still full of it, but they’ll change it eventually. Max even communicated on the status of the issue which is better than silence.

I think it was in the cards to make this change from the beginning once players put the time in for all of the cars with carpg. 1000+ hours is about 60+ days of no life’ing and for me it’s ~400-500 days.

Sighs I can’t really explain why they didn’t have enough tune space for every car from the get go. The only conclusion I can come to is that this game was tailored to the casual racer which doesn’t make sense hearing how good it feels on a wheel. Still, the casual player was the focus, and that was made known by max. Just bad strategy all around. :neutral_face:

Nothing about this game gives me the impression that it was intentionally designed for casual gaming.

It’s way too empty for casual gaming - not enough features/modes & not enough rewards to continually feed the ongoing dopamine hits that hold casual audiences’ attention.

They’ve already got the Forza Horizon series for casual gamers, and Motorsport’s physics/handling are noticeably more challenging than Horizon’s.
The enormous difference in size between the FH & FM player populations seems to strongly suggest that there isn’t much carry-over from the casual audience.

:100: Absolutely.

I can’t trust that :joy:

With the fomo who take so much time to complete, how casual can be the focus.

By the way they designed the multiplayer > race > race > race >> competition , how casual can be the focus

With a game who have only real track racing ( or something who look like real track for the exclusive ) how casual can be the focus ?

Real track racing is something who interest peoples who are somehow very interested, and invested on cars/motosports .

Old Fantasy tracks ( Hello Fujimi Kaido, Rally di Positano :shushing_face: ) was something good for make more casual players look at FM, because those roads tracks can give a motorsport experience, out of the “real track environment” who can be an instant redflag, even for someone who like cars, racing, because it will make the game look/be too much “serious” , or unattractive on some aspect.

Even for the re-used model from first forza, casual or not, if you are someone who drive a few amount of cars, and every of them use an old model from 10 years ago, how you can be the target of that game.

Can continue, but they have just build a game for nobody, even some players who was the audiency of that game, because of fidelity doesn’t want to play anymore.

Before to have a focus, you have to understand things, they just prove they don’t.

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Well @T10ManteoMax made a post before (?) the game released saying that the marketing strategy was to bring as many new people in as possible, and that they hear the core community, but their focus was on new players ie :moneybag: :moneybag: :moneybag:. This was when people were unhappy about the CarPG reveal if I’m not mistaken.

Now that that ship has sailed, we now have a program for insiders with an NDA involved which is laughable, but that’s a rant for another time.

Always been true, yet I’ve noticed being exclusively Forza MS and Horizon for the past 11 years then switching to TDU then back to FM, this “sim twitch” has become a thing. Still, if I’m not going 10/10ths it’s too simple to control the cars.

This was also said pre launch saying cars would have “forza feel that we’re all familiar with” meaning it would feel like FM5-7, and not a game with 8 points of contact and new suspension modeling.

The aim to bring in new players explains the rear bias across the board, and how simple it is to control a car (on controller).

People complained about sim twitch in the Xbox one days, so they messed up the physics trying to fix them. Now players can blaze through a whole race as opposed to backing off a bit because it takes up too much energy.

Idk, maybe this is just because FM and FH is all I played up until recently, but this definitely feels less on edge, and casual compared to the previous entries. People here have expressed that that’s what they want too since there’s other sims that they can play if they want to be challenged.

That’s only because the people who are dedicated to the franchise aren’t recommending the game to anyone. When Modern Warfare 2 came out, I had heard of call of duty, but there was so much hype and people talking about the game that I picked it up after a friend made a big deal that I should play it. The internet wasn’t anything back then like it is now.

FM3 came across my recommended on YouTube, and that was what made me put down the PS3 and pick up a Xbox 360 and get FM4. I heard nothing but praise about Forza. Now they’re not getting my business or anyone else I talk to until they come up with a proper progression system, or mind bending physics the next time around IF there is a next time.

FOMO content while time consuming isn’t hard at all to complete. The limit threshold of cars in the game are very low, so it’s not difficult to drive fast. Just apex, get on the gas, and you’ll easily find yourself at the track exit.

That suggests it doesn’t pay to be a long-time fan - which is definitely not an encouraging message to send new customers or long-time fans.

Every game/business hopes to bring in more new customers, and that has to be backed up with a strategy aimed at attracting & retaining new customers - which this game lacks.

:100: That’s one of the primary reasons I won’t join that program.

Bingo. That’s exactly why it pays to listen to long-time fans: because they’re the ones whose favorable word-of-mouth will bring in more new customers, and whose unfavorable word-of-mouth will cause potential new customers to refrain from buying.

…Instead, they alienated everyone by not listening to fans and by not offering anything new to new audiences.

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It isn’t hard yeah, but they’re so much things behind “what a casual players is”

For example, you can consider as a casual player, someone who isn’t going to try hard so much for improve, because he just enjoy play as it is, with no matter about if he is a “top player” just someone who take it chill.

So, yeah the difficulty of the fomo content/the game in general is accessible for this casual player

But

Someone who have a limited time for play is also on a sort of way a casual gamer, even if he can be very good and considered as a top player.

When you try to target a more casual audiency , the most important thing behind “casual” , the right focus, is the accessibility.

Does this game is accessible if we look for the difficulty ? / Yeah it is

Does this game is accessible if we look for how the player’s time is “managed” / No it isn’t .

Because the fomo is too long to do (but it improved recently, we can get the cars by playing MP for example, that is a good step forward, so this argument is less impactful now)

Because the game doesn’t have a lobby search function for private multiplayer

Because on open multiplayer i’m sure they are peoples who would like to don’t have to deal with a 15-20 min time of practice, or 5-10 min at max

Does this game is accessible, if we look at the diversity ? (Offer different way/environment to play) / No, it doesn’t offer a trackday open lobby. For peoples who was enjoying drift on older FM, they’re no reason for this to come 1 year later, it should be here from the start.

And they’re so much more things.

But FM always been a sandbox and have too keep on this way.

I mean, the 1st “casual audiency” of FM isn’t casual racers, but more something like casual cars enjoyers. Because that’s what FM always have been, a game where you can drive a hyper car/race car like a street one, on a road track like a real track.

They tried so hard on offering a “better racing experience” that they scrapped the rest of the game > they scrapped their casual cars enjoyers audiency for a casual racers audiency > they reduced their audiency

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I think you have the definition of casual mixed up. Casual in this sense means the game is easy and the people that play it can relax while playing. It doesn’t keep the player sweating on the balls of their feet like a sim should, it’s more laid back.

A person can’t be a top player if they don’t put the time in at some point in their life. Once a person has put the work in to be a top player they’re no longer a casual. These are people that understand vehicle dynamics/spatial awareness more than the average or “casual” gamer, and are able to tell if something is off with a car, track, etc. People that have meticulously studied racing.

Forza Motorsport has always been about racing, or competition (biggest fastest, most difficult drift). Sure if you wanted to hop into a lobby, and drift, you used to be able to do that, but that was never the core of the game. I’ve never tried the drift suspension, but I’m sure it’s easier to drift than ever. I’m 100 percent sure that drift lobbies, and Fujimi Kaido wouldn’t save this game.

The core player base wants a challenging experience. Those are the people they’ve catered to in the past, and that’s the reason they’ve been successful.

The game is just missing too much on a foundational level to be a good game. They can add all the tracks and cars they want to, and it still wouldn’t bring people in because they don’t feel right most of all, they don’t sound right, and the graphics aren’t revolution.

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It definitely can, if i take my exemple above, the game, Forza in general, is accessible if we look at the tuning, you can easily download a top tune, so you skip the whole tuning practice who can be difficult, and you can also save a lot of time, and instantly focus on your driving only.

They’re still a gap against a real top players, but just that can put you on the top, compare to other casuals who don’t process on this way

This is right, but having the possibility to hop on a lobby have nothing to do with that core, it doesn’t need to be the core, it’s just an important part of the game, because it’s a very useful option, and way to find players, if open multiplayer doesn’t suit you

Because

Those alone can’t, but if they had tryied to make a successfull game, and if he get that success, those are things who can help for catch a bigger audiency(new players + those who are still waiting) , because that’s the point, they want to increase their audiency, they probably doesn’t targeted casuals because they wanted them to have a game to play

Doesn’t matter if it’s drift lobby, Fujimi Kaido, Nordschleife, more cars, or an other things.

When peoples are saying it can save the game, they are just saying the game is already on a bad state, we paid for it, they’re no alternative to it (console) and we aren’t going to wait 10 years for finally see if something really worth come.

And they’re also players who have expectations, who are under the foundation (or they can deal with it) because the way they want to play the game turn around a specific thing, in general something who was available on oldest forza.

As myself i can say bring back Fujimi because it can save the game, that’s words, because if it was on the game i would drive only here, wthout to have to be worried by the foundations, others said it for the Nordschleife, for drift. It’s just often something who was on the game before, maybe not the core, but still a part, and not just a little one if we look at how much time those things was asked, voted.

Forza is boring. I played for almost 800 hours in the first few months, but now I see no reason to. I check the game once a week, on Thursday, to see that I already own all the cars on offer. There are no new tracks, good features like the rearview mirror don’t work on the console, and I haven’t been able to create or share new tunings for over half a year. Last month I thought they would bring something good to mark the anniversary: ​​the stream lasted 4 minutes and said that they weren’t bringing anything new. This month a new track is finally coming out… Monza? Brazil? Bernese Alps? No, we’re getting one of the most boring tracks ever. Half an oval, because we have so few of those, with a bit of an infield track. The cars are only ancient ones, and the reward is the thirtieth McLaren, which I can’t tune anyway without something else being deleted. Where is the new Ferrari Daytona? 12 Cilindri? Lambhorghini Revoluto? Pagani Utopia? Everything is old-fashioned, boring, the same 5 tracks every week from the much too small pool. Penalty system still horrible and races still way to short except some classes that I never drive. Plus you have to choose one of the five meta cars for every class to have a chance. I think it will take at most three months before I uninstall the game. It takes up too much space if I’m not playing.

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