Anyone else noticed/annoyed by the long after finish time with the car rolling for 5 - 10x as long after the race is over (single player mode)? With the long load times I don’t see why you’d want to stretch out the finish and increase the dead time…
I noticed this yesterday too. Not sure why though. Hopefully it’s just a little glitch and will get fixed.
My hunch is between E3 and the 'Ring update, the ‘cloud’ is a little more taxed than usual, and so when the game phones home to update your leaderboard position, or whatnot behind the scenes, it takes longer than usual. I noticed the same kind of thing in Rivals yesterday when the selected rival and leaderboards took a while to load as you clicked from event to event …
TTFN
Toni