The point of rivals is that everything is static, so everyones on a level playing field.
I am fine with this one. Rivals is about doing the absolute fastest time with optimal conditions.
Just imagine it as like doing flying laps. Go to the pit, reset and go again…without having to go to the pits.
You want tire wear, just set up a private room.
One that really grinds my gears.
Selecting the “What’s New” button.
Using the direction pad to choose through the next set of selections.
Then the next set of selections is with bumpers.
%&^^&) are we not in 2025, can you not keep it consistent.
Worse yet is it’s been a year and a half and no one has thought to fix it to either be all one way…or be able to use both ways.
The Escort and Falcon I can 100% agree with (and I have campaigned for car-based rather than brand-based nationality for years), but the rest are correct - Vauxhall is/was a British brand, Acura is American, and Bugatti is French. Parent companies shouldn’t apply here - the tricky one is Lexus since they always were a Japan-based global brand (apart from not selling in the JDM until the early 00s) despite originating as a response to the US-market brands of Infiniti and Acura.
Actually, now that I think about it the EB110 is a little bit different, because that incarnation of Bugatti was arguably Italian (and was registered as an S.p.A).
Anyway, a couple of my pet peeves/bugs
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You can’t see Challenge Hub progression inside the pause menu, you have to quit the session back to the pit menu (and since many Challenges are X laps in Rivals, this means resetting lap-times/splits).
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The game doesn’t remember the last car you were driving, so if you go back to the main menu and want to upgrade/paint you have to scroll through the whole selection screen again
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The number of pit stops required/predicted in the fuel/tyre screen is based off a tyre wear level that most drivers would never let it get to (and would be losing you seconds per lap). If you come in to a MP session too near the end of quali to go for at least one or two practice laps (often impossible at Le Mans or the 'Ring regardless) to get a feel for tyre wear, you can’t make an accurate decision as to strategy (especially relevant for the first race you do in a lobby as you have no previous race history to base off).
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Unlike previous games, the GUI doesn’t tell you when anyone is pitting apart from the other 3-4 cars you can see on the leaderboard - in long races and large lobbies when your actual rivals can be a dozen+ places away from you, it can be very useful to know when they are pitting (and the sort of basic information that a crew chief/race engineer could provide over the radio)
Car/garage management menus
Having to reselect the same dang car every time I want to do multiple functions like painting and tuning
The amount of time it takes to work out the laps when you move the fuel slider . Nothing major but sometimes it can be slightly annoying
lol!!
I’m with ya’.
The fact that the Cover car (V.series R) has one of the most inaccurate models in the game with the front lower lights missing and the tail lights only having a small portion light up when braking. ![]()
When choosing a car from my garage before a race it doesnt say what tires the car has it’s annoying and I have too many to remember what is what lol
Selecting the car, just to setup a race in Freeplay.
FOMO car
Too many bug (I submit a ticket to support and they never fix it, they just give me a macro answer.)
Sometimes long loading times for no reason
False promises from devs (Creative Hub, Share Code, etc)
Early Acuras are rebadged Hondas. Vauxhalls are rebadged Opels. Lexus and Infiniti are rebadged Toyota and Nissan.
Then there’s Bugatti. Or rather Bugattis. Because there’s three (technically four) of them.
There’s the original Automobiles Ettore Bugatti, established in Alsace, Germany, and from 1919 Alsace, France. The Type 35 is post-WWI, and raced under the national colors of France, so I think we can safely consider it French. Then that company died and become a name in a corporate portfolio.
Romano Artioli bought the name, established his own company, Bugatti Automobili, and it was a very Italian società per azioni. The EB110 was designed and built in Italy. That’s an Italian car. Then that company died too.
Ferdinand Piëch then bought the name and Volkswagen created a subsidiary in France, Bugatti Automobiles. Technically, a French company again.
Different companies with a same name is kinda the blindspot of Forza.
The company making the Brabham BT62 is Austrlian and a different company than the original British Brabham racing team. The Chrysler Charger is a car from Chrysler (Australia). There’s technically 4 different Ford entities represented in-game, Ford (US), Ford (Australia), Ford (Britain), and Ford (Europe).
I could also add that the Toyota Eagle MkIII is actually not a Toyota, and that it and the Eagle-Weslake MkI should be marked as All-American Racers cars.
And then there’s the Formula Drift and the Forsberg cars.
And I think that’s all of it.
What about MG isn’t that a chinese company now? Isn’t Lamborghini part of the Volkswagen group and basicly a german brand now?
IMO all these nationalities don’t really matter, I think only the country where the company currently operates from should matter.
Because at some point in let’s say 20-30 years, you might need history professors to figure out the actual origin of all these single cars.
Just as an example of my hometown, here the drilling machine company “METABO” and their HQ is located, but “HITACHI” a japanese company bought that company “METABO”, but the company still is where it was, is that a japanese or german company now? Is it more important who owns the company or where it’s located? Also most parts of these drilling machines are from China, is it a chinese product because of that? No because it’s still manufacturered in the same city it always was.
Stuff like that is complicated and annoying, they would have to add many different flags to some manufacturers. I am okay with how they did it. This is stuff that has no effect on the game itself, except if there are championships that are based on nation, like it exists in FH5, where you sometimes have to use “Italian S1 900” cars or whatever and such. But I haven’t seen anything like that in FM23 yet.
When a car’s default/stock appearance has factory decals, painting only the wheels or just tinting the windows removes all decals. ![]()
There are also cars with forced decals like that Peugeot 205 turbo iirc, it’s impossible to remove that red text on the rear and every single livery sort of “doubles” the red text. That car is broken and the Bugatii Veyron is broken too, there you can’t apply anything onto the sides of the car, it’s just broken.
Oh here is another one that just blows my mind.
Scrolling the leaderboards. When you scroll down about 100 lines, then it just lags right out. My internet is about 1000mbs. So speed on my end isn’t the problem.
Then again the leaderboards really suck because there is no Overall Leaderboard. When those disappeared, is when most of the best Forza players moved on to other titles. Losing a lot of the legitimacy of this game.
Scrolling search results for tunes & liveries : “hold my beer.”
I’m fine with one flag per manufacturer. But like I said, there are multiple manufacturers with the same name.
There’s 3 distinct, non-continuous Bugatti companies. The EB110 wasn’t made by the same company as the company that made the Type 35, which isn’t the same company that made the Veyron and is now making the Tourbillon.
When there’s a clean cut between companies, I think it’s fair to fly a different flag.
Lamborghini, on the other hand, has always been the same, Italian, company. It just went through different owners.
Infiniti and Lexus are plainly wrongly coded as US. They’re Japanese companies, HQ’ed in Japan. They might have been brand marketed for the US market, but they’re still Japanese brands. I think the game is plainly wrong about it.
Acura is a little different in that it is actually registered and HQ’ed in the US. However, some of its models are clearly rebadged Hondas (e.g. the Integra, including the new one), while others are original (e.g. the new NSX or the ARX protos). This could be solved by just moving the Integra to Honda (or even replacing it with an actual Honda Integra), and leaving Acura as US.
Then there’s the example of the Eagle MkIII showing up as a Toyota for no other reason than having a Toyota engine. Which is like saying the MP4/4 is a Honda, which the game says (correctly) it isn’t.
Which to me is a rather important thing. If I want to make a race with late-80s to early-00s Japanese cars, the Integra has to be in there. Same if I make it European, I gotta see that Escort Cosworth. But the game doesn’t allow that.
I wonder how all this is in Gran Turismo, I didn’t own a console for 20 years now and have no idea. Maybe they are more accurate about such details.