Meetups in Forza Motorsport

Meetups in Forza Motorsport

Meetups is a new multiplayer mode added to Forza Motorsport in Update 20.

Meetups invite you and your friends to join other players on-track without the pressure of competition, car restrictions or race rules. Jump into Open Track Day Meetups where you can put down your best lap time or flaunt your drifting skills in Drift Meetups!

Drive, tune, upgrade your car, enjoy the dynamic time of day and weather, and vote to change the track at any time for the current Meetup event! Once a track has reached over 50% of the vote, the current meetup will end and the lobby will be then taken to the track with the most votes.

May 19 hotfix:

  • Ghosting has been enabled in Track Day Meetups for many of the same scenarios that can occur in Featured Multiplayer (driving backwards, stopped on track, high velocity collisions, etc.).
    • Developer’s Note: While we’re initially only making this change for Track Day Meetups, we will continue to observe the community’s feedback to ascertain if we need to do the same thing for Drift Meetups as well.

Menu Navigation

Select the Race option from the main menu and select Meetups. To switch cars while in a Meetup, you need to go back to the pre-race menu. Pause the game and select ā€˜Exit → Leave Race’ to return to the Pre-Race menu. In Update 20, we will have four Meetups available to select from at any time:

  • Fujimi Kaido Drift Meetup – Go sideways on massive stretches of serpentine Japanese mountain roads in this 24/7 Meetup at Fujimi Kaido with Drift Scoring enabled.
  • Cycled Track Drift Meetup – All 73 track layouts are available in this Drift Meetup where you can vote for your favorite drift track.
  • Nürburgring Nordschleife Track Day Meetup – Tackle the ā€˜Green Hell’ in this 24/7 Meetup at the Nordschleife – the perfect track to test any car build and put it through its paces.
  • Cycled Track Day Meetup - All 73 track layouts are available in this Meetup where you’re encouraged to set your best lap time on any track, in any car.


Suggestions Hub

ā€œOpen Track Day Meetupsā€ was the 5th most requested feature in the Motorsport Features > Multiplayer / Online Suggestions Hub. If you have additional suggestions related to this feature, search for existing topics to upvote or create a new topic tag fm-Multiplayer


Meetup Etiquette and Reporting Unsportsmanlike Conduct

We are excited to bring Meetups to Forza Motorsport and want to share a reminder of expected behavior while using this feature. Meetups are intended to be friendly and welcoming, bringing us together to be the best toward each other. The same standards for clean driving and good conduct that are in competitive racing apply in Meetups too.

To keep a safer and more positive racing environment for all players, we’ve enabled ghosting in Track Day Meetups for many of the same scenarios that can occur in Featured Multiplayer (driving backwards, stopped on track, high velocity collisions, etc.). While we’re initially only making this change for Track Day Meetups, we will continue to observe the community’s feedback to ascertain if we need to do the same thing for Drift Meetups as well.

As a reminder, when someone starts playing Forza Motorsport, they agree to the Forza Code of Conduct. The code includes instructions to:

  • Drive Cleanly - Whether it is your first time on the track or your 1000th, you owe it to your community to drive a clean and fair race with no unsportsmanlike conduct on the track. In other words: no intentional ramming!

  • Enjoy the Drive - Remember that Forza is a game, so have fun, be a good sport, and be courteous to your fellow drivers.

There are legitimate reasons why players may unintentionally tap, bump or even crash into each other while racing (the key word is ā€œunintentionalā€). This does not excuse any players who deliberately try to hinder others’ enjoyment of a Meetup (or any multiplayer race) through ramming and shoving, which has never been acceptable in any Forza Motorsport game to date.

Anyone who sees unsportsmanlike behavior can report the gamertag to our enforcement team. Please include a video clip or other form of evidence for us to review, as we will not be able to take action without accurate evidence. Deliberately griefing other players may result in suspension.

4 Likes

Just a waste of time the way I see it. Then people ask why multiplayer races are not full. Because now meetups it’s taking away players that could actually be racing in multi.

Different crowds. Sure probably a lot in there at the moment since it’s new, but anyone that enjoys MP racing will probably ignore it.

Also you can still get 20+ games anyway.

1 Like

I really enjoy using the meetup lobbies for building, tuning and testing cars. Before ghosting was implemented it was hard to play, but with ghosting it’s great.

BUT, there are two issues with the lobbies currently:

  1. Going into the pause menu when the car is still driving will allow the car to keep rolling freely. The car can go off track, hit walls and everything you can feel in my wheelbase.
    Maybe having the auto drive you get when pausing in a race/practice you get in Featured Multiplayer would be nice here.
  2. When in the pause menu, settings menu and tuning menu while on track, all the buttons you press will also be pressed outside of the pause menu.
    For example, on my steering wheel the shifter pedals are used to switch between tabs in the settings and tuning menu. When putting the car on the side off the road in 1st gear and going into tuning, you come back and you can see the car is suddenly in 6th gear. The same can happen with changing views, quick chat and more.

If there’s more people experiencing this I will report it in Motorsport Troubleshooting > FM Report New Issues.

This sounds like the same bug I remember encountering in FM7. I’d finish a race and press whichever button on my wheel it was to cycle through leaderboard filters, to see how the times I just ran stacked up either overall, against friends, etc. This also happened to be the button that would change my in-car view. So I always had to make sure that I was aware of this, or I’d start the next race with some cockamamie camera position and have to pause and sort it out.

ā€œBuilt From the Ground Upā€ā€¦yet still hanging on to bugs from 6+ years ago… :roll_eyes:

1 Like

Yes the old view change bug is back.

That missing auto drive makes tuning while on track… interesting. A possible way to fix the issue:

Maybe a new suggestion would be good for the missing auto drive.

2 Likes

Done. :down_arrow: :down_arrow: :down_arrow:

1 Like

Update 21 adds three new Meetups:

  • Fujimi Kaido Track Day Meetup
    • Calling all Touge racers! Do you have what it takes to set the best lap time on Fujimi Kaido? Put your car and driving skills to the test in this gauntlet of speed and control.
  • Top Speed Track Day Meetup
    • Do you like going fast? This is the perfect Meetup for you! This Meetup takes drivers all around the globe onto tracks that allow even the fastest cars to be pushed to their absolute limit.
  • Cycled Ovals Track Day Meetup
    • This Meetup is perfect for motorsport enthusiasts looking to experience the unique challenges, culture, and excitement of oval racing.

We’ve also made the following changes to Meetups:

  • Oval track layouts have been removed from the Cycled Track Drift Meetup (infield layouts will remain)
  • Fixed potential exploit with drift scores increasing when exiting and reentering events in Public Meetups. [2021571]
  • Fixed an issue in Public Meetups where cars could be controlled while in the Pause menu. [2024501]

https://support.forzamotorsport.net/hc/en-us/articles/42128444077075-Forza-Motorsport-Update-21-Release-Notes-June-16-2025

1 Like

The latest update that changed some of the meet-up functionality was a waste of time to be frank.

First, why have you enabled auto drive on pause menu again???

It’s just such a bad decision I don’t understand why you would do it. It’s like the people who make these decisions don’t actually play the game. I can understand perhaps you don’t want people sitting in the pause menu for hours wasting a space on the server? Then kick them after say 30 mins…

Second, whilst you have made dedicated lobbies for ovals and fast cars, ovals still appear in the normal meet-up cycle and X class is still allowed in normal lobbies.

So…. Nothing has changed. X class cars are still ruining lobbies.

The social aspect of meet-ups was genuinely better in FM7. The more you improve this the better the driving standards get.

Please just:

  • No auto drive on pause
  • Turn the ghosting effect off so we can see cars as they drive when we’re parked off track
  • Ban X class
  • When you change car clear your lap time to stop people pretending they set a fast time
  • add vote to kick

This will complete meetups. Please Forza gods it’s not hard. Hire me and I will make this the best racing game on console hands down. I just get this sense the people in charge of this don’t actually understand motorsports or even play this game.

1 Like

Auto drive is important for meetup tuners. I have suggested a smart auto drive for meetup lobbies, that would solve both issues.

@jonnieboy1313 please use individual topics in the Suggestions Hub for these ideas. You can find existing suggestions topics for Meetups with the tag fm-Meetups For monitoring purposes, voting topics in the Suggestions Hub need to be limited to one idea each (as in ā€œVote to Kickā€) rather than a list, and clearly identified in the topic title.

1 Like

A toggle would work. A simple setting to enable it in the pause menu.

Sorry I will try and search a topic next time, every time I’ve tried I’ve never found the right one, but I will use the meetup one :+1: