The May Bounty Hunter Rivals event is open now (May 7) and has the biggest list of bounties yet. Head to the Rivals / Feature Rivals menu to find the event:
Bounty Hunter: Brickyard With IndyCar
Track: Indianapolis Brickyard Oval (Day)
Restrictions: IndyCar Division (2019), Rental Only (Homologated)
Deadline: June 5
Set any lap before the end of the event to receive a participation reward. Earn additional rewards for each bounty you beat on the leaderboard when the event ends. Bounties and their gamertags:
Running the Windows store thing and getting it to update worked, thanks! Thought it was weird since there are already IndyCars in my game, didn’t realize they restricted it to the same IndyCar.
So y’all know what you’re getting into, here were the times set by the IndyCar drivers during last year’s event.
It’ll be interesting to see how the new IndyCar compares to the 2017 car.
J. Newgarden: 00:38.287
J. Hinchcliffe: 00:38.312
R. Wickens: 00:38.332
C. Daly: 00:38.493
I posted this before I was able to test the car. Ran around 25-30 laps last night and worked my way down to a 39.9xxx and if I remember correctly, the #1 time was in the low 39’s.
The rear of the 2019 car is definitely a bit freer than the 2017 if you’re too harsh with the steering input.
Remember, everyone who runs this event (doesn’t matter where you finish) will receive the participation award.
Also, since May testing and qualifying seasons for the Indianapolis 500 scheduled on Sunday, May 26, 2019, may keep any of the “bounty” drivers too busy to record a time for the FM7 event, Turn 10 will award everyone the individual bounty driver prize should they be unable to record a time in Forza Motorsport.
Is anyone else finding it harder to get the same time gap to world #1 compared to last time?
For the May 2018 event, world #1 was 38.119, and I did 38.275. Just had a go at this one, and world #1 is 39.3 and I did 39.8, so miles further off than last time. Controller both times, I’ll have to try the wheel some time, but it’s a lot of unplugging and moving of stuff to do that. I might just be very out of practice at providing the tiny stick movements needed. My recollection is that last time it wasn’t all that hard to do around 38.3 but I spent a lot of time shaving those last thousandths off to beat Josef’s time.
Indycar 2019 with the default aero kit is 1 second slower than the 2017 car. Go to free play with the Indycar 2019, go to upgrades and change both front and rear aero parts, then do laps and you will get faster times without having to break homologation rules . It’s just that you are forced to drive the slowest tune of the car in this bounty hunter.
First off, the controller isn’t going to give you a good time since you need to turn just enough to lose only a little speed and nothing more. You can’t even properly aim for the apexes with a controller. There is no speed to save you on the straight, before you could just lose a little speed and it would not matter. Now any lost speed is counted against you completely.
You were right. 10 mins of playing with the wheel and I went from top 12% to top 1.2%.
I’m not sure why the May 2018 event in the older Indycars was so much easier with the controller, but with these cars, you can feel via the wheel FFB that it’s really easy to cause the game to give you feedback that you’ve just turned the wheel too much. With a controller you don’t get that feedback. Even with a wheel it’s hard to turn the wheel gently enough to take the perfect line while not triggering whatever that feedback effect is.