Manual control of steering and speed limit in pit lanes

What would make more sense to me during practice sessions is for the player to be given control out of the pits at a reasonable speed, not during the last few turns before crossing the start/finish line.

Agreed 100%. They start the lap off with you having to brake hard going into the sharpest corner on the track. Was that on purpose? I’m only on the 2nd set of races in career mode and this has happened almost every time.

3 Likes

I’d like to see an option to manually drive through the pit rather than having the AI take the wheel to enter/exit. I use a wheel and the handoff for when I exit has thrown me off and into a wall more times than I can count. - Giving me full control would keep me locked in from start to finish + give the added satisfaction of driving through the pit

1 Like

I won’t ask to manually drive in the pits because I understand this is a simcade and it needs to be easy to pick up and play, but why the game keeps driving on automatic after the car is already out of the pits?

I can totally see the arguments for circuits like SPA, in which the pit exit can be blocked if a car stops there, but in so many other tracks, Kyalamy is a great example, the exist is wide open and the game forces you to drive in a straight line, when there wouldn’t even be a point in doing anything else. Just give the controls back to the player.

Also in tracks like Laguna Seca, the pit exit line is completely disrespected, with cars crossing over the dirty and joining the main straight at a much lower speed. In races with pit stops the bots can easily cause an accident because they don’t follow the actual pit exit line and cross in front of much faster cars.

There should be a penalty for crossing the white line when the player is coming out of the pits. The white line is there for a reason and teaching the players to respect it, is on par to a game with a more serious tone to racing and it isn’t difficult to code.

2 Likes

I agree!

I’d also like to see the “skip lap” option removed in multiplayer, and the cars that spawn on a hot lap in front of you, causing a wreck.

Multiplayer racing should require all drivers to enter & exit from the pit, every time.

Actually, that might be worth its own post…

1 Like

Stop controlling my car on pit of exit once I exit I should have control

Example nurgburg GP I have no control until until the very end on t1 but pit exit is way back at the wall

1 Like

Yep, AI controlled handling should end where the pit walls end, and if the driver crosses the pit lane they should just get a heavy penalty, like 10secs or so.

4 Likes

@T10ManteoMax

This seems to have been implemented yes?

The game now returns control of the car when the distance counter hits zero and no longer pops up with the yellow “leaving pits” HUD element

Unfortunately it hasn’t been changed every pit exit has a line at exit alot of pit road exit are still AI control I ask turn10 give use control back

Pitting is awful in FM.

You enter the pit lane at 300kph, and it takes control of your car, slowing it to pit lane speed in the space of 5m.

Then, the car is on rails until you arrive at the same pit box as everyone else, convenient camera work makes it look like stuff is happening even though nothing is, you refill an entire tank of fuel in less than a second, then the car goes back on rails until it is handed back to you on exit.

Honestly, when are they going to update this nonsense?

ACC managed to make pitting take actual skill and create generic animations that a development team like T10 should seriously be able to out do.

  • It should be on the player to slow for pit entry, guide their car and box it correctly.
  • Refuelling should take a realistic amount of time to make fuel strategy actually matter
  • Everyone should have their own pit box and not just ghost into each other. Pit strategy selections should be available sooner to account for distance to box
  • Pit crew animations should actually do stuff and not rely on camera angles conveniently obscuring that they’re actually doing nothing.
1 Like

I feel the current system works fine for now as a simcade. I would much rather they spend their time and efforts making the framework of the game actually decent rather than making it hyper realistic in a single minor aspect of the game.

9 Likes

You know, IRL is the same. You must slow down in the pit lane, and even after you finished pitting, you must have a save exit, otherwise you’ll get a penalty.

I think this is already available in free play, because i’m sure i have seen AI go to their own pit box. I believe the reason that everyone have the same pit box, is that having different pit box might cause advantages & disadvantages for some drivers.

I don’t want the pitstops to be longer.
It’s maybe not realistic, but especially for short races (often driven in Forza) low pit times are better. If you use tire wear multiplicatior, it’s easier to save needed time for a additional stop.

A manual pitstop should be optional, and come together with manual start.

1 Like

I don’t really care how realistic the pit stops are, but it annoys me that there is a short delay before the menu comes up and that we can’t choose a strategy before the races. All we have is this “calculating” thing and that’s it.

Worth dropping it in the “official thread” by @T10ManteoMax too:

My thoughts below are the same as when I posted, Gran Turismo does this better, as do the F1 games.

3 Likes

Got the whole pit road and we Gota be all stacked up together in one box getting our tires and fuel… pit options should be available as soon as your car get controlled by the ai. Don’t have enough time to select what you need.

3 Likes

Things need to be changed with the pit stops but the time it takes is not the issue. There is just no joy in sitting around 50 seconds like a pit stop in GT7 does.
For pit stops we need:

  • Better menu system for selecting options and something that shows everything we selected.
  • Mini map needs to be visible so that we can see what we are returning into.
  • Selecting the auto pit is silly because it has you drop to pit lap speed in the middle of the track and not in the pit lane
3 Likes

Seem to be a problem with pit exits car wants to turn aggressively as you take control

Plus less AI driving pit exit where it unnecessary same as entry give some sort of realism to entry and exits

Watkins is AI controlled until after the corner on exit road Pitt exit is back near the pit wall give control and we can navigate that corner our self’s this could be the difference between winning and losing

Many thanks