The distance at which LODs change for most items (mostly vegetation) changes every time a shader cache rebuild happens (“Optimizing your pc. n%…” screen).
No consistent results on this bug. To trigger a rebuild, one can reinstall GPU driver with clean install option. As a result you end up with randomized draw distance. On one attempt the grass and trees will pop in 10 meters away from your car, the other will have some decent distance. In addition, distant land and trees are not shaded and appear too brights, which makes the issue even worse.
Quality settings do not affect the issue. Tried Extreme and High presets.
Please note: results are random and do not correlate with driver version, be it updating or rolling back.
Suggestion: could we have a separate draw distance setting, to offload this decision to the player instead of the faulty automatic function?
Specs: i5-11400, RTX3070Ti, 16gb ram, Windows 11 22621.1265
Example: