is there a Event Lab in-depth tutorial

I am trying to make a track that checks a players speed before giving out points, however I am unsure how to manifest that into actual rules for event lab creations. Is there a tutorial the deep dives into the coding part of event labs that explains the rules in such a way that I can figure out how to add the rules I want to add? If there isn’t, can anyone help me find out how to check a player’s speed in the “and these conditions are true” section of the rule making portion of event labs? I don’t need help with props or route making. I need help with the “coding” portion, I haven’t seen anything that explains the rule making part of event labs in depth.

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Player speed isn’t one of the conditions you can check against. But as a kind of a work around you can check for the last skill earned, one of which is speed. After that you can add another condition to check the grade of the last skill earned (base/great/awesome/ultimate). I don’t remember if speed grades are tied to specific speeds or length of time above a set speed, but this at least gives you something to check against.


Sorry for the crappy quality. My computer does dynamic resolution scaling even though I have it disabled, and didn’t notice it in the screenshot until after closing Forza.

Otherwise, you possibly use checkpoints or progress % along with time and figure out what speed is needed to get through that checkpoint/progress % by a certain time.

I’m by no means an expert at this stuff, just found it last night, but that’s how I would attempt solving what you are looking to check.

wouldn’t work that way because the cars never go fast enough for the speed skill. I just want to make sure the cars are moving and not hiding in a corner.

and yeah, adding split time condition seems to be the closest option, but part of the goal of the track is to make it so split times aren’t consistent lap by lap. Also, I tried to make the rules as easy as possible because event labs keeps crashing on me, so adding insanely complex rules just to check if people are moving around the track to get points seems fruitless. I would probably end up spending a bunch of time getting it to work logistically just for the game to crash every time regardless.

I appreciate your help. I didn’t know if I was just missing something.

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