Is T10 listening?

Beyond the long list of fixes in each monthly content update, which you can read in the official Release Notes thread, here are some of the feature feedback responses since launch:

  • added new features including the ability for players to dramatically increase race length (up to 1,000 laps for a circuit race and up to 24 hours for a timed race)
  • Added support for a new platform feature that allows players to convert multiplayer chat to text.
  • Players now have the option to unmute individual players in a lobby.
  • Private multiplayer hosts can now cancel launch of lobby during “car theater” screen.
  • Adjusted Drivatar difficulty for Timed and Circuit Race game types.
  • Updated messaging on Auction House to explain that the Auction House takes a small amount of proceeds from completed auctions, which scales based on how much the vehicle was sold for.
  • Search options are now saved within an Auction House session.
  • Added post-race Forzathon rewards screen after completing an entire Forzathon event.
  • Added help text for the Forzathon events page.
  • Improved “Recommended Vinyl Groups” and “Search” functionality.
  • Spectate , Ticker, and Telemetry
  • Seed the Grid
    "With the March update, we’ve been listening carefully to what Forza 7 players – and in particular Forza 7 painters – have been saying. With those suggestions in mind, we’ve introduced several new features in the livery editor designed to improve the creative lives of our painters. "
  • Mirror, Flip, and Snap options
  • Favorite color saves
    "The April update for Forza Motorsport 7 arrives today, bringing brand new features, fixes and improvements based on community feedback, and a new collection of vehicles to the game. "
  • Spectate Race Info
  • added Test Drive to multiplayer lobbies
    “The June update for Forza Motorsport 7 will release on Tuesday, June 5! This month we have big list of features and improvements that are coming into the game, many of which have directly come from our ongoing conversation with the Forza community.”
  • added interstitial notifications
  • moved Forzathon off XBL to improve stability
  • brought back multi-class lobbies with improved scoring
  • added Data Out for wheel controllers
  • added Tuning to Multiplayer lobbies
  • added upgrade/tuning options to hosted lobbies
  • added Tracking/Panning option to Photo Mode
    “July’s update is full of improvements across Forza Motorsport 7, and this update also kicks off several new development initiatives in the game that we will be releasing over the summer. All of this work is coming directly from our ongoing conversation with the Forza community and our goal to deliver an ever-improving game experience for fans.”
  • unlocked 118 Exclusive car models for all players
  • Lobby host ability to remove griefers during a race
  • faster car selection scrolling
    “The August Update for Forza Motorsport 7 is one of largest updates for Forza Motorsport 7 since the game launched. In addition to a host of improvements and bug fixes (see below) we’ve added some important new features to the game, including:”
  • redrawn track boundaries for every track in the game
  • added Track Limits HUD feature
  • added Time Attack leaderboards for every track in the game
  • added Drift suspension and tuning
  • new Drift Scoring feature
  • added Spectate Ticker

https://www.forzamotorsport.net/en-us/news/forza_summer_update
"We’ve got lots of great stuff still to come. We’re continuing to pour our heart and soul into Forza Motorsport 7, including building brand-new experiences like our “experimental drag racing” feature, as well as introducing game enhancements like updated track limits, Time Attack mode, drift scoring and enhanced drift steering angle, and our upcoming Forza Race Regulations systems, all of which have developed from our ongoing conversation with the Forza community.

One major area of discussion for the team has been prize crates. While we’ve never charged money for prize crates in Forza Motorsport 7, their presence in the game has continued to be a source of controversy. The overwhelming feedback has been that this system feels out of place in the game. After careful consideration, we have decided to completely remove prize crates from Forza Motorsport 7. Similarly, paid tokens – which were a part of previous Forza games – will not be coming to Forza Motorsport 7 or Forza Horizon 4."

From the July Forza Monthly stream https://youtu.be/1sI0sTDOJtc?t=5824
“The entire team - one hundred percent - the entire Forza Motorsport team right now is working on Forza Motorsport 7. What that means is we’re not going off making Forza Motorsport 8, we’re actually not going off making a grand new expansion, what we’re doing is investing in the Motorsport experience you guys have right now…” all for free.

Jon Knoles addressing wish list items:

Again, Jon Knoles discussing how “easy” it is to add or fix things:

It’s easy to just casually assume the reason for not getting all the features - for free, while the company incurs those payroll costs - is that the developers must not be listening. If anyone knows how to do it better/faster/cheaper than the experts who do this for a living, send your code to them at forzafb@microsoft.com or submit a resume to one of the open positions at Turn 10.

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