Incorrect physics on cars

Dude, the BAC is already an almost-broken LB car, particularly in A class. In A class ghost league, it’s virtually the ONLY car used (one of the reasons I don’t take part anymore).

How fast/dominant do you need it to be??

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This is a game & cannot be compared with real life! T10 have never been able to make even the same class of GT cars comparable with each other let alone real life! Do you believe that the limo having had a couple of upgrades has as much grip & handling as a Subaru WRX with also a few upgrades? Would anyone think that the lap times be comparable?

It’s a game!

Modding the cars take another approach of how you look at it, crazy thing can happen… But the point is that the game is meant to mirror real life aspects like engine sound and performance especially for the spec built race cars on specific tracks.
Forza 4 was almost 90% accurate… in fact the game spec race cars were faster than the real life race cars with the top drivers.
But it hurts to see that beautiful BMW Z4 doing poorly in the game especially on the Sebring circuit…That is why we have those events in spec Rivals to give us the experience that would mirror the real life races…But it sucks when the game laptimes are way off as compared to the real life laptimes.

The game is unable to mimic real-life lap times and you write it off as ‘incorrect physics’? That’s the silliest things I’ve ever heard. Real life has many parameters that a game can’t mimic. The track accuracy is there (if not 100%), so are the car physics (if not 100%), and it is a game not a simulator that gets you ready for a specific motorsport.

So enjoy it, T10 have achieved a heckuva lot more than any other console driving game developer.