Forza Motorsport and Indiana Jones and the Great Circle both rely on Xbox Gaming Services, but the impact differs—Forza Motorsport faces a critical failure, while Indiana Jones only suffers a minor disruption. This highlights how Forza’s online features are deeply embedded, making it fragile—like a citywide blackout from a single failure.
However, making Gaming Services redistributable wouldn’t solve this issue. The real solution lies in reducing its dependency and improving offline stability. The real debate here should be whether to include Xbox Gaming Services in the Steam version of Forza Motorsport, not its online reliance—that’s a separate issue that should be set aside for now.
My proposal is to shift external dependencies to internal ones, eliminating platform-based inconsistencies and enabling a design that isn’t tied to Xbox Gaming Services.
Here are some relevant discussions where this issue should be addressed:
Let’s continue the discussion there.