How is the replay value in this game?

I would like to know how long this game can last. Like what would keep me playing for a long time.

Also, how is the map? I know it’s highly detailed, but does it ever feel old after a while?

How are the engine sounds and how much customization is available?

The map is small,really small compared to other games. I thought Australia was a lot bigger!

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Did you want them to add thousands of miles of outback highways? They had to shrink it, obviously.

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This map is larger than prior Horizons, so how is it small??

Anyway, replayability is pretty high with all the rivals events and blueprint options for all the races, not to mention all the custom bucket list items.

I’m not sure what the poster above is comparing the map too. But it is not small.

As far as playablilty. There are tons of events, online co-op, 350 cars,
Wide body kits, engine swap that allows a lot more cars to be over 1000hp if your into that. You can play your own music via one drive/ groove music.

There are already planned expansions.

It has great off road tracks, but if you are into street races and circuits there are a ton of those too

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The Mad Max map is huge in comparison. The “Wastelands” or “Outback” of Mad Max is much better done than it is in FH3. The Outback in FH3 is a shrinky dink.

I finished the campaign already. I’m about halfway through my last Festival Upgrade. But I haven’t done many bucket lists, only done 25 exhibitions out of 63. Honestly I was shocked at how quickly the main campaign was finished, I remember it being a lot longer in FH2.

Haven’t done the sign board hunting yet, some of the signs look hard to get to and a couple of them look impossible. The Barn Finds came and went, most of them were disappointing to me anyway except the 1974 Falcon XB GT (Mad Max Interceptor without the livery).

The illegal Street Races seemed smaller and shorter than FH2 as well and were finished quickly.

I find they largely wasted the money they spent on recording 300+ hours of “Weather” in Australia, as the weather seems rather plain and generic. I think they need to crank this up big time.

I find a lot of the engine sounds to be Generic with a few notable exceptions, The Ferrari’s sound a lot meaner than the Lambo’s. The Ford GT (modern version) definitely sounds like a V6. The Mustang GT 350 defeinitely sounds like it should, but many sound the same. I find the “pop” noise to be annoying because it sounds nothing like it would on a real car (and I also find it happening only once per shift also annoying and unrealistic).

Turn 10 has a lot of work to do. this game feels the most unpolished of all the previous Forza games released. I also find the car choices boring. 90% of the choices have been in every other Forza game. Real lack of imagination there.

All that said, My real life car is a 2014 Mustang GT. I paid cash for it, and before it even left the lot I had Ford install 12 grand worth of parts and had the dealer agree to warranty all of it under the factory warranty. So the car is a Boss 302 in all but name (and in some cases better, I haven’t added the Supercharger yet, but the entire drive train is chock full of FRPP internals). Driving is how i relieve stress. So yeah, this is one of those games where I will eventually do EVERYTHING, probably several times over.

My only downside is that I don’t have any friends who like to play the game, and I’m not a fan of the generic online people who tend to ruin all the online stuff for everyone else. Kind of a bummer that I will miss out on a lot of the online stuff except the ForzaThon, I’ll just suffer through those.

I also want to add that they left out one key component that makes Australia’s Outback roads known world wide. Semi-Truck Convoy trains. That was a real bummer that they left those out. Semi-truck drivers in Australia who have to travel the long roads of the Outback with no Cell tower reception group up and create these HUGE trains because traveling the outback alone can be a death sentence.

In short, the Outback just doesn’t feel like the Outback at all. It just feels like a tiny desert with no real danger attached to it.

It feels smaller, it took me less time to clear it than FH1 never mind FH2, other than the grindy achievements (200odd championships, 380 pics of cars) I’m done with them, FH2 lasted longer, I think it was stupid to “beat” the game half way though it with the final showdown, it made the rest of it pointless nothing to work for or to unlock, maybe that’s just me though! The online is ok if you cant drive really need a ghost mode so others cant punt you off the road or miss a checkpoint.

With the armband system though just gated content, it did feel like you where progressing, I still think FH1 had the best setup for its content.

I see no difference in the size of the map compared to FH2. FH3 Looks like Forza Horizon 2.5

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What are you basing this on? Screenshots of the map? Or actual driving in game? Because the map is much bigger actually driving around. If you are basing it off of screenshots or from the in game map, you won’t see an actual difference.

But yes, the map, is indeed far larger.

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the drivable map is much bigger than 1 and 2, everything is pretty open.
The games replay value is ridiculous. I’m level 48 and only did a few races, one championship, haven’t even started street races and other features.
Playing online will accelerate the campaign faster than single player.
There’s more customization than in 2. Tires, bodykits, swaps, parts ect but not maxed out customization or anything
Engines sound great for the most part.

You don’t have to worry about replay value or the map as long as you aren’t thinking it will be the crew.

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And you can customize the races themselves now. As V said above. I use blue print all the time. So I can use specific vehicles I want to use and add laps to circuit races. Create my own championships of circuits that I want to race.

Furthermore your friends created blueprints show up to you as well. That’s brilliant and wished forever now it seems for FM to do something similar for the SP campaign on motor sports.

If that doesn’t scream replay value, not sure what does

The map doesnt seem much bigger than 1 & 2 but it is & lots more environments you can go through, blueprints definitely help with the reply value, for me the understeer and ramming AI doesnt help.

Now that it has been several days, is the game still fun with plenty of things to do?

It has started to wear on me already but I might be alone in my opinion. The driving just doesn’t feel right to me and that really drags down the experience. It’s hard to really enjoy this game when I never know if my car is going to plow wide through a corner or hit some invisible bump and be backwards before I have time to react or being pushed just outside a checkpoint and having to respawn and completely lose the race.

Don’t get me wrong the map and detail and car variety are awesome I just struggle to enjoy driving them. Especially that you HAVE to swap to AWD to do any racing above D class online. (Like it used to be in forza 3)

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The map isn’t so much small as it is badly designed compared to Horizon 2’s. There the highway ran pretty much the full east-west sprawl of the map and so the road trip aspect of the game worked very well. Here we have just a tiny bit of highway, and driving between distant locations is not as fun.

Horizon 2’s offroad events were clearly an afterthought, especially as the 360 version does not have them, but as such they were really well integrated into the map - they were just -there- with hills and such that you would otherwise just randomly drive through, all over the place. In 3 the outback is a massive dedicated offroad area, but with little variety. Things aren’t as well integrated, rather they are compartmentalised - a city here, offroad here, forest terrain here. Horizon 2 mixed it up a lot better.

I am going to be one of the people to disagree with you here. In Horizon 2, there was pretty much a straightforward way to go from point A to point B, which actually became dull and tedious once you continued to do it. The highway was the worst offender, because it made road trips, where the main shtick was to enjoy the trip, too quick. The feeling of Horizon 2 was keep the foot down and fly, but Horizon 3 gives it a much more laid back approach.

I think the offroad aspect of Horizon 2 was also slightly less realistic than Horizon 3’s. I think because of the reason that Horizon 2 made offroad an afterthought, it made the whole gameplay of the offroad sections less ideal, because any car could be a good offroad car, which put the whole offroad thing out the window. Horizon 3 does that better, because of the way the whole offroading aspect being integrated. Sure, variety may be a bit less, but overall, I think the offroad aspect is improved.

All in all, I’m enjoying Horizon 3. It’s my casual game of choice. It doesn’t force you to take a certain path, which the two former Horizon games did to a degree, and in return, made the game much more replayable.

Checking in a couple days later - how is the game now? Is it still fun?

depends on who you ask as every got damn human being are different… but yeah I still enjoy it. I don’t have time for hours and hours of gaming everyday so that could be a reason why I think its still fun. (and I can see myself answer the same in a month)

It’s only as good as you make it.

This pretty much sums it up. It really depends on what you like to do in driving/racing games. It kind of caters to everyone. You can build and tune cars for specific circuits/sprints and compete endlessly on the rivals leaderboards, improving your lap time. You can setup drag events with a variety of restrictions predetermined by you and your friends(maybe they will add these restrictions in the future) If you are into drifting, there is almost endless replay-ability there was well.

If you are more of just a casual player who likes to goof around with people online and stuff, I don’t see much replay-ability to be honest. Racing games, in my opinion, are competitive in nature. So I’d try to gain interest in circuit/sprint racing, class/drivetrain/HP/weight specific drag racing meets, and drifting. With all of those, there isn’t really much else you can do with cars. So if you do end up getting bored, you probably just aren’t a race enthusiast.