Normally when I’m playing the career leagues, I start at either 13th or 14th out of 16 places on the grid. I’ve recently noticed that on Bathurst I am starting in 8th place (of 16).
I thought that maybe the position was based on my leaderboard times so I went and did a lot of rivals to improve some of my positions for tracks I had only raced in career and it did not change my starting position. How does the career league select a starting position if at all?
It doesn’t base it off PI or make random grids. For career, you start in 14th place on every track, with one exception. Bathurst, which you start in 8th.
^ This. This is what I’ve found to always be the case. I am much faster than my friends, have better tuned cars than they do and have much higher leaderboard times but always start 14th behind some of them.
This is what I’ve seen. How come at Bathurst you start much higher up on the grid? Could you also start at 8th on Long Beach please???
The only track this really bothers me on is on Long Beach. I always attempt to drive clean and if you want to drive like a respectable person it is impossible (at least for me) to come in in the top three even on Long Beach because off all the crashing and wrecking and the first couple cars getting too far ahead to catch after you weave your way through the mess. This occurs even on the easiest difficulty settings and I don’t necessarily find it enjoyable to have to physically crash my way through the entire grid to get a decent position.
I attempted to set better leaderboard times on Long Beach and made it to the top 4% but it doesn’t affect starting position.
It may seem counter-intuitive, but I find that tracks such as Long Beach, Nurburgring and Bathurst are EASIER on the higher difficulties. This is because the drivatars on pro & unbeatable will take corners MUCH faster, keeping you closer to the leaders while you work your way through the pack. Setting the drivatars to “easy” just guarantees a rolling roadblock of cars cornering 3 abreast at 20 mph.
Also, high-difficulty drivatars are more competent overall (not simply “faster”), meaning they’re more likely to race clean, especially toward the front of the pack.
I was interested in what you said, and unfortunately - at least on Long Beach - have found the opposite to be true. When playing on Pro or Unbeatable, there was always a wreck in the first portion and several cars crashing as the drivers were super aggressive and wanting to get out ahead of the pack. I have several replays and videos of drivers getting wrecked out, spun out, shoved onto the flower bed etc on Pro and Unbeatable. When I put the game on the easiest setting (with a minus 10% credit bonus) there was not a single accident in the first two corners. I think this is because the drivers aren’t as sure of themselves, and give each other a lot more space so even though you may be stuck in a long line there’s no crazy crashes and you can pass them with good driving.
It’s odd. Personally, I wish I could not have Long Beach in my career options. If it was an actual DLC and not a forced update I would just remove the track and keep the car pack, heck I’d even be happy losing the car pack if it meant never having to race this track in FM5 again, but oh well. For now, I will play it on super easy, get it over with and not do it unless the game forces me to.
Free play is based off PI. Don’t want to be first, drive car without upgrades & pick that class for drivatars. Career is 14th everywhere except 8th @ bathurst.
It does have pit stops. They just aren’t necessary since races aren’t long enough.
Regarding the part I’m mainly responding to, it shouldn’t have qualifying. There’s two big reasons for this. First, qualifying means more commitment to an event, but the events are minor, being only five or six minutes long, so it’s silly investing so much build-up to something so small. Second, if I’m fast enough to win, I’m absolutely qualifying up front, which means I will never see rival cars and will never have to pass one, meaning I’m not racing so much as driving fast with other cars in my rearview mirror.
Isn’t that how real world races go? If you’re a fast driver, you’ll get a leading position if not pole position. I don’t think real world qualifying would work in MP but in career mode it can work.
If you follow @WMDCars on Twitter, there is a pic they retweeted of multiplayer, from the other day. Guess what, you have the option to do 2 paracties, then qualify, also warm up before the race in multiplayer!
I don’t know. That’s from people testing out game on a PC. However both PS4 & Xbox One will have identical versions of the game as PC. Minus more cars on track (56 on PC & 16-32 consoles [the 16 is WiiU while PS4/X1 get 32]) & ultra graphics settings on PC
Grid Autosport has a qualifying feature and they have a race length feature allowing you to keep he race length or extend races by a multiple of 2, 3, 5, or 10. Most of their races however are two part races where the second race starting positions are the first race finishing positions in reverse. Therefore you have to play with traffic one way or another, regardless of how you qualified.
That said, I agree with IceMan. In FM5 the races are way too short to implement those features, and though it may be annoying sometimes to have that traffic and first corner pile up, I’d much rather race against cars and have to work than to start 1st and never pass cars or have the pass me. I don’t play a lot online though so I’d love to see more custom lobby option available in free play mode. I’d love to set drivatars, limit car choices o even pick them (like in FM4) but that’s a different discussion.
Thank you for the answers to my original question and the suggestions for Long Beach. I shall definitely give it a try.