How come we didn't get the seasonal changes from FH4?

Was pretty sure this would be a thing in the new FM game.

Do you think they will introduce the ability to have different seasons to replicate summer, winter, autumn - snowfall, hail, ice, leaves falling, all those wonderful seasonal effects from FH4?

I know there are some glaring issues to work on at the moment so they probably have their hands full, although implementation of seasonal changes to make for some challenging racing conditions and equally breathtaking visuals would be nice. PCARS 2 had this and it worked beautifully.

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Microsoft/Xbox is not there to meet the demands of consumers, it is there to meet the demands of financiers and shareholders.

So, NO, YOU won’t get what you ask for!

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The game cant even handle the simplest things and you ask for seasonal weather?
Dont understand me wrong. It would be cool to have seasonal weather but first the game should be playable and schould have all the features which the previous FM games had. But this will not happen here. Never! Not with this attitude from the developers.

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Hmm, depressing.

Well, the issues getting fixed before anything else would be a good start then.

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Make sure to vote @Speedster996.

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Seasons in Horizon are applicable to the open-world, and to the weekly events, but whenever you create a race, you can pick any season and any weather.

There isn’t really comparable weekly content in Motorsport. There is some for multiplayer, and featured career series are unlocked on a weekly basis but are playable for more than a week. In any case, I’m not sure that it would be very popular to have a week of snow and ice, and a week of high chance of rain, etc.

I’m not sure there’s an expectation that a track racing game would feature icy conditions either.

I’m not sure whether the game simulates ambient temperature (which would affect tyre temperature), and whether it’s simulated based on real-world location. Silverstone, Yas Marina and Kyalami would also have wildly different meanings of the word “winter”.

This is to say, that would be a lot of work to make it impactful beyond just a few graphical changes, and I’m not sure there’s a real demand for it.

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I have my doubts too, UDP telemetry shows no detail on it, nor does in-game telemetry HUD.

I think the way to check it would be to look at tyre temp, and in theory if you don’t move it should fall down to air temperature eventually.

I suppose one could do thermodynamics and mesure the time it takes to heat or cool down, but I refused to learn such dark magic at school it’s not to learn it now.

Go play Project Gotham Racing 4 and enjoy all the things it does better than this game

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And yet they did it in Project Gotham racing 4.

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PGR4 will forever remain a classic. Let’s not forget those killer car sounds either.

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Tracks are all around world with different weather all year, it’s enough that players avoid racing in rain, who would want to race in let’s say winter season with ice/snow. I mean most of tracks irl are closed during winter.

It would make for some incredible variations in scenery with different track temps and air pressure… All that… But they haven’t even model any of this yet.

Imagine Maple Valley in winter or summer or the Noobring in autumn.

Well I will just say… Too much work for just visuals