Hopper track selection and lap count

The track selection and lap count in B class was GREAT then they took it away for some stupid reason while A class hoppers never get Laguna Seca or Nuburgring and almost all the races are 2 laps. Every multiplayer race should be a minimum of 3 laps except for Nurburging and Le Man’s. What are you doing Turn 10 and why are you ruining your game? Half of my friends have gone back to Forza 6 because of how poorly you’ve treated this game. It blows my mind that Turn 10 thinks this is ok.

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You are correct. The minimum number of laps for Nurburgring and LeMans should be 5. (lol)

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there was a time where le man had 6 laps in A class, Turn 10 don’t know what they’re doing themselves so its pointless asking, I’ll give it to them though they have improved the drift lobbies, no more trolling in them.

You’re probably right but I can’t just stay quiet anymore. Part of me still has hope that if we all complain loud enough that they might actually fix something.

Which Le Mans? Bugatti?

Because at La Sarthe racing 6 laps in A class results in a 25-minute race. I doubt most have the attention span to remain racing for so long these days.

Standard length is 5-minute races, and 2 laps of Nürburgring GP is just that. I think Le Mans and Nordschleife should’ve been 2 laps minimum anywhere but the others are running according to how they’re set in the game by default.

If you played B class before the removed it for some dumb reason, every full length track was 3 laps, shorter tracks were more and Nurburging full and Le Mans full were 1 lap. It was perfect and that’s all I’m asking for, for A class.

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I see the “attention span” argument a lot and maybe its just a misuse of the phrase, but I think for most people attention span isn’t the problem, it’s endurance.

An average play session for me in Forza in around 3-4 hours, but I usually don’t do more than 10-minute long races. Not because I get bored, but because its difficult to maintain that level of alertness for an extended period of time. There’s a reason they’re called Endurance races and not Attention Span races.

Endurance GT hopper has 6 laps of Le Mans (both Old Mulsanne and the Full). But the number of laps on some tracks are quite weird. Watkins Glen, for instance, 18 laps which takes more than 30 minutes to complete, where other tracks are only around 20 minutes.
Other than that, I do not like the track selection at all. Sometimes, the same track with the same layout shows up twice, which is really frustrating.

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It is and this has been a problem since Forza 5. It befuddles me that something so simple to fix is such a problem and there’s no excuse for why it’s not fixed. Turn 10 is either ignorant or just lazy.

Another reason why they need to give the power pack to the players and get rid of the hopper system. Public custom lobbies with hosts that can set their own rules, kick, and control the lobby how they want to. Bring back the TrueSkill ranking system and implement a collision rating. Game would benefit in so many ways.

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The whole selection and lap count system doesn’t make much sense. In former B class and now mostly in D tracks like Bathurst, Laguna Seca, Spa (mostly tracks without short layout variants) show up while in the high powered former S and now R class fiddly small variants without many laps do. Sure, give me the Nordschleife in an old Chevelle or two laps of Old Mulsanne Le Mans in B class and then six laps in the shortest of short versions of Long Beach for my Lykan or three in Mugello short. Thus, the loading process and inter-race menu last longer than the race.
As if carnage was the intended goal in the higher classes

Turn 10 typically don’t answer questions that start with the word “Why”, so don’t get your hopes up.

Okay, you’ve proposed one potential solution, however some questions remain unanswered:

  • Can you post a list of what tracks should be in the Hoppers?
  • Can you post a list of what tracks should not be in the Hoppers?
  • Can you do the same for every Breakout Hopper?

You’ve outlined the problem but haven’t completely suggested an alternative, with reasoning on why it would be “better” than what is currently in place.

The way I tweak my races in Free Play, I usually take the top leaderboard time and select a number of laps that would take me 10 minutes to complete.

IMO, it’d be possible to do this in the hoppers, but it’d need to be tweaked manually just in case someone decides to hack the leaderboards with cheat cars or something like that.

One of my biggest issues with Forza 7 is how it’s not possible to disable crossplay like in Horizon 3, BTW.

Hello guys, today I want to talk about the Nordschleife with you guys.

I already posted improvements into the appropriate thread but I wanna get more insight in other people’s opinion about this track.

For me it is like this, I want the option to vote on this track in every hopper I come across and I want to understand what speaks against this? One Lap around the ring takes about 6-10 minutes depending on the class you drive in and your knowledge of the track and I don’t think it is to long of a time.

It already was in C and B Class before but then it got taken out without any explanation. Why? I want to understand why I am no longer allowed to play my favorite track in my favorite hoppers.

It is currently in S Class, which I only noticed by seeing a YouTube video. I mean it is great that the track is in there but again how can we know? We are not allowed to do our own public lobbies so racing around the ring is already very rare.

Today there is supposed to be an update for Classes and the introduction of Multiclass racing and that’s why I’m posting this now, is now not the perfect time to adjust this issue? I don’t think anyone will have a disadvantage by being able to vote for Nordschleife. If you don’t want to drive it, that is fine, but when the majority of the lobby wants to drive it, we should have that option.

I also mentioned in my other post that the layout of the 24h track has the wrong layout for last shicane on the GP course but I doubt that can be fixed now.

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Here’s why. It’s too darn long! A normal hopper is about 4 to 5 minutes long (2 to 3 laps). In an R class car it’s about roughly about 6:30 give or take about 10 seconds either way. That’s already about 1 and a half minutes longer than a normal hopper and that’s in R class! In most classes you’re looking at 8 minutes. That can be double a normal race at times.

Back in FM6, a lot if people would leave when the Nordschleife would come on because it’s absolute carnage with the current rules and ghosting system and can be up to double an average hopper in length.

Hopper races are way too short. A massive reason for a lot of first lap carnage is the sheer panic to get to the front. After being smashed off, you then are faced with the impossible task of catchig the leader who is now 9000ft away. In 2 laps.

Saying that, I’m not surprised the races are that length. The forza driver this game is aimed at doesn’t seem to be able to concentrate for longer than 6-8 minutes at a time.

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In my opinion the current race duration is perfect. Cause you know what sucks? Joining a lobby and the race starts without you. That’s pretty annoying as it is. Try that for every 10-20 minute race and I’d guarantee you’d swell a vein when you’re left cold turkey.