Whether you make a mistake or are pushed out during a race, the new ghosting system “takes over” and creates more harm than good. While ghosted, the car has a floaty feel that makes it spin out very easily. It is also triggered too hastily in my opinion, when the situation can still be recovered.
I’m not saying it’s 100% bad, especially in cases where people rejoin the track brutally, but it needs some fine tuning and hopefully, before Update 15.
It’s also being heavily abused by players just driving through people so it never stops ghosting. I just finished a race and coming out of T1 it seemed like half the field was ghosted, I’m not sure how this feels in 3rd person, but in cockpit cam it’s absolutely confusing especially when you have radar showing a ghosted car is about to wreck you.
I haven’t noticed a difference in handling but will pay attention to it my next race. Just wanted to add to with my experience so far. Def needs some adjustments imo.
That’s the problem in H5 with the ghosting. It’s can be used as an exploit. Tap someone, get ghosted and drive through them. They have made zero attempt in 3 yrs to fix that so…
I was never against ghosting, even before this update I was using ghosting (by pausing game) sometimes to avoid being rammed, mostly on T1 (first months of game were full of players that didn’t even try to brake on Nur/spa t1, and since I’m gamepad player and use chase cam, I didn’t think it was much of issue, but I can imagine that in wheel cam ghosting can be annoying.
The main issue with pause ghosting was unpredictable auto drive, so realistically u could use in only in specific places, but now with auto ghosting, there are many ways to abuse it.
But most important thing is… We wouldn’t need ghosting if only FRR was working properly.
Yea I agree, it seems this was a band aid to the faulty penalty system.
Since my original comment I did a couple more races and saw twice, someone intentionally dive bomb the corner, get ghosted, slide through everyone and take off passing them all. But it also makes people react because they don’t know if he’s going to get ghosted or not. So they swerve to avoid getting rammed, then don’t.
I’d like both.
A penalty doesn’t stop a rammer from ruining your race.
A would-be rammer who gets automatically ghosted should also get a penalty for their unsafe/unsportsmanlike driving that led to them getting automatically ghosted.
I think the best option would be ghosting and penalty served right after accident for case of rammers. But with FRR in current state I can’t imagine it working properly.
There’s nothing more impactful than being forced to serve penalty in race [in most cases rammers would just leave race at this point]. After race penalties are just numbers that mean nothing.
Even more impactful, I’d also like delayed start penalties that carry over into rammers’ next race(s) to stop making it so easy for them to just move on to their next targets/victims.
…Automatic back-of-grid starting position in their next race combined with being forced to wait 10+ seconds to start after everyone else.
(Assuming, of course, a ramming penalty that was correctly/justly administered.)
The abuse of ghosting for collision avoidance persists.
I believe that drivers who cause ghosting should be subject to a hefty time penalty of more than three seconds.
I’ve seen blatant uses at turn 2 and 3 of the short Sebring layout. You avoid all the drama of this tight section and since you’re ghosted, you don’t fight side by side on exit, it’s absolutely unacceptable and unfair.