Forza's obsession with reusing models is comical yet depressing at this point

Those who have complained, have provided proof. It’s not their responsibility to improve your vision if you can’t see it. You claim there are no issues, yet show no proof against their claims. This isn’t rocket science…

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Just to be clear: I’m not saying that the Forza car models are flawless, but I’d like to see bulletproof evidence which till today did not happen. I myself haven’t seen anything noticeable ever and I’m someone who really looks closely and likes details. Thats why i ask for overlaid polygon model data which to me is the only way to make such things cleary visible.

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Well, if I felt it was really important to prove anything to you, I would head over to (redacted - Russian website) and pull the models of each that everyone has complained about and compare them to GT 7’s models of the same cars. But the amount of time required is just not worth the effort.

I would bet that those who have complained do not have access to said site or the tools required (3DStudio Max, Blender) to view them. So asking them for something they cannot provide is pointless.

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I bet Turn10 has already locked contracts with the cars that reuse these old 360 era models. Therefore im assuming just because players are expressing outrage dont mean they’ll go ahead now and actually remodel them. If they havent heard or tried to address this feedback the past 5+ years then they probably wont make any last minute changes.

Motorsport 8 will launch with these models and will remain with them. Same goes with the old forza aero. I suspect when they lock contracts with manufacturers they also lock in details about their customization including forza branded parts. Remodeling cars is a huge deal id imagine. Someone on the team made that decision earlier into production and there’s no coming back now.

So players won the battle for wanting different tire compounds, rubbering in and fuel management. In another 5 years they’ll fix the car models. And 5 years after that they’ll fix forza aero. Maybe

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Or, you can just easily compare in-game photos with publically-released promotional shots of the cars like everyone else. Besides, all your pseudo-technical gibberish is doing is vainly attempting to distract from the fact that an increasingly evident and growing portion of this game is not built from the ground up as claimed, but copied, pasted, and merely upscaled to avoid expending effort.

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lol
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r34 forza vs real difference front v2
r32 forza vs real difference front

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I would pay for car packs with freshly scanned cars that have appeared in the franchise before

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Many months ago when i found out about it i was having a hard time picking up whats wrong with these models at first. From an eye of a person that was just recently (roughly 2 years ago) started to kind of get back into racing games i honestly didnt know what was wrong with them. But once i saw it i just cant unsee it now.
And not just about the car models but manufacturer colors as well. Soo many times in horizon now ive tried to get a certain color for my car and it just doesnt look right. Bright colors generally look washed out and even if i custom paint it and make it more saturated/less bright i end up say ruining it completely. And i can see others talking about this as well.
The new motorsport game said some stuff about improving the way paint looks. If it is as good as they say hopefully this tech gets added to the future horizon game.

About the car models now: The pics comparisons above really speak for themselves. I can clearly see one common problem with all of them which is that they all have wrong proportions. Some a little worse than others.
My take:
The m3 - Wrong proportions overall, a pretty bad looking model, the whole curve of the car is wrong
The ferrari forgot what - wrong car propotions again the whole curve of the car is off,
The s15 - Wrong proportions, especially towards the back end again the general curve of it slightly off
rx7 - wrong curvature
acura rsx - slightly off overall curvature, front end not accurate
r34 -, front end is wrong, the car curvature is off as a whole
r32 - again wrong curvature overall, front end wrong and short,
the monaro- front end is clearly too short and not curved properly, again the whole curvature from the windshield to the front end is just wrong

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This is great work and proves that they’re not perfectly accurate. But even for somebody like me that loves cars as far back as I have memories and plays more racing games than I should, a little off here and there doesn’t bother me that much. I’m never going to own that Ferrari so the fact it’s flawed doesn’t really bother me. I think there are a lot of us, even those that are pretty heavy sim based like I am, that are willing to not be bothered by slight inconsistencies, as long as we at least have the ability to drive said vehicle in our SIM rigs.

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I kind of get it, but I also think that remodelling the cars that are desperately begging for a remodel (all of the above) would be beneficial for everyone, because it wouldn’t take anything away from the overall experience for anyone.

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…apart from that the amount of work for devs that takes away time from the really important stuff, or delaying release as a consequence.

It’s not like pushing a remodel-car-button and done.

And a lot of cars are different for different markets as well, which market is the one to satisfy?

  • some markets have cigarette lighter some not, so affect interior
  • some have cup holder in console between front seats, some not
  • some have headlight wipers or other cleaning required for that market
  • one market get certain colors and others get other colors
  • US, Europe or other
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Most likely why it hasn’t been done yet, you can’t really market that to the players in a nice way, as it’ll either be “devs are lazy because they didn’t put effort into new cars” or “devs are lazy because they didn’t put effort into new features”

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Or in short: You cannot win against the community.

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Easier to say than to do, you won’t be able to locate Car X in it’s DM Spec every time, you’ll have to make concessions in that regard, not to mention the Licensing Department and their say.

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They had time, they have money, they could commission other 3rd party companies to get proper scans from. Market doesn’t really matter because Forza has various combinations of different market cars, starting from a UKDM RS4 B9 next to the USDM '18 RS5, possibly a German market Lexus RC F, the Nissan Fairlady 300ZX which is a mashup of USDM exterior going as far as the windscreen wipers and JDM interior, similar thing with the RX-7 Savanna.
For as long as there are no significant errors like this and the body shape is correct, I’ll take anything.

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y57m5r14ofea1.jpg (570×960) (redd.it)

I think all 3 of these are horrible. But in the end I don’t really care enough to nitpick the car models in the game. I care more about how they drive, about how the physics are and how the net code is. If FM8 feels like Ice Racing Pro, then that is where I’ll take issue. Getting into the “gwafiks” and car model weeds is not worth the time.

And for reference why I say all iterations are bad, have a look at this…

1990-Mercedes-Benz-190E-Evolution-II-005-1600.jpg (2560×1600) (supercars.net)

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I understand the disappointment that not every car can be a brand new, laser scanned model, but at the same time there is probably a very good reason for this.

https://forums.forza.net/t/why-are-forza-games-getting-smaller-and-smaller-forza-motorsports-8-looks-like-nothing-new/584827/29?u=ftlfam

I linked to a post above that goes into detail about how a lot of AAA games are made as relayed to me by friends who work in the space (they worked on Madden NFL).

If you read it, you’ll find making annualized, AAA games is not easy, and it’s not just devs or publishers being “lazy”. This goes double for licensed games that use real world brands that always have their own, often restrictive contract stipulations on how the brands are portrayed, or can even function.

The other thing I wanted to originally add to that post and that’s also relevant here is…

Whenever you see veteran leads like Dan Greenwalt, or Chris Esaki making the PR rounds… They’re the ones who have risen from the ranks of said artists, modelers, programmers, etc. and stayed with the franchise the longest.

However, compare them to the majority of developers who are contract workers and only brought on for this particular entry in the series and then let go. There is bound to be a slight disconnect between the two (even if they work closely with each other) when trying to balance what the fans want and what MS and Xbox are dictating as far as focusing on RT to sell Xbox Series X / S consoles, for example.

This is why I don’t get bent out of shape if the models haven’t been updated. I know there is probably far more going on behind the scenes with regards to balancing the demands of both the fans and the parent corporation (that includes licensing deals and restrictions) and trying to get a functioning, less buggy game out the door in a timely manner.

On a personal note, the only time having less detailed vehicle models… That includes not every door, or hatch/hood opening like on the older models… Would bother me is if this were a series where we had to interact with them on a regular basis like in other games, or simulators.

We aren’t there, yet, but if T10 and PGG keep adding functionality to the player avatar where we can get out of the car in first person (similar to TDU) and interact with the engine under the hood, open the trunk, etc., then this is where more detailed car models will be needed due to more interaction with the vehicle vs. just driving it in first, or third-person.

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I don’t need all body panels to be functional, I don’t need to see every little detail of the body while I’m racing. All I’m asking for is for the cars to have the correct shape, pretty much the bare minimum that all other bigger racing games can somehow do, and we’re not even getting that.

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For the most part, they don’t, the licensees have to source that from elsewhere, be it a third-party, a local dealer or the local subsidiary of the manufacturer, as has been stated before, so it is not as easy as you want to believe it is.

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Ive seen a leak on a youtube video by erikship 111 about forza sending an email to an owner of a 2023 civic type r basically confirms this. They do get it from a third party not the manufacturers themselves.

The end of the video. It has markers and can be found easily.