Forza 6 is going to have a lot more options than the previous games. The mods seem somewhat arcade-ish, though.
http://www.gamerevolution.com/faq/forza-motorsport-6/rare-and-super-rare-mods-list-117301
Forza 6 is going to have a lot more options than the previous games. The mods seem somewhat arcade-ish, though.
http://www.gamerevolution.com/faq/forza-motorsport-6/rare-and-super-rare-mods-list-117301
I kind of like the system, but I won’t be using anything that makes my car better. The Dares seem fun and a way to spice up some series that tend to go the way of being easy.
I did the one for Tire grip on YAS Marina… it was enough to make my S2000 feel like the car I wanted it to be.
They can be sold back to the game as well. So keep an eye on that.
Using them to grind a 50 lap race on Daytona so you can buy that Agera you have been drooling over, probably won’t make you feel any more dirty than the fact you are grinding a 50 lap race. You might as well accept the EXP boost and the CR boosts, and maybe stack 3 of them.
Noticed yesterday once Mods are unlocked in the demo you can actually get quite a few starter-level packs purchased. Starting Sebring in sixth rather than twelth definitely helped lol