agreed.
Appreciate the patch and hard work guys, keep it up :).
Thanks for the timely updates and fixes!
I noticed that the voices (like the short information about a track in career mode) became very loud after the update. compared to all other sounds the voice volume increased a lot. I don’t think it’s intentional. I hope you’ll fix this in the next update.
As it said in the notes, the AI issue is not yet fully fixed.
It seems to me that not only does the weird AI issue regarding the extra power glitch still persist the rubber banding of the AI has become so obvious it’s not really fun to do some of these races.
For example: Hypercar Shootout Showcase event. There are three cars to choose from, PI 811, 867, and 879. I picked the LaFerrari, PI 879, and attempted this event. On turn 2 the Koenigsegg went way off track and crashed into a wall while I was right on the tail of the McLaren. We get onto the straight away and I’m in the faster car yet the McLaren simply pulls away as if it has rockets and it suddenly goes from being 20 ft in the lead to being over 1200 feet in the lead while the Koenigsegg recovers from its wreck and proceeds to not only catch up to me but pass me and keep going as well.
It seems that while I am travelling beneath 200 mph I am out running the Agera but as soon as I get over 200 mph the 700 ft lead instantly ceases to exist and the Agera makes it up and turns it into an overtake.
What’s more interesting is that this really depends on how the race plays out before the long straights. I played this event several times on both Expert and Pro and the outcomes were, at least to me, interesting. When I entered the straight trailing the McLaren even by a couple of feet then it simply took off and was uncatchable until well near the Porsche curves. If I entered the straight in the lead even by just single digit feet I could keep pace or keep the lead and then I would gain on it during the chicanes. I ran on Pro with times of round 4:00 - 4:02 and could not beat the AI. On Expert I beat the AI by quite a margin with a time of 4:08. I returned to Pro difficulty and ran a time of 4:01 and beat the AI by at least a half a second. I know the AI aren’t going to put down identical times lap after lap but it seemed a bit off, tough it did seem more natural and that I do like. This leaves me torn here, is it an issue, is it the nature of the AI, is it just me?
Regardless of the difficulty I am playing on this shouldn’t be happening just because there is a long straight on the track - this is not a difficulty problem, this is still a problem with a broken AI system.
I know you’re working on this, I hope that something gets figured out soon and hopefully a patch can come out without having to wait until November. This is making it impossible to progress on some tracks while proceeding to race clean. I could easily wipe the AI out but as seen above, it won’t matter. I could lower the difficulty but I shouldn’t have to lower the difficulty until the issues with the AI are simply not able to overcome its low setting.
Other than that I do want to say that I am a fan of the new AI. I like how they race, how they behave, and how they feel more natural compared to the days of Xbox 360. You have worked hard to make them like this and while I may have some critique over issues with the system, I do appreciate the hard work that has been put into making the best AI out on the console right now. Thank you. I look forward the the next patch and plan to enjoy the game as often as I can until then ![]()
Hey Voodoo (and turn 10 developers),
I wanted to say thanks for helping to fix the controller/wheel layout glitch and also for helping to fix the road Atlanta drift section bump, I am extremely happy that those problems were addressed and it helps make the game so much better!
With that being said, are there going to be any updates to the actual FFB itself? I still find that the FFB when the car is in a slide to be a bit inconsistent with force feedback strength, and makes the car very unpredictable and strange when it is in a controlled (or uncontrolled) slide. This is still one of the more pressing issues for wheel users, and a fix for this would help make the game multitudes better for wheel users!
I also wanted to point out that some of the old glitched drift rival leaderboard records are still on the top of the leaderboard. Particularly in the Lime Rock Drift rival, there is one user with around 44,000 which is several thousand more than what is even humanly possible. It would be nice to see a wipe for the illegitimate records ![]()
Hello every one (sorry for my poor english, i’m French !)
There are a new update today with 99Mo (or Bytes for you !). Some one know what do this update ?
Thanks.
I just wanted to add that the Ford GT350R sound fix is REALLY good! Sounds great! Well done.
Thanks for the updates and especially the details for each of the fixes, much appreciated. I love seeing the explicit list of each change/fix.
I played the game again last night and to my surprise there was another 99mb patch on top of the October one. Does anyone know what was added in this latest one?
i got doms charger yesterday. i think that was the update.
Anyone having issues with forza hub not communicating with fm6? I hit tier 8 and I can’t get the badge unlocked in the game. This is a week long issue not a day issue
So, I just bought the Logitech G920 today and tried it on FM6. There is no change as the brake pedal is still not working( deadzones aren’t fixed)
You need to change the brake dead zone in advanced wheel settings options. What they fixed was the settings not staying set after you change them.
My brakes are set a 0-40 I believe.
I was having the problem before the patch but everything works fine after.
Well for me it still is resetting from 20 to 50 about every race(the number stays the same but the percentage doesn’t)
Since the Update was downloaded i have a Multiplayer-Problem.: “No multplayer is available at this time” or “cant reach server”. before i had no Problem with it. No Leages, no multiplayer the most time of playing. the XBOne Test says, Multiplayer connectivity is ok.
Also there are still too many ways to shorten Chicanes and Curves in Liga Races, so many Drivers win the Race without any clean Lap. It´s a little bit frustrating, if you want to race fair.
And the Open Times for Liga are not very european friendly. Time Shift ![]()
But, overall: really good work, Turn10 !! Grats to 10th Birthday on this place ![]()
hi just wanted to say i got into multiplayer last night.
thank you turn 10 great game.
Apologies for mini-modding, but I guess this thread no longer needs to be pinned since we now have a November Update?
Hi is there going to be an update regarding damage in multiplayer were if your own setting have cosmetic damage it overrides lobby setting with sim damage on…
thanks for the info it could explain why my cars dont feel like they use to
I’m having the same problem as B3nchpress and others
I haven’t been able to play forza 6 for 5days now and still no answers
WILL THIS EVER BE FIXED