I’m Forza 4 player too and did pick up a copy of FM5 to practice on a couple of months ago when I got the X1. I picked up FM6 12am Tuesday.
The biggest hanlding complaint I’ve got is the brake sensitivity. In FM4, the brakes would not lockup the front tires(ABS off) until around 90% of the trigger pull(brake controller at 100%). With FM5 and now FM6, it only takes about a 20% pull of the trigger to lock up the brakes with ABS off. Makes the braking modulation very difficult on a controller. It’s like the brakes are just a switch on or off.
Maybe this makes it more realistic with a wheel and pedals as a real car with great brakes will have a firm pedal with little travel, but it’s not good for a controller in my opinion.
The trigger motors are helping me to know when to stop pulling the trigger, but it’s a big adjustment from FM4. At this point, I’ve got to say I prefer FM4’s brake and gas trigger setup.
I’m also struggling to get my ZR1 setup properly on FM6. The thing is so loose. Got it decent on FM5, but the thing keeps jumping out from under me even with TCS on. I think the TCS intervention has been dialed back in FM6. However, it may have to do with the PI shift since FM4(S700 vs S800). The car has much more allowed HP than in FM4.
I was a huge FM4 player for the longest time, I noticed the same thing when I made the switch to FM5, but never bothered to retrain my muscle memory because the rest of the game blew and I shelved it almost immediately.
So I was basically starting from FM4 when I started playing 6, and it took a couple days but you get used to it. What I’ve noticed is that it’s not so much that they lock at 20%, it’s that you need to ease onto the brake a lot slower than in 4. The initial trigger pull is very light in comparison, but once you’re braking you can add pressure without locking the wheels. Adjusting your deadzones as mentioned earlier in this thread helps a little bit as well.
Deadzones should also aid the throttle modulation to keep the car from breaking loose, but it is also different from FM4. Not necessarily worse once you get used to it, but it does take some practice.
I appreciate the above advice. That has helped me in the braking department. I’ve finally settled down the back end of my ZR1 and have finally dipped into the 2:11.XX range at Road America. I was high 10’s in FM4, so it’s finally good to have some progress in the speed/handling department. I was really struggling to hit mid 13’s yesterday.
Welcome to forza motorsport. FH2 has dumbed down physics so that the general gamer can enjoy the game. The Motorsport series is a bit more realistic and requires a good bit of practice to unlearn the bad habits more casual racing games teach you.
As for FM6 physics, I haven’t had any issues and finding the game to be a lot more grippy than FM5. I also find the cars to be a good bit more responsive.
Until your skills improve its not wise to run race cars and other high hp cars without traction. I know you want to run no assists, but it’ll be a rough go without adequate understanding on how to properly drive said cars.
You also may want to come into corners slower and use the trigger rumble to identify when it’s a good time to floor it.
Threads like this make me giggle. Sometimes I wonder if the OP has ever even driven a car IRL. I’ve never driven a race car, so I can’t speak of those. I did drive a Ferrari once, but the owner was sitting right next to me so I had to behave, LOL.
Let me enlighten some of our younger friends. I grew up in the 60’s and 70’s. I drove many of the cars from that era, in fact most of them, that you find in the game. I can tell you from experience that Forza has absolutely nailed it with most of them! Take the Country Squire out for a spin stock and believe me, that’s exactly what it felt like. I owned a 73 Mustang coupe for many years, with a slightly built 200 HP 302 in it. When I laid on the gas, the rear tires exploded. One of the things I love most in this game is driving the old muscle cars stock. Brings back fond memories of something that I’ll probably never get to do IRL again.
If you think you could get into any of these cars for real and get the lap times you get in the game, you are sadly mistaken!!
Hm, I think OP has a point. Throttle control is one thing, but some cars feel off to me too.
E.g. the Exige is known for top cornering abilties, but in the game (since FM5) it likes to slide around worse than any Mustang.
The F1 Lotus spins out from just looking at the right trigger, on the leaderboards pretty much everyone seems to run it with TCS on for that reason.
Now, I dont know if in reality a Formula 1 car starts spinning out when you gently press the gas pedal 5% in on a straight, if it does it doesnt translate well 1:1 to a controller input.
Don`t get me wrong I can handle it and have no problems in career or rivals, I just find some cars w. controller to be over-sensitive to the point where it hurts the fun a bit.
I’m having no trouble with the RWD LMP cars without TCS/STM, just takes a significant degree of throttle modulation in the lower gears. Short shifting helps somewhat as well.
Haven’t driven the Lotus F1 car yet, so I can’t speak to that.
I’m also running 0/100 deadzone on my triggers, stock deadzone on my steering (using Sim steering with a controller).
One thing I’ve started doing, especially in race cars or Indy cars, I lower the tire pressure to abour 15 front and 16 rear. It adds a lot of grip and also of you have adjustable aerodynamics, raise it a little bit and you will have more grip. Also something I just started today and it took me about 1 hour to get used to, I changed my controller layout to number 12. It uses the left trigger as the clutch right trigger as the handbrake right stick up as gas and right stick down as brakes this way all of the important controls on the car are analog so you can control the amount of input. It really helps with the clutch because you’re not actually popping the clutch every time which is especially useful when downshifting because if you pop the clutch when you downshift, the differential will cause the back wheels to spin little bit.
I used to use analog sticks for throttle and brakes between GT2 and GT4 on Playstation controllers, but definitely prefer to use triggers on the Xbox. I like being able to simulate a bit of left foot braking and you cannot do that when throttle and brake are mapped to the same axis of a stick.
I agree that a longer throw control for clutch is desirable, I can’t stand to have clutch mapped to a button as the throw is just too short.
Like everyone else has said start slow and build up… Look at your deadzones aswell Nd get used to the way the weight transfers in this game.
I thought I had it Sussex then j jumped into a touring cast and promptly found every time I turned in the rear would over take the front, solution was to keep a balanced throttle and make sure the car had settled coming out of a corner and coming off the brakes before turning in or nail in the throttle, even then the rear still want to try break loose.
Don’t race thinking this is horizon it’s just not going to work you need to really learn how to control the throttle with each car as they all have different characteristics. I’d put FM4 on par with Horizon in terms of handling physics and sensitivity…
Also one thing not to be forgotten is the Lotus F1 car is the current model… 2.6 v6 turbo engine, the car doesn’t generate the downforce to keep the rear end planted below 110/120mph, the prototypes and f1 cars are all about main ting downforce which means you have to work really hard and the faster you go the more stable it’ll become. But definitely relearn the basic in fm6 before you jump into the big boys… Best way to do that is go through the career as its staggered so you get fed into faster more volatile cars…
If you can’t be bothered with that then you’ll spend slot of time testing and tweaking cars snd setups.
In reality, Forza Motorsport isn’t full sim. It’s sort of sim enough for the pros that want to do some real racing, and arcadey enough (with assists on) for not-so-confident drivers to just cruise to the finish line. With all assists off, you are going have a bad time if you’re not good at driving. You cannot full throttle a car in real life without spinning out, unless you’re in a high gear and low revs. F1 cars cannot full throttle in low gears, you will spin out. Even they have TCS in real life.
Forza Horizon is full arcade. You cannot drive in FM like you did in FH. It’s like trying to fight a bear IRL the same way you played Super Smash Bros.
What you need to do is turn all assists back on and start racing. Slowly turn them off, one by one, each time getting used to the new handling you have to overcome. I’m a seasoned racer. I’ve played all of the Forzas, i’ve played Project Cars, i’ve played Assetto Corsa, iRacing and R Factor on PC. I still had to turn a couple of the assists on for FM6 when i first started, but mainly because i was out of practice. And i certainly had to tune the hell out of my car before trying to put the rubber down in a race. You need to get used to controlling your car. You need to learn when you can full-throttle, when you can fully apply the brakes, when you can full-lock steer to the left or the right. These are all extremes.
Also, first thing’s first, go into your setting and sort the dreadful deadzones out. My experience was 100% better when i set them up properly.
Just to clarify, TCS is banned in F1, and has been for years. Red Bull was accused of simulating it using engine mapping two years ago, but the FIA could find no proof to support that claim. I’m sure every team finds ways to minimize wheel spin as much as possible, but watch the parade lap before any race and you’ll see drivers spinning their wheels at will. makes you appreciate just how much skill an F1 driver has!
Note: when you drive a car and it spins as you brake into a corner, it might be a differential issue (e.g. the car oversteers when it decelerates, but is stable during acceleration). So brake in a straight line then take the turn, applying a dabs of throttle if it helps the car to behave.
If you find you don’t have grip entering corners, take it at a slower speed and the car would be much more settled, then you’ll be in a better position to accelerate out of the turn.
For the F1 car, it feels so much more aggressive compared to in F1 2015, but I figured out how to deal with this Forza-F1 car:
Don’t use manual w/ clutch.
Whenever you think about using the accelerator, pull the trigger by 25%-33%.
Don’t even think about giving 100% throttle unless you’re on a straight at 4th or 5th gear.
On wide sweeping turns as you accelerate, 4th gear’s turbo lag can ruin your day, so short-shift to 5th and you should be able to keep on the throttle.