FM Release Notes and Fixed Issues | Update 12.0 - 9 Sep 2024

Forza Motorsport Release Notes and Fixed Issues

This topic will be updated regularly with bug fixes and update Release Notes. See the full list at Forza Support:
Release Notes and Known Issues – Forza Support (forzamotorsport.net)

3 Likes

October 17 Release Notes - Update 1.0

Update 1.0 is now available for installation. Please quit your game and restart your device to ensure you have the latest fixes.

The updated game version is *.494.4196.0

Stability [All Platforms]

General stability improvements with fixes for various crash scenarios.

Fixed a crash that could occur in the Builders Cup Career Mode after upgrading a car and entering Open Practice in the Fox Body Challenge race on Watkins Glen.

Fixed a crash that could occur on Grand Oak Club Circuit during a cinematic when entering Open Practice for the third race of the Builders Cup Intro Series.

Fixed a crash that could occur when entering a Free Play race from the My Cars menu if there were too many cars with custom thumbnail images.

Fixed a crash that could occur upon loading into a Free Play race.

Progression [All Platforms]

Adjusted car part unlock levels to increase player upgrade options at lower car levels. Most car parts should now be unlocked within a single Builders Cup series.

Improvements to ensure Car Affinity manufacturer reward discounts are unlocked when intended – once a player reaches Car Level 50 in a car from the respective brand.

Progression [Xbox Series X|S Only]

Fixed an issue that would cause players to lose gameplay progress if they continued to play Forza Motorsport after a new game update has been released.

Graphics [Xbox Series X|S Only]

Fixed an issue when entering and exiting the video menu in-game resulted in black levels being substantially raised, creating a “washed out” look.

Multiplayer [All Platforms]

Fixed an exploit in Featured Multiplayer where in specific scenarios, a player could post impossible lap times onto the Qualifying leaderboard by entering Qualifying directly from a Practice session.

Resolved an issue where at times incorrect Safety Rating and Driver Skill Ratings were used for matchmaking.

Fixed an issue where control of the car wouldn’t be handed back to the player upon exiting the pits in Featured Multiplayer and beginning a solo race in Free Play.

Fixed an issue that prevented players from downloading and saving another player’s livery while in a Private Multiplayer pre-race.

Livery Editor [All Platforms]

Fixed an issue on the 2016 Ford #66 Ford Racing GT Le Mans while moving a decal around the “Top” or “Hood” of the vehicle while in the Livery Editor which caused decals to appear reflected and offset on the other side of the car.

Fixed an issue on the 2018 Porsche 911 GT2 RS where stripe decals would not correctly line-up between the hood, roof and wing.

Fixed a crash encountered in Apply Decals when importing a Layer Group from a previous Forza game and then attempting to apply a Vinyl Shape.

Tracks [All Platforms]

Updated trackside flag textures on Indianapolis Motor Speedway.

Fixed an issue on Le Mans track layouts where a specific curb would stop LMP cars as if they were colliding with an invisible wall.

Physics [All Platforms]

Improved wet tire wear rates in conditions where track wetness levels are moderate. Wet tires will still wear quickly in dry or semi-dry conditions.

Tuning Setup [All Platforms]

Fixed an issue that prevented players from downloading another player’s custom Tuning Setup while browsing a Leaderboard.

Accessibility [All Platforms]

Fixed an issue where custom key binds for a controller or keyboard would not be saved between game sessions.

Accessibility [Steam Only]

Fixed an issue where the speech-to-text window did not appear when speech-to-text or text-to-speech would be enabled.

Fixed an issue where the speech-to-text or text-to-speech window would persist on-screen for an indefinite duration until the game was relaunched.

Replay [All Platforms]

Improved the visuals of the replay camera shown for the last segment of VIR Grand West.

Cars [All Platforms]

Fixed an issue with the 1956 Jaguar D-Type where cockpit view would appear too low and clip through the driver’s collar.

Fixed an issue with the Alfa Romeo Giuletta Quadrifoglio Verde where the front of the car disappeared after selecting a front bumper visual upgrade.

Fixed an issue where the 2014 Volkswagen Golf R side skirts could not be seen after installing a bodykit.

Fixed an issue with the 1977 Holden Torana where both Street and Sport Roll Cages would be visibly present on the car after installing a Race Roll Cage.

Removed visible graining on the 2021 Lexus LC 500 Race Roll Cage texture.

Fixed an issue with the 2004 Porsche 911 GT3, 1997 Nissan Skyline GT-R V-Spec, 2018 Renault Megane R.S. and 2012 MINI John Cooper Works GP where higher-level Roll Cage would be visible on lower-level upgrades.

Fixed an issue with the 2021 BMW M3 where the RPM displayed on the digital dash would be desynced with the RPM shown on the Forza UI HUD.

Fixed ambient occlusion errors on both the exterior and interior views in the 2016 Cadillac ATS-V and fixed a separate issue of damage geometry clipping when viewing the car from a distance.

Fixed an issue with the 2014 Lamborghini Huracan where no light is cast from the car gauge and dashboard cluster, as well as the headlights, taillights and brake lights. We’ve also fixed ambient occlusion errors on this vehicle.

Updated the mirror texture of the 2018 SUBARU #1 Adrian Flux SUBARU Racing Levorg GT from a repeating pattern to its intended semi-gloss metallic silver texture.

Fixed an issue with the 2020 Chevrolet C8 Corvette Stingray where using the Remove Wing Upgrade left the Stock Wing visible on the car.

Fixed an odd behavior scenario that would occur for players who own the Forza Motorsport Premium Edition or Premium Add-Ons Bundle on both Xbox and Steam and use the same Gamertag on both versions where duplicated DLC cars would result in an error message prompting the player to repurchase the associated DLC.

Fixed an exploit where DLC car duplicates purchased from the Showroom could be used on another account or platform where the DLC has not been purchased.

5 Likes

October 24 Release Notes - Update 1.1

Update 1.1 is now available for installation. Please quit your game and restart your device to ensure you have the latest fixes.

The updated game version is *.495.9696.0

Stability [All Platforms]

This hotfix will help mitigate an issue where players could encounter an infinite loading screen when saving a Quick Upgrade in the Builders Cup Intro Series under variable network conditions.

1 Like

November 14, 2023 Release Notes - Update 2.0

Update 1.0 is now available for installation. Please quit your game and restart your device to ensure you have the latest fixes.

The updated game version is *.494.4196.0

Forza Motorsport Update 2 Release Notes – November 14, 2023

We’re working to improve your Forza Motorsport experience. Below you will find a summary of new content and features, as well as items fixed or improved upon in Update 2.

New Content, Features and Events [All Platforms]

New Track

  • Yas Marina: Full Circuit, North Corkscrew, North Circuit, South Circuit.

New Career Events

  • Prestige Tour (Available from Nov. 16, 2023 – Dec. 28, 2023)
    • British GT Series (Starts Nov. 16)
    • V12 Power Series (Starts Nov. 23)
    • Maximum Velocity Series (Starts Nov. 30)
    • Boutique Builds Series (Starts Dec. 7)
  • Open Class – Italian Manufacturers (Available from Nov. 16, 2023 – Dec. 14, 2023)
    • C Class Series
    • B Class Series
    • A Class Series
    • S Class Series

Reward Cars

  • Prestige Tour: 2011 Lamborghini Sesto Elemento
  • Open Class Series: 2015 Ferrari 488 GTB

Spotlight Cars

  • 2013 Aston Martin V12 Vantage S (Nov. 16 – Nov. 22)
  • 2016 Lamborghini Aventador Superveloce (Nov. 23– Nov. 29)
  • 2017 Mazda MX-5 Cup (Nov. 23– Nov. 29)
  • 2011 Bugatti Veyron Super Sport (Nov. 30 – Dec. 6)
  • 2017 Saleen S7 LM (Dec. 7 – Dec. 13)
  • 2016 Spania GTA Spano (Dec. 7 – Dec. 13)
  • 2020 MG #20 MG6 XPower (Dec. 7 – Dec. 13)
  • 2022 Gordon Murray Automotive T.50 (Dec. 7 – Dec. 13)

Car Pass Cars

  • 1965 Lotus #1 Team Lotus Type 40 (Nov. 16)
  • 2019 McLaren #03 720S GT3 (Nov. 23)
  • 2018 Mercedes-AMG GT3 (Nov. 30)
  • 2019 Peugeot #7 DG Sport Compétition 308 (Dec. 7)

New Multiplayer Events

  • Vintage Le Mans Sportscars (Nov. 16 – Nov. 22)
  • Subaru BRZ Spec Series (Nov. 23– Nov. 29)
  • The Birth of Grand Prix – (Nov. 30 – Dec. 6)
  • Forza P2 Series – (Dec. 7 – Dec. 13)

New Rivals Events

  • Featured Track: Yas Marina – 2020 Koenigsegg Jesko – Yas Marina Full Circuit (Nov. 16 – Dec. 13)
  • VIP: High Velocity – 2019 Hyundai Veloster N Forza Edition – Lime Rock Full Circuit Alt (Nov. 16 – Dec. 13)
  • Spotlight – 2013 Aston Martin V12 Vantage S – Mugello Club Circuit (Nov. 16 – Nov. 22)
  • Spotlight – 2016 Lamborghini Aventador Superveloce – Hakone Grand Prix Circuit (Nov. 23– Nov. 29)
  • Spotlight – 2011 Bugatti Veyron Super Sport – Yas Marina North Circuit (Nov. 30 – Dec. 6)
  • Spotlight – 2022 Gordon Murray Automotive T.50 – Silverstone International Circuit (Dec. 7 – Dec. 13)

Bug Fixes and Improvements

Stability [All Platforms]

  • Many fixes to improve overall game stability and reduce crashes across all platforms.

Livery Editor [All Platforms]

  • Fixed issue where players can view and unlock tunes and vinyls shared by other players. [1626544]
  • Fixed issue causing black paint shade to show up as grey instead of black. [1604400]
  • Fixed issue where only the inner barrel on factory rims is paintable. [1538143]
  • Fixed issue where livery and tune creators would not be displayed in Private Multiplayer when viewing the vehicle information.
  • Fixed issue where “Likes” would not be counted for shared liveries. [1588482]

PC

  • Fixed issue requiring shaders to recompile every time Forza Motorsport is started on AMD chipsets. Note: This fix requires the latest AMD drivers to be downloaded for your graphics card. [1607128]
  • Fixed specific game crash that occurs if headphones are plugged into the front panel. [1620048]
  • Fixed an issue on Steam where the player could not exit the Builders Cup Intro Series and return to the main menu without restarting the game. [1608859]
  • Improvements to alleviate track textures disappearing when playing on certain PC hardware configurations. [1615983]

Note: We’re investigating an issue where in specific scenarios, players running an AMD GPU might encounter a slight impact to their framerate during gameplay.

Multiplayer [All Platforms]

  • Fixes to matchmaking as a group, party management, and invites and joins across multiplayer.
  • Fixes to ensure custom liveries show up more consistently across multiplayer game modes.
  • Fixes to address cases where Intermission/Launch Countdown would take much longer than expected before the start of multiplayer races.
  • Fixes to automatic wet tire selection when entering an event, and fixes to fuel estimation logic. [1582678]
  • Fixes to title stability when resuming from a suspended state on console. [1500737]
  • Fixed issue in the Featured Multiplayer menu where countdown timer would appear on Series that had not yet started. [1616271]
  • Adjusted event schedule to provide more variation in Event start times.
  • Fixed issue where Race End timer did not appear for players who had already finished the race. [1482776]
  • Fixed exploit where players could load into any Open Class event with a P Class vehicle if they matchmake while in a party. [1608740]

Gameplay [All Platforms]

  • Fixed an issue where players could encounter an infinite loading screen when saving a Quick Upgrade in the Builders Cup Career Mode. [1632115]
  • Resolved an exploit related to changing car tune mid-race. [1631855]
  • Fixed issue where the game becomes stuck in the “new content update” loop when entering the main menu. [1635561]
  • Resolved issue where the game would fail to reconnect if connection is lost during the initial races on Maple Valley or Hakone. [1607172]
  • Fixes to Replays in scenarios where Replays do not start playing, the cars do not move, or they float. [1598248]
  • Fixed issue with a forced camera change at the start of a race. [1551469]
  • Fixed a number of Builders Cup exploits allowing high class cars into lower class series and events. [1616897]
  • Fixed issues related to loss of progression or save data.
  • Fixed a number of visual scene transitions
  • Fixed a bug where replaying a series with a high standing didn’t replace the series trophy with the improved trophy. [1597484]
  • Improved balancing and overall impact of slipstream effect between cars in races.
  • Fixed issue where player would not receive credits or Driver XP when using a rental car in a Rivals event. [1634738]

Cars [All Platforms]

  • Fixed issue with the 2018 Porsche 718 Cayman GTS Sport Roll Cage visual upgrade option, which removes the roof of the car when viewed in first-person. [1608113]
  • Fixed tuning stat comparison indicators within the car upgrades menu. [1555287]
  • Fixed issue where incorrect car thumbnails would be displayed in the My Cars menu after a race. [1607398]

Accessibility [All Platforms]

  • Fixes applied to numerous scenarios where narrator voiceovers would be missing, incorrect or would stop playing. [1489012]

Wheels [All Platforms]

  • Fixed issue that prevented the Thrustmaster T248 LED screen from displaying race position information. [1608680]
3 Likes

December 12, 2023 Release Notes - Update 3.0

Update 3.0 is now available for installation. Please quit your game and restart your device to ensure you have the latest fixes.

The updated game version is *.522.1166.0

We’re working to improve your Forza Motorsport experience. Below you will find a summary of new content and features, as well as items fixed or improved upon in Update 3.

Version Number:

  • Xbox Series: 1.522.1166.0
  • PC: 1.522.1166.0
  • Steam: 1.522.1166.0

New Content, Features and Events [All Platforms]

New Track

  • Hockenheim: Full Circuit, National Circuit, Short Circuit

New Features

  • 33 new suits have been added to the Driver Customization menu. Groups of suits will unlock at Driver Level milestones 10, 20, 30, 40, 50, 60, 70, 80, 90, and 100. If you’ve already surpassed these Driver Levels, all the new suits will be retroactively unlocked for you. Please note, a game restart may be required for all suits to be downloaded and unlocked.
  • New options are available in the Screen Narrator section of the Accessibility settings menu to narrate your race position and driver names ahead and behind you. [1641275]

New Career Events

  • Contemporary Tour (Available from Dec.14, 2023 – Jan. 31, 2024)
    • Italian Ingenuity (Starts Dec. 14)
    • Hybrid Ferocity (Starts Dec. 21)
    • Tip of The Spear (Starts Dec. 28)
    • Valkyrie Challenge (Starts Jan. 4)
  • Open Class – British Marques (Available from Dec.14, 2023 – Jan.18, 2024)
    • C Class Series
    • B Class Series
    • A Class Series
    • S Class Series

Reward Cars

  • Prestige Tour: 2022 Pagani Huayra R
  • Open Class Series: 2015 Mclaren 650S

Spotlight Cars

  • 2020 Automobili Pininfarina Battista (Dec. 14 – Dec. 21)
  • 2022 Ferrari 296 GTB (Dec. 21 – Dec. 28)
  • 2021 McLaren Sabre (Dec. 28 – Jan. 4)
  • 2023 Aston Martin Valkyrie (Jan. 4 – Jan. 11)
  • 2015 Lamborghini #63 Squadra Corse Huracán LP620-2 Super Trofeo (Jan. 11 – Jan 18)

Car Pass Cars

  • 2018 Chevrolet #23 Ruman Racing TA Corvette (Dec. 14)
  • 1985 Buick #6 Performance Motorsports Somerset Regal Trans-Am (Dec. 21)
  • 2021 Cadillac #31 Whelen Racing DPi-V.R (Dec. 28)
  • 2018 Lamborghini #63 Squadra Corse Huracán Super Trofeo Evo (Jan. 4)
  • 1983 Porsche #11 John Fitzpatrick Racing 956 (Jan. 11)

New Multiplayer Events

Spec Series

  • Lotus 3-Eleven Spec Series (Dec. 14 – Dec. 21)
  • Formula 70s Series (Dec. 21 – Dec. 28)
  • GTP/C Series (Dec. 28 – Jan. 4)
  • Mazda Miata Spec Series (Jan. 4 – Jan. 11)
  • Vintage Le Mans Prototype Series (Jan. 11 – Jan 18)

Open Series

  • P Class & A Class (Dec. 14 – Dec. 21)
  • S Class & C Class (Dec. 21 – Dec. 28)
  • X Class & E Class (Dec. 28 – Jan. 4)
  • R Class & B Class (Jan. 4 – Jan. 11)
  • P Class & D Class (Jan. 11 – Jan 18)

Spotlight Series

  • 2020 Automobili Pininfarina Battista (Dec. 14 – Dec. 21)
  • 2022 Ferrari 296 GTB (Dec. 21 – Dec. 28)
  • 2021 McLaren Sabre (Dec. 28 – Jan. 4)
  • 2023 Aston Martin Valkyrie (Jan. 4 – Jan. 11)
  • 2015 Lamborghini #63 Squadra Corse Huracán LP620-2 Super Trofeo (Jan. 11 – Jan 18)

New Rivals Events

  • Featured Track: Hockenheim – 2021 Mercedes-AMG One – Hockenheim Full Circuit (Dec. 14 – Jan. 18)
  • VIP: Nocturnal Predator – 2016 Mercedes-AMG C 63 S Coupé Forza Edition – Kyalami GP Circuit (Dec. 14 – Jan. 18)
  • Spotlight – 2020 Automobili Pininfarina Battista – Mugello Full Circuit (Dec. 14 – Dec. 21)
  • Spotlight – 2022 Ferrari 296 GTB – Watkins Glen Short Circuit (Dec. 21 – Dec. 28)
  • Spotlight – 2021 McLaren Sabre – Nürburgring Sprint Circuit (Dec. 28 – Jan. 4)
  • Spotlight – 2023 Aston Martin Valkyrie – Silverstone Grand Prix Circuit (Jan. 4 – Jan. 11)

Bug Fixes and Improvements

The team is constantly hard at work on bugs, some of which are not immediately visible to players but are critical for game stability for all players.

General [All Platforms]

  • Fixes to improve overall game stability and performance across all platforms.
  • Saved Rivals Replays now includes weather information. [1634894]
  • Fixes to ray traced rendering features for ambient occlusion and mirror reflections that caused flickering and strobing effects on the car and road. [1589717]
  • Fixed issue of an infinite loading screen when swapping cars to the currently used car from the pre-race menu. [1640119]
  • Fixed issue that disables navigation using the Left Stick or d-pad when selecting the Team Credits option and immediately backing out. [1616007]

Gameplay [All Platforms]

  • Rebalanced the slipstream impact on front and rear downforce when being drafted by another car (aerowash fix). [1639513]
  • Fixed an issue causing Track Mastery corner segments to display a completion score of 0.0 if Track Mastery is disabled in the Gameplay & HUD settings. [1633670]

Free Play [All Platforms]

  • Fixed an issue in which the Driver Level visually appeared to reset to Level 1 after downloading Update 2 and entering Test Drive in Free Play. [1656239]
  • Fixed issue in Free Play where players would always begin in the middle of the pack (12th) despite setting Grid Ordering to Random. [1639010]
  • Fixed issue in Free Play where Drivatars would always choose the same car as the player. [1625606]
  • Fixed an issue with Driver Level progression not persisting after completing a Free Play event and returning to the Homespace. [1656518]

Multiplayer [All Platforms]

  • Updated Open Class Series schedule so that there are 2 Open Class Series active each week
  • Fixed issue where entering the pits after the last Qualifying lap causes the game camera to get stuck in the pit lane. [1633511]
  • Fixed an issue causing liveries to sometimes not be visible to players in multiplayer races. [1588857]
  • Fixed an issue with large parties in Featured Multiplayer causing players to get into an indefinite loading screen while matchmaking. [1607503]
  • Fixed an issue with tire wear not being correctly applied in Private Multiplayer races. [1638983]
  • Fixed an issue where the Racecraft achievement to overtake 12 other players in a multiplayer race would not be unlocked despite fulfilling its requirements. [1441871]

Tuning Setups [All Platforms]

  • Fixed long load times when player attempts to save a custom upgrade or tuning setup. [1576170]
  • Fixed an exploit that allowed tunable part values to be edited after removing a saved tune. [1630664]
  • Fixed an issue in the Shared Tune Setups: Required Car Level and Required Car CP (Car Points) are inaccurate values. [1629192]

Livery Editor [All Platforms]

  • Fixed issue in the Livery Editor where overwriting a locked Vinyl group gives the “Failed to Save…” message and then saves two copies of the newly created Vinyl. [1637534]

Wheels [All Platforms]

  • Fixed a force-feedback issue on the Logitech G920 causing the steering wheel to pull left with any amount of force. [1593361]

Cars [All Platforms]

  • Fixed issue which allowed players to sell their Builders Cup reward cars, preventing them from reobtaining the cars and completing their associated Reward Showcases. [1638752]
  • Fixed issue where the player car would have no engine audio after installing a 3.2-liter I6 engine swap. [1644223]
  • 2018 BMW M5 : Fixed issue where interior and motor were missing when a body kit is installed. [1621138]
  • 2011 Bugatti Veyron Super Sport : Fixed issue where painting the car body changes the paint for carbon fiber elements. [1627307]
  • 2013 Dodge SRT Viper GTS : Fixed issue where car brake caliper is seen clipping into multiple wheel rims. [1634729]
  • 2018 Honda Civic Type R : Fixed issue that displayed unnatural white texture on the car’s taillights during cinematics. [1629606]
  • 2020 KTM X-Bow GT2 : Fixed an issue in which the car is using 4-cylinder engine audio while having a 5-cylinder engine. [1639286]
  • 1991 Mazda 787B : Fixed issue that caused radiator texture to be stretched in multiple locations on the car and updated audio based on community feedback. [1642967]
  • 2004 Mercedes-Benz C 32 AMG : Fixed an issue where the exhaust backfire has no audio after engine and supercharger upgrades have been installed. [1640303]
  • 2020 MG #20 MG6 XPower : Fixed issue that caused the interior of the car to reflect the driving surface under the car. [1638948]

Note : Due to the resolution of an asset streaming issue, players might notice a slight deficit in car visual fidelity during the post-race podium sequence.

Accessibility [All Platforms]

  • Event Setup: "Event Rules Preset” would read as “Ghost Backmarkers” when player moves focus off and back on. [1592710]
  • Event Setup: “Game Type” would read as “Race Length” when player moves focus off and back on. [1592863]
  • Fixed game crash that occurred after player changes colorblind setting to Tritanopia filter and attempts to purchase a vehicle when starting Vintage Hatchback Series in Builders Cup. [1608078]
  • Corrected an issue where audio description fails in certain weather conditions. [1608874]
  • Added narration to the “Pit this Lap” HUD notification. [1612123]
  • Fixed issue where HUD element for Quick Chat when using mouse and keyboard as the primary input would not be present. [1613000]
  • Fixed issue where Career Mode races with a rolling start would not play Blind Driving Assists Turn Navigation VO. [1629255]
  • Added Audio Description for podium sequence on all tracks. [1638919]
  • Fixed an issue where the controller had to be connected to navigate via keyboard input on Xbox Series X|S consoles. [1642358]

PC [Microsoft Store and Steam]

  • Fixed various random crashes in multiplayer races specifically on PCs with AMD GPUs. [1629927]
  • DLSS will now properly turn on and off in video settings. [1603315]
  • Stability and performance are improved on lower spec PCs. [1634981]
  • Improved consistency of framerate while racing. [1637793]
  • Fixed the video quality presets always defaulting to native window resolution. [1616845]
  • Improved detection of CPUs on PC to set the default quality preset. [1612579]
  • Reduced the occurrence of a bug where the track or other objects becomes invisible while racing. [1615589]
  • Fixed issue where repeatedly changing the game’s render resolution with a controller removes the highlighted option. [1598328]
  • Fixed issue where mouse click allows both exiting and menu item selection simultaneously. [1631014]
  • Fixed issue where “Tab” buttons are not selectable when using a mouse in the Settings menu. [1409614]
  • Fixed issue in which the game fails to launch for players with a non-ascii username. [1636513]
  • Benchmark Mode: Fixed an issue where incorrect Benchmark Results showed inaccurate System Memory for a PC with 16GB RAM. [1625636]
  • Fixed issue where the Steam overlay does not pause the game while in a race. [1583340]
2 Likes

January 16, 2024 Release Notes - Update 4.0

Update 4.0 is now available for installation. Please quit your game and restart your device to ensure you have the latest fixes.

The updated game version is *.526.5483.0

We’re working to improve your Forza Motorsport experience. Below you will find a summary of new content and features, as well as items fixed or improved upon in Update 3.

Version Number:

  • Xbox Series X|S: 1.526.5483.0
  • PC (Microsoft Store): 1.526.5483.0
  • Steam: 1.526.5483.0

New Content, Features and Events [All Platforms]

New Track

  • Daytona International Speedway: Tri-oval Circuit and Sports Car Circuit.

New Career Events

  • Italian Challengers (Available from Jan. 18, 2024 – Feb. 29, 2024)
    • All-Wheel Driven (Starts Jan. 18)
    • Roadster Renaissance (Starts Jan. 25)
    • Alfa Performance (Starts Feb. 1)
    • Prancing Power (Starts Feb. 8)
  • Open Class – Automotive Classics (Available from Jan.18, 2024 – Feb.15, 2024)
    • C Class Series
    • B Class Series
    • A Class Series
    • S Class Series

Reward Cars

  • Italian Challengers: 2010 Lamborghini Murciélago LP 670-4 SV
  • Open Class Tour: 1965 Alfa Romeo Giulia Sprint GTA Stradale

Spotlight Cars

  • 1992 Lancia Delta HF Integrale EVO (Jan. 18 – Jan. 24)
  • 2017 Abarth 124 Spider (Jan. 25 – Jan. 31)
  • 2017 Alfa Romeo Giulia Quadrifoglio (Feb. 1 – Feb. 7)
  • 2007 Ferrari 430 Scuderia (Feb. 8 – Feb. 15)

Car Pass Cars

  • 2019 McLaren Senna GTR (Jan. 18)
  • 2019 Ferrari #62 Risi Competizione 488 GTE (Jan. 25)
  • 2022 Aston Martin Valkyrie AMR Pro (Feb. 1)
  • 2018 Cadillac #57 TA CTS-V (Feb. 8)

New Multiplayer Events

Spec Series

  • Formula Mazda Series (Jan. 18 – Feb. 15)
  • Forza P1 Series (Jan. 18 – Jan. 24)
  • Daytona Sports Car Series (Jan. 25 – Jan. 31)
  • VW Golf GTI Spec Series (Feb. 1 – Feb. 7)
  • Modern Factory Racecar Series (Feb. 8 – Feb. 15)

Open Series

  • S Class & A Class (Jan. 18 – Jan. 24)
  • X Class & C Class (Jan. 25 – Jan. 31)
  • R Class & E Class (Feb. 1 – Feb. 7)
  • P Class & B Class (Feb. 8 – Feb. 15)

Spotlight Series

  • 1992 Lancia Delta HF Integrale EVO (Jan. 18 – Jan. 24)
  • 2017 Abarth 124 Spider (Jan. 25 – Jan. 31)
  • 2017 Alfa Romeo Giulia Quadrifoglio (Feb. 1 – Feb. 7)
  • 2007 Ferrari 430 Scuderia (Feb. 8 – Feb. 15)

New Rivals Events

  • Featured Track: Daytona – 1990 Mercury #15 Whistler Radar Cougar XR-7 – Daytona Tri-oval Circuit (Jan. 18 – Feb. 15)
  • VIP: Titanic Tuner – 2019 Subaru WRX STI S209 Forza Edition – Road America East Route (Jan. 18 – Feb. 15)
  • Logitech McLaren G Stage #3 –2015 McLaren P1 GTR – Grand Oak National Circuit (Jan. 18 – Feb. 15)
  • Spotlight – 1992 Lancia Delta HF Integrale EVO – Suzuka Circuit East (Jan. 18 – Jan. 24)
  • Spotlight – 2017 Abarth 124 Spider – Lime Rock Full Alt (Jan. 25 – Jan. 31)
  • Spotlight – 2017 Alfa Romeo Giulia Quadrifoglio – Mid-Ohio Short (Feb. 1 – Feb. 7)
  • Spotlight – 2007 Ferrari 430 Scuderia – Mugello Full Circuit (Feb. 8 – Feb. 15)

Bug Fixes and Improvements

The team is constantly hard at work on bugs, some of which are not immediately visible to players but are critical for game stability for all players.

Please note that Update 4 is focused on new content and events, and contains only minor fixes for car and track content compared to our previous updates. Work on game fixes to address top community issues is ongoing – look out for additional improvements in Update 5 and beyond.

[Tracks] All Platforms

  • Laguna Seca: Fixed issue where an invisible collision in the middle of the track would cause the car to spin out, as if it hit an object. [1639011]
  • Homestead: Fixed issue where AI would aggressively return to the race line upon existing the pits at the Homestead – Road Circuit. [1652367]
  • Silverstone: Fixed issue where driving over red concrete squares can slow down the player’s car. [1653179]
  • Yas Marina: Adjusted the overall track surface to feel less bumpy and smoother to drive on. [1658297]
  • Yas Marina: Smoothened the rumble strips on turns 14 and 15 as they previously felt too bumpy and sometimes caused the player to lose control of their car. [1658295]

[Cars] All Platforms

  • 2018 Audi #44 R8 LMS GT3: Rebalanced this car to be more competitive, fairer and in line with its opponents in the Forza GT Spec Series in Featured Multiplayer.
  • 1987 Buick Regal GNX: Fixed issue where headlights do not cast at night-time. [1502026]
  • 2011 Citroën DS3 Racing: Fixed issue where livery was missing logos from the real-life car. [1658673]
  • 2011 Citroën DS3 Racing: Fixed issue where Acura manufacturer logo appeared on the hood of the car. [1658582]
  • 2018 Dodge Challenger SRT Demon: Fixed issue where aftermarket street hood would not be visible when applied to the car. [1652039]
  • 2019 Dodge #9 American V8 Road Racing TA Challenger: Fixed an issue where the car had no engine audio in gameplay. [1663644]
  • 2017 Ferrari #25 Corse Clienti 488 Challenge: Fixed issue where the driver and dash cameras both appear off-center from where the driver is sitting in the car. [1644617]
  • 1977 Ford Escort RS1800: Fixed issue where street hood would not be visible after applying the visual upgrade to the car. [1642425]
  • 1992 Honda NSX-R: Fixed issue where dash camera view causes visual clipping through the “Race” roll cage visual modification. [1644521]
  • 1992 Honda NSX-R: Fixed issue where a visible gap would appear in the car’s geometry after installing a widebody kit. [1640528]
  • 1988 Lamborghini Countach LP5000 QV: Fixed issue where the car’s red taillight covers are missing. [1640439]
  • 2011 Lamborghini Gallardo LP 570-4 Superleggera: Fixed issue where floating light would appear above the car after upgrading the rear wing. [1641290]
  • 2002 Mazda RX-7 Spirit R Type-A: Fixed issue where pop-up lights are not visible from cockpit camera views. [1640883]
  • 1989 Mercedes-Benz #63 Sauber-Mercedes C 9: Fixed issue where the V8 engine audio is inaccurate compared to its real-life counterpart. [1651824]
  • 1993 Nissan Skyline GT-R V-Spec: Fixed texture issue seen on the trunk of the car. [1646189]
  • 2002 Nissan Skyline GT-R V-Spec II: Fixed issue where the car color appeared too bright. [1639289]
  • 1982 Porsche 911 Turbo 3.3: Fixed issue where race rear bumper is not visible when applied to the vehicle. [1640434]
  • 1999 Toyota #3 Toyota Motorsports GT-ONE TS020: Fixed issue where multiple lights on the dash light up when applying the brakes. [1642396]
  • 1998 Toyota Supra RZ: Fixed issue where Toyota emblem would partially appear through the geometry of the KRC Japan Sport Wing. [1650050]
  • 2019 Volkswagen Golf R: Fixed visible gaps appearing in the car’s interior after installing the race roll cage visual modification. [1639213]

[Livery Editor] All Platforms

  • Fixed issue preventing stock rear wing from being painted on several cars. [1621084]
  • Rendering bugs when tinting windows has been fixed on several cars. [1554831]
  • 2016 Chevrolet Camaro Super Sport: Fixed issue where liveries do not properly apply to the vehicle. [1555708]
  • 2011 Citroën DS3 Racing: Fixed numerous livery mapping issues. [1652967]
  • 2017 Ford Focus RS: Fixed issue where decals applied to the right side of the aftermarket widebody kit would automatically apply another decal inverted on the left side. [1652291]
  • 2017 Ford Focus RS: Fixed issue where decals applied to the right front fender are obscured by the aftermarket widebody kit. [1652292]
  • 2018 Ford Mustang GT: Fixed issue where the Magnetic Grey color appeared matte. [1564418]
  • 2011 Lamborghini Gallardo LP 570-4 Superleggera: Fixed issue where the manufacturer livery is not fully covered when a custom paint is applied to the vehicle. [1642183]
  • 1971 Plymouth Cuda 426 Hemi: Fixed issue where the hood is not paintable. [1548666]
  • 2023 Nissan Z: Fixed issue where graphical artificing would appear visible on the roof of the car after painting it black. [1652237]
  • 2018 Porsche 718 Cayman GTS: Fixed issue where decals on the right side of the car are mirrored on the left side. [1646557]
  • 2020 Porsche Taycan Turbo S: Fixed issue where decals applied to the front left side of the car are mirrored on the right side. [1646602]
1 Like

Forza Motorsport Update 4.1 Release Notes – January 30, 2024

Version Number: *.534.1562.0

We recently shared some of the improvements we’re working on for Forza Motorsport Update 5, scheduled to be released in February. In the meantime, this hotfix alleviates the following issue:

Bug Fixes and Improvements

  • This hotfix alleviates crashes in certain scenarios on Daytona.
1 Like

February 14, 2024 Release Notes - Update 5.0

Update 5.0 is now available for installation. Please quit your game and restart your device to ensure you have the latest fixes.

The updated game version is *.545.529.0

See the link for details on content additions and discuss the content here.


Bug Fixes and Improvements

The team is constantly hard at work on bugs, some of which are not immediately visible to players but are critical for game stability for all players.

Stability [All Platforms]

  • Fixed an issue where the game enters an unresponsive state when returning to Open Practice in Featured Multiplayer from a suspended state. [1612807]
  • Fixed a crash that could occur after selecting “Skip Practice,” exiting the race and re-entering the event. [1657219]
  • Fixed a crash that could occur when entering Forzavista. [1671290]
  • Fixed a game crash that could occur when opening a race replay. [1672588]

Builders Cup [All Platforms]

  • Skipping Completed Practice: Players are now presented with the option to Skip Practice in the Career mode pre-race menu. Furthermore, if the player completes a Practice session, the game creates a save point and provides additional options when returning to a series for replaying or skipping complete practice. [1635662]
  • Additional information has been added for projected finishes in the Challenge the Grid screen. [1673345]
  • Fixed an issue in Builders Cup where the series standing list is missing the names of AI drivers. [1668229]
  • Fixed an issue in Builders Cup where the Skip Practice option loads the incorrect time-of-day for the track intro cinematic. [1674381]

Multiplayer [All Platforms]

  • Fixed an issue in Private Multiplayer where someone driving the wrong way wasn’t correctly ghosted and could collide with other players. [1613125]
  • Fixed an issue in Featured Multiplayer where players could encounter an infinite loading screen when attempting to change their Fuel and Tire setup at Grid Preview. [1611726]
  • Fixed an issue where Featured Multiplayer events at Hockenheim had only 3 laps instead of the intended lap count. [1691754]
  • Fixed issue where in some Featured Multiplayer Series (Prototype Group Series, Vintage Le Mans Sportscar Series), some cars utilized different tire compounds, resulting in uneven tire wear during a race. [1657150]
  • Fixed an issue in Featured Multiplayer Forza GT Spec Series where multiple classes are displayed when filtering by class. [1607337]
  • Fixed an issue in Forzavista where the car model remains “exploded” after accepting a Multiplayer invite. [1646951]

Free Play [All Platforms]

  • Fixed an issue in Free Play where car model names are missing from the drivers list. [1660255]
  • Fixed an issue in Free Play Quick Events where the “Number of Laps” returns to the track layout default when going to Event Setup in the pre-race menu. [1629341]
  • Fixed an issue where Load/Save Event Setup options appear in Free Play Advanced while offline. [1446888]
  • Time of Day and Weather will no longer always be randomized for the “Next Event” after a Free Play race. Your settings will be remembered. [1598884]
  • Fixed an issue in Free Play where the post-race information on the next race screen is inaccurate when weather is set to Variable. [1569880]

Gameplay [All Platforms]

  • Fixed an issue where the “Do You Like This Design?” and “Do You Like This Tune?” post-race prompts are not appearing. [1604582]
  • In the Fuel and Tires setup menu, added descriptions for non-race tires that explain their all-weather capability. [1607316]
  • Fixed an issue where audio sounds were played twice when pressing and releasing the “A” button on controller in the post-race podium finish sequence. [1555390]
  • Fixed an issue where the “Seeing Stars” blue and teal Driver Suits are mixed up in the Driver Customization menu. [1603140]
  • Added an explanation to the Fuel and Tires menu that clarifies why tires cannot be changed while using a rental car. [1612374]
  • Adjusted the post-race rewards flow to ensure credits earned are displayed before a new Driver Suit unlock. [1651459]

Cars [All Platforms]

  • Introduced a first-time pop up to the Buy Cars menu that explains the Featured Tab. [1635604]
  • Fixed an issue in the Showroom where cars have a checkmark despite not being properly selected. [1602611]
  • 2010 Lexus LFA: Updated inaccurate car audio. [1653741]
  • 2017 Mercedes-AMG GT R: Fixed an issue where the Rear Tire Width options are displayed in the wrong order after applying a widebody kit. [1664831]
  • 2009 Ford Focus RS: Fixed an issue where the car’s audio sounds metallic and distorted. [1661365]

Tracks [All Platforms]

  • Hockenheim: Fixed an issue where race-day objects clip into the post-race cinematic when the player does not earn a podium finish. [1663889]
  • Daytona: Fixed an issue where crew members can appear floating during the walk-the-grid cinematic in Featured Multiplayer. [1671191]
  • Spa-Francorchamps: Fixed the typo on the “Welcome to Circuit de Spa” track sign. [1675335]

AI [All Platforms]

  • Fixed issue where “Skip Lap” forces player off-track at Suzuka Full Circuit if they have adjusted their fuel levels on certain X class cars. [1681253]
  • Fixed issue where AI controller takes player car off the track at VIR North when using “Skip Lap” or the start of a Test Drive session. [1682343]

Livery Editor [All Platforms]

  • Fixed an issue where the game enters an indefinite loading screen after selecting any car within the All Cars sub-menu of the Design & Paint mode. [1712706]
  • Players are now prompted to save their livery if they attempt to exit the Livery Editor without saving. [1437864]
  • Fixed an issue when exiting a search in “Find Designs” exits the design section of the Livery Editor. [1490136]
  • Fixed an issue where upgraded calipers are unable to be painted. [1555302]
  • 2004 Maserati MC12: Fixed an issue where the manufacturer livery partially disappears when paint and decals are applied to the vehicle. [1557639]
  • Fixed an issue where Vinyl Group sizes can become negative, leaving it difficult or even impossible to get them back to positive values. [1603790]
  • Fixed an issue where shared Vinyls created and used by the same author on a Car Livery will lock sharing on the livery. [1608207]
  • Added custom advanced zoom to the Livery Editor when applying decals to a car. [1621135]
  • Fixed an issue where the Paint Wing option would be still accessible when the wing is removed from the car. [1556604]
  • 2018 Acura #36 NSX GT3: Fixed an issue where the car’s shadow would “pop-in” at certain camera angles in the Paint Car menu. [1452096]
  • Fixed an issue in Apply Decals > Vinyl Group where Curated Groups do not populate if selected too quickly. [1631003]
  • Fixed an issue in Apply Decals > Vinyl Group where layer count displayed incorrectly in the UI. [1536758]
  • Fixed an issue in the decal selector where letters and symbols are incorrectly rearranged in the tab Lower Letters 5. [1570323]

PC [Microsoft Store and Steam]

  • Numerous under-the-hood improvements to reduce CPU spikes and better utilize the GPU, helping to improve framerate consistency while driving. [1536749, 1651623]
  • Fixed numerous crash scenarios caused by multi-threaded rendering. [1624448, 1659051]
  • Fixed being unable to use full screen mode when using a PC with an integrated GPU. [1603057]
  • Fixed erratic framerate after reverting a video settings change. [1577163]
  • Improved Mouse navigation by allowing RMB to behave like esc + B to navigate back through menus. [1486418]
    • There is a known conflict with free camera rotation using a mouse in livery editor and photo mode, and we’re looking to address in a future update. For now, players can use the top menu preset views or the right thumb stick on a controller to navigate their camera as usual with the livery editor, and can use the arrow keys or right thumb stick on a controller for photo mode.
  • Fixed an issue on PC where players would see no performance boost when switching from a high-quality mode to low quality. [1629213]
  • Fixed an issue where objects were missing from car reflections in Photo Mode and Forzavista [1670932]
  • Added a check for GPU support of D3D12 Enhanced Barrier feature to application startup. Error code AP205 corresponds to detected lack of support. Client will attempt to find a device which has required features and will report a “failed to create graphics device” modal if none are found. [1684419]
  • Fixed an issue in the Livery Editor on PC where zooming in with the mouse wheel scrolls the decal layers as well. [1612231]

Wheels [All Platforms]

  • Fixed an issue causing custom wheel input layouts to reset to their default settings after relaunching the game with both a controller and steering wheel connected. [1593360]
  • Fixed an issue that caused the first shift LED light on the Logitech G923 to be illuminated when the car is idling. [1653804]
  • Fixed an issue where the shift lights don’t blink on Logitech steering wheels when the car exceeds redline. [1653801]
  • Fixed an issue where H-pattern shifters occasionally delayed shifting gears. [1633642]
  • Improved shift light LED normalized rev range for Thrustmaster and Logitech devices. [1631053] [1631050]
  • Fixed an issue where the car steering animation was laggy or unresponsive when using a steering wheel to drive. [1624215]

Wheels [PC Only]

  • Fixed an issue where LEDs on the Fanatec Formula wheel were blinking with the incorrect colors and rate. [1631049]
  • Improved shift light LED normalized rev range for Fanatec devices. [1631052]

Photo Mode and Replays [All Platforms]

  • Players can now save Short Race replays. When racing against a full grid, Short races should save most replays; Medium races will not save full replays but will save up to 11 minutes. Work to improve replay save length is ongoing. [1655835]
  • Fixed an issue in Photo Mode on PC where non-16:9 resolutions include letterboxing in saved photos. [1671404]
  • Fixed an issue when searching Replays or Photo Galleries by Track or Track Layout would return no results. [1604588]

Graphics [All Platforms]

  • Improved screen space reflections to handle quick dynamic resolution changes. [1670567]

Accessibility [All Platforms]

  • Blind Driving Assists: Fixed an issue where the AI Takeover Cue pitch-volume setting is not honored during pit entry if the player enters with Pit Assist enabled. [1639525]
  • Blind Driving Assists: Fixed an issue where the Deceleration Cue Pitch preview does not function properly in the Accessibility settings menu. [1639445]
  • Fixed an issue where the UI Contrast setting text does not accurately describe the setting function. [1593309]
  • Fixed an issue at Laguna Seca where certain P and X Class cars do not follow the driving line with throttle assist turned on. [1662584]
  • Fixed an issue at Daytona where certain P and X Class cars do not follow the driving line with throttle assist turned on. [1662599]
  • Fixed an issue where the Screen Narrator reads the acceleration or braking stat changes in kilometers per hour when miles per hour is displayed. [1613130]
  • Fixed an issue where the Screen Narrator reads “no results for this leaderboard are available at this time” when entering the leaderboard in Rivals. [1657145]
  • Blind Driving Assists: Fixed an issue where the Turn Navigation preview does not function properly in the Accessibility settings menu while on track. [1657217]
  • Blind Driving Assists: Fixed an issue where audio cues are present during and after the Benchmark mode on PC where the player is unable to control the vehicle. [1607324]
  • Added hyphenation for common compound word, front-wheel drive, to the subtitle when inspecting the 2018 Honda Civic Type R during the Builders Cup Intro Series. [1576107]
  • Fixed an issue in the Quick Upgrade menu where the “Confirm” button on this screen always narrates the incorrect status initially. [1603873]
  • Fixed an issue where the Screen Narrator does not readily read all the VIP event information in Rivals. [1625474]
  • Fixed an issue where the Screen Narrator does not inform players that they are highlighting a new Series they have not viewed before in Career mode. [1581960]
  • Fixed an issue in the Showroom where the “Owned” text appears much larger than its UI box while Menu Text size is set to largest. [1660344]

February 23, 2024 Release Notes - Hotfix

Quit your game and restart your device to ensure you have the latest fixes. If you have any issues after installing this update, use FM Report New Issues

The updated game version is *.549.5382.0

New Content, Features and Events

Featured Multiplayer

  • You spoke, we listened. Thanks to your feedback, we’re bringing back the fan favorite Formula Mazda Spec Series as a permanent addition to the Featured Multiplayer event rotation. [1716602]

Bug Fixes and Improvements

Stability

  • Fixed a crash scenario when entering a multi-class race in Free Play. [1539013]
  • Fixed various crash scenarios that occurred when creating, selecting, applying or deleting UGC content such as photos, tunes, liveries or vinyls. [1692859]

PC

  • Fixed an issue that caused framerates to stutter and lock to values below 60fps in Featured Multiplayer if the display’s refresh rate did not evenly divide into 60fps, e.g. 100hz and 165hz monitors. [1719353]

Livery Editor

  • Fixed an issue where several Forza titles were missing from the Design and Vinyl Import menu. Livery importing is supported for the following titles when playing Forza Motorsport on Xbox Series X|S consoles and PC via the Microsoft Store: Forza Horizon 5, Forza Horizon 4, Forza Horizon 3, Forza Horizon 2, Forza Motorsport 7, Forza Motorsport 6 and Forza Motorsport 5. Players on Steam can import liveries from the Steam versions of Forza Horizon 5 and Forza Horizon 4. [1719363]
1 Like

March 11, 2024 Release Notes - Update 6.0

The updated game version is *.553.0255.0

See the link for details on content additions and discuss the content here.

Bug Fixes and Improvements

The team is constantly hard at work on bugs, some of which are not immediately visible to players but are critical for game stability for all players.

Stability [All Platforms]

  • Fixed a crash when entering Private Multiplayer lobbies. [1711214, 1712940, 1692800]
  • Fixed a crash when selecting Practice during a Prototype Group Racing Series event. [1709839]
  • Fixed a hard lock when transitioning from Race Results to Race Rewards after a race has been completed. [1709973]
  • Fixed a crash when matchmaking into in Featured Multiplayer events. [1702988]
  • Fixed a crash when returning to Car Select in the Design & Paint menu after downloading a livery. [1667974]
  • Fixed a crash that occurs after idling for an extended period in a Featured Multiplayer event. [1685682]

PC

  • VRAM usage estimates for many settings were made to be more accurate. [1593495]
  • Fixed an issue where the Names Over Cars panels were not correctly aligned while using ultrawide resolutions. [1637743]

AI [All Platforms]

  • Improved Drivatar AI behaviors at the beginning of races to reduce mid-field collisions and breakaway drivers at race start through Turn 1. [1728001, 1663637]
  • Fixed numerous issues related to populating Drivatars in Free Play Multi-Class event setup. [1554823]
  • Fixed an issue where AI drove erratically and sometimes left the track after resuming from Rewind. [1711812]
  • Added notifications for relevant AI penalties. [1700663]

Forza Race Regulations [All Platforms]

  • Increased accuracy in assigning fault to sideswipes. [1692509]

Cars [All Platforms]

  • 2021 Audi RS 6 Avant: Fixed an issue where blinkers on mirrors are always turned on when daylight lights are turned on. [1639368]
  • 2021 BMW M4 Competition Coupé: Fixed an issue where the remove wing option does not remove the rear wing. [1642097]
  • 2021 BMW M4 Competition Coupé: Fixed an issue where the inner part of the trunk taillights does not turn on. [1651553]
  • 2015 BMW i8: Fixed an issue where the track is visible through the hood after applying an aftermarket Street hood . [1664878]
  • 1995 Chevrolet Corvette ZR-1: Fixed an issue where rain droplets are visible on the car’s gauges. [1659320]
  • 1992 Honda NSX-R: Fixed an issue where the backfire appears in the middle of the bumper instead of the exhausts after applying the aftermarket Race rear bumper. [1640544]
  • 1988 Lamborghini Countach LP5000 QV: Fixed an issue where the rear lights do not turn on during night and rain races. [1646578]
  • 2010 Lexus LFA: Fixed an issue where visible gaps appear in the driver’s door in cockpit camera. [1642169]
  • 1990 Mazda Savanna RX-7: Fixed an issue where the car driver and passenger seats did not have the same color as the real car. [1639648]
  • 1990 Mazda Savanna RX-7: Fixed an issue that caused the car to clip beneath the track when the rear ride height is set at the lowest setting. [1640548]
  • 2020 McLaren GT: Fixed an issue where the track can be seen through two speakers in both bottom corners of the windshield when using the driver or dashboard cockpit views. [1657776]
  • 2002 Nissan Skyline GT-R V-Spec II: Fixed an issue where the manufacturer logo changes color after installing aftermarket front bumpers. [1642095]
  • 1967 Nissan R380 II: Fixed an issue where the shifting animation is missing. [1640448]
  • 2007 Porsche 911 GT3: Fixed an issue where the hood is missing when in hood camera view. [1639472]
  • 2019 SUBARU STI S209 Forza Edition: Fixed an issue where side mirrors are missing when viewed in the dash camera view. [1646466]
  • 2016 Vauxhall Corsa VXR: Fixed an issue where the rear-view mirror is not centered in the middle of the windshield. [1654463]

Tracks [All Platforms]

  • Daytona International Speedway Pitlane Exit Update – Cars exiting the pitlane of the Sports Car Circuit will now follow the full length of the pitlane and enter the track between turn 2 and turn 3. A barrier has been added on the inside of turn 1 to prevent corner cutting through the pitlane. [1689370]
  • Known Issue: Currently players are prevented from regaining control of their car at the intended location, causing them to re-enter the track under AI control when Pitting Assist is toggled off. The team is investigating a solution to this issue.

Gameplay [All Platforms]

  • Fixed an issue preventing the creation of multi-class races in Private Multiplayer. [1716082]
  • Fixed time penalties sometimes not displaying correctly in Practice during Featured Multiplayer races. [1691900]
  • Fixed players incorrectly getting a popup saying, “Setup Change Required” in Private Multiplayer when Allow Tuning is set to “Stock”. [1671360]
  • Fixed a file size limit issue for event replays where players were prevented from saving replays which included a full grid of drivers over longer event sessions. [1655835]
  • Fixed an issue where car select would not present eligible cars correctly when going from one race to another in Featured Multiplayer. [1659827]
  • Removed pitting exploit on numerous track layouts that allowed players to cut seconds off their pitstop duration by timing their selections for when the car slows down. [1634997]
  • Fixed an issue where a disqualification notification would show up in a new FMP race after being disqualified in a previous race. [1657829]
  • Rewind Improvements: Rewind is now available to use at race start and after one or more Drivatar AI crosses the finish line before the player. [1577801, 1269413]
  • Fixed an issue where excessive fuel lap amounts were by default in various game modes. [1612352]
  • Fixed an issue in the Career mode pre-race menu where no menu item was initially selected after skipping practice from this menu. [1694721]
  • Changed the Mini Leaderboard to show the Best Lap of racers when the Compare Best Lap scoring rule is selected. [1589836]
  • Known Issue: Mini Leaderboard is not actively updating positions in race when weather is set to Variable. [1729125]
  • Known Issue: When a player starts a Private Multiplayer event and then quickly cancels the launch countdown, they are unable to restart the race and must create a new lobby. [1729178]
  • Known Issue: In Private Multiplayer, the player’s car is placed on track in pre-lobby menu after changing race type from Meet-Up to Circuit. [1729190]

Livery Editor [All Platforms]

  • Added multiple Lighting Options to the Livery Editor menus to help players see how their designs look in different conditions. Desired lighting selection will be saved upon return. [1688546]
  • Fixed a bug where the Personal Colors icon did not function when selected within the Design & Paint menu. [1715931]
  • Fixed an issue where liveries could not be saved if an earlier save failed because the player’s garage was full. [1689394]
  • Fixed an issue where the Livery Editor’s “Color Fine Tune” incorrectly allowed normal colors to be edited as "Color 1” and “Color 2”. [1695649]
  • Removed “Uses” from shared Vinyl Groups information as only “Downloads” and “Likes” are counted for Vinyl Groups. [1588356]
  • Fixed an issue where layer masks weren’t being displayed properly in Vinyl Group thumbnails. [1679234]
  • Updated the Find Designs UI in the Livery Editor to display the Layer statistic. [1536113]

Photo Mode & Customization [All Platforms]

  • Removed the term “Max Layers” from the Photo Gallery info panel when viewing other players’ media. [1454338]
  • Fixed tunes sometimes not loading when finding community tunes or scrolling too quickly. [1679233]
  • Fixed an issue where the windshield wipers would not work in replays. [1686876]

Accessibility [All Platform s]

  • Added additional accessibility screen narration to the Livery Editor and Paint Shop menus. [1716455]
  • The ‘Livery Stats’ & ‘Painter’s Log’ info panels in My Vinyl Groups, My Designs & Find Designs menus in Design & Paint are now narrated. [1552349]
  • Livery Position Select in Livery Editor is now narrated. [1691876]
  • Create Vinyl Group scene is now narrated. [1448534]

Wheels [All Platforms]

  • Fixed an issue where some shift lights on Logitech steering wheels would illuminate when the game was launched. [1693348]
  • Fixed an issue where LEDs on Fanatec steering wheels were blinking with the incorrect colors and at the wrong rate. [1695357]

Rendering [All Platforms]

  • Fixed some issues with Global Illumination flickering in the game. [1689182]
  • Fixed an issue where cars wrongly sampled Ray Traced Ambient Occlusion leading to flicker. [1689343]
  • Fixed several graphics issues when switching quality modes in setting’s menu on Xbox Series X|S consoles. [1701264, 1708278]
  • Fixed a graphical issue where the screen would flash white when in-game thumbnails updated. [1612375]

New Content, Features and Events [All Platforms]

Car Progression Changes

  • We have removed the level restriction on performance parts, making them all available at Car Level 1. This allows players to install parts in any order they wish.
  • Players can use in-game Credits to acquire Car Points when exiting the upgrade screen at a ratio of 4,500 Credits for 500 Car Points. This change gives you a choice to immediately upgrade your car using Credits, or if you’re saving your Credits, you can earn Car Points for upgrades through car leveling as before.

Homespace

  • 8 new music tracks have been added to the game, composed by Kaveh Cohen and Michael Nielsen, and Peter Holmstrom, and these can be heard in the Homespace environment.
1 Like

March 18, 2024 Release Notes - Hotfix 6.1

The updated game version is *.559.9113.0

Today’s Forza Motorsport hotfix addresses HDR flickering for PC and Xbox players under certain framerate conditions and decreases the sensitivity for Livery Editor decal movements.

Version Number:

  • Xbox Series X|S: 1.559.9113.0
  • PC (Microsoft Store): 1.559.9113.0
  • Steam: 1.559.9113.0

Bug Fixes and Improvements

Stability

  • Fixed a soft lock that occurred on three specific cars that had their available manufacturer paints changed. [1731655]

Rendering

  • Fixed an issue which caused HDR skyboxes to flicker across the game experience on PC and Xbox Series X|S consoles under certain framerate conditions. [1727457]

Livery Editor

  • Fixed an issue where incremental decal movements were too high in the Livery Editor. [1734856]
1 Like

April 8, 2024 Release Notes - Update 7.0

The updated game version is *565.7629.0

See details on content additions and related discussion here.

Bug Fixes and Improvements

Stability [All Platforms]

  • Addressed a stability issue where the game would crash after changing cars before starting a full grid race in Free Play. [1691139]
  • Fixed a crash that occurred when applying race brakes to a 1998 Toyota Supra RZ and then selecting ‘Exit Without Saving’ from the Upgrades menu. [1734898]
  • Fixed a crash when the player loses internet connection during the Unsaved Changes message popup in the Livery Editor. [1708314]
  • Fixed a stability issue when suspending the game while in the Livery Editor with unsaved changes. [1613307]
  • Fixed a PC stability issue where the player would encounter an infinite loading screen when selecting Design & Paint for a car that hasn’t been purchased. [1665348]

Graphics [All Platforms]

  • Gamma changes have been made to address banding in dark base color values. [1728611]
  • Fixed an issue where the screen flashes while browsing suits in the Driver customization menu. [1722944]
  • Updated the Upgrade and Tune Space to have brighter default lighting. [1724338]
  • Reduced Video Memory usage when the “Car livery quality” setting is set to Medium, High, or Ultra. [1729187]

PC

  • Fixed an issue where a warning about an unrecognized device does not correctly pop up when plugging in a Fanatec Club Sport V2 with no drivers installed. [1527139]

Gameplay [All Platforms]

  • Proximity arrows are now enabled for all players by default in Multiplayer. [1642900]
  • Fixed multiple crashes that could occur when players are entering Featured Multiplayer races. [1708387, 1691107, 1701001]
  • Fixed a crash when changing Fuel & Tire options. [1701113]
  • Fixed an exploit where players could skip time by suspending the game. [1657025]
  • Fixed a glitch causing the “Race ends in” timer to show up when it’s not supposed to. [1399607]
  • Changed the default end of race timer to be 10 seconds instead of 30 for Private Multiplayer races of the “Meetup” type. [1558760]
  • Fixed replays of Multiplayer races not pausing. [1728224]
  • Fixed an issue where Drivatars were invisible to the player if you rapidly start a race in Free Play. [1690311]
  • Fixed an issue where Fuel Telemetry Estimates in the Fuel & Tire menu always displayed a 0 regardless of adjustments by the player. [1479396]

UI Content [All Platforms]

  • The Fuel & Tire screen will now correctly show 0 required pit stops and unlimited fuel when the current event does not have Fuel & Tire wear enabled for any reason. [1709604]
  • Proximity arrows now angle themselves based on car world position relative to the player car and camera rather than screen-space projection, providing more accurate arrow directions especially in non-chase camera views. [1637283]
  • Proximity arrows will now properly disappear in cases where cars are close in terms of world position but far based on track progress, such as the bridge on Maple Valley Full Circuit. [1638910]
  • Proximity arrows now use the distance between the player car and other cars rather than the distance between the player camera and other cars. Arrows are now more sensitive in cases where other cars are much faster than the player car. [1638922]

Drivatar AI [All Platforms]

  • Small adjustments have been made to the Drivatar AI to correct race start behavior for Free Play races with a small grid. [1691139]
  • Fixed an issue where AI brake lights were stuck on after rewind. [1716071]

Forza Race Regulations [All Platforms]

  • NOTE: Please see “Note on FRR” in opening paragraph for more details.
  • Fixed an issue in Forza Race Regulations collision detection code that would sometimes cause a crash. [1616584]
  • Fixed an issue where players would occasionally be disqualified in a new multiplayer race after having been disqualified in a previous multiplayer race. [1729058]
  • Fixed an issue where penalty data was carried over from previous events. [1735562]

Tracks [All Platforms]

  • Fixed a handful of black or corrupted ambient occlusion track zones at Le Mans Full Circuit and Old Mulsanne Circuit. These were visible at the track overpass, off-track surfaces, the observation tower, green tarp, stairs and adjacent ground. [1728858, 1728875, 1728878, 1579977, 1564040]
  • Updates to numerous textures have been made on the Le Mans Full Circuit and Old Mulsanne Circuit to address various misplaced and low-resolution textures visible in multiple zones, including track signage and overpass inscriptions. [1723655, 1725840, 1729593]
  • Removed numerous booths across the Le Mans Full Circuit and Old Mulsanne Circuit that are not present on the real-life track. [1724065]
  • Fixed an area of the Le Mans Full Circuit and Old Mulsanne Circuit where tire walls would pop into the player’s view. [1729668]
  • Fixed an area of the Le Mans Full Circuit and Old Mulsanne Circuit where parts of the advertisement’s scaffolding visibly pop into player’s view. [1517522]
  • Removed lights and glow effects in areas of the Le Mans Full Circuit and Old Mulsanne Circuit with unnatural light sources. [1728360, 1728375]
  • Fixed an issue where lighting is significantly darker at night under certain weather conditions on the Le Mans Full Circuit and Old Mulsanne Circuit. [1728348]
  • Fixed an area on the Le Mans Full Circuit and Old Mulsanne Circuit where the car was visibly clipping into the grass. [1729547]

Cars [All Platforms]

  • 1971 Ford Mustang Mach 1: Fixed an issue where the Mustang logo on the grille is black instead of chrome. [1642070]
  • 1970 Mercury Cougar Eliminator: Added a missing part to the car headlight cover also known as retractable shutter. [1646153]
  • 2017 Alfa Romeo Giulia Quadrifoglio: Fixed an issue where rain is reflected in the gauge cluster when racing. [1679927]
  • 1967 Brabham BT24: Added the missing shift animation to this car. [1685630]
  • 2021 McLaren Sabre: Fixed an issue where the player is unable to change the Rear Downforce after upgrading to the Race Rear Bumper. [1686948]
  • We’ve introduced a popup warning the player when they are about to sell a reward car that they may not be able to reacquire. [1646630]

Audio [All Platforms]

  • 2016 Lamborghini Aventador LP750-4 SV: We’ve updated the engine audio of this car based on community feedback. [1685647]
  • 2018 Ferrari 812 Superfast: We’ve updated the engine audio of this car based on community feedback. [1685698]
  • 2022 Porsche 718 Cayman GT4 RS: Fixed a bug where the car was loading the incorrect audio files. [1734939]
  • Nürburgring Nordschleife: Fixed an issue where surface transition sounds were not playing. [1720836]

Audio [PC]

  • We’ve added new audio settings to reduce CPU usage. [1652110]
    • Spatial audio needs to be disabled to enable the new options
    • Sample rate – lowering this value will improve CPU performance but reduce overall audio quality.
    • Buffer size – increasing this value will improve CPU performance but will increase audio latency and reduce audio framerate.

Cinematics [All Platforms]

  • Updated Le Mans Replay cameras to better frame on-track action. [1730387]
  • Moved camera to hide out-of-environment areas in Indianapolis Grand Prix Circuit Track Intro Cinematic. [1730393]
  • Adjusted solo podium car cameras to avoid clipping through podium stage geometry. [1728693, 1728751, 1724982]
  • Changed cubemap for better lighting element reflections in Car Theater. [1724439]
  • Addressed a bug where sometimes the background pit cinematic in the Featured Multiplayer pre-race and results menus appeared black. [1716763]

Livery Editor [All Platforms]

  • Added new uniform “Scale” and non-uniform “Stretch” tools to replace “Size.” These can be applied to individual decals or layer groups.
  • Fixed a UGC ordering issue where all vinyls, designs, tunes, photos and replays were being sorted by oldest to newest rather than newest to oldest. [1616867]
  • Fixed an issue where Shared Tunes were not appearing after the 8th tune in Search Results. [1663755]
  • Fixed an issue in the livery editor where scrolling through UGC vinyl shapes will sometimes force the selection to the bottom row. [1716280]
  • Fixed an issue where a new empty livery file was being created if the user erased paint|decals for a vehicle. [1718944]
  • Fixed an issue where audio was not providing continuous feedback when moving a decal in the Livery Editor. [1705480]
  • Addressed issues with consistency of scrolling speeds in the Livery Editor. [1705535]
  • Fixed a “Content Not Available” error when selecting a saved livery for an unowned car. [1713668]
  • Fixed an issue where Vinyl Group sizes could become negative and then become difficult to return them to positive values. [1603790]
  • Fixed an issue where altering the opacity in a non-highlighted layer wasn’t reflecting the appropriate value after being highlighted. [1688568]
  • Removed mouse acceleration when moving decals in the Livery Editor. [16679542]
  • Addressed sensitivity and accuracy issues when adjusting decals using a keyboard. [1689380]
  • Added a “My Designs” button to the Media Sub Menu so players can quickly manage their liveries. [1699804]
  • Added a “Purchase Car and Apply Livery” button in My Designs that appears when selecting a livery for an unowned car. This button provides the player with a streamlined process to buying cars for their catalogue of liveries. [1699801]

Accessibility [All Platforms]

  • Screen Narrator will once again narrate the Telemetry Estimates on the Fuel & Tire screen. [1728582]
  • Fixed an issue where Screen Narrator does not read gallery stats. [1533692]
  • Fixed an assert issue occurs when navigating through Vinyl Search results. [1692354]
  • Fixed an issue where there is audio feedback when moving a Decal by holding Left Stick. [1705480]
  • Fixed an issue where the Credits icon is placed inconsistently in the “Get More Car Points” prompt in certain localizations. [1728568]
  • Fixed an issue with incorrect behavior when navigating through Vinyl search results in line when pressing and holding Right D-Pad or Left Stick. [1716280]
  • Fixed an issue where longer Gametags overlap the Creator title in the Curated Groups Vinyl Menu while Menu Text size is set to largest. [1660357]
  • Screen Narrator now correctly reads Replays in My Files. [1643093]
  • Added missing narration for “apostrophe” key for the zoom command within the Livery Editor. [1723984]

Accessories [All Platforms]

  • Fixed an issue where no prompt appears for unrecognized|outdated drivers for Fanatec Club Sport V2. [1527139]
  • Fixed an issue where the input profile for the Fanatec CSL Elite wheel wasn’t showing correctly. [1723919]

Localization [All Platforms]

  • Various subtitles are fixed across all languages.
1 Like

Update 7.1 and 7.2

Update 7.1 | 19 Apr 2024

Today’s Forza Motorsport hotfix addresses a crash caused by thumbnail regeneration for players who have a significant number of cars with unique liveries, as well as a graphical issue on PC where DLSS options stopped functioning correctly.

Version Number:

  • Xbox Series X|S: 1.575.5892.0
  • PC (Microsoft Store): 1.575.5892.0
  • Steam: 1.575.5892.0

Bug Fixes and Improvements

Stability [All Platforms]

  • Car thumbnails are now generated sequentially to avoid a potential crash when generating too many thumbnails at once. This caused some players with a large number of cars with unique liveries to crash on launch if their thumbnails required regeneration. [1660480]

PC

  • Fixed an issue on PC that caused DLSS options to stop functioning correctly on NVIDIA graphics cards. [1755060]

Update 7.2 | 24 Apr 2024

Today’s Forza Motorsport hotfix addresses a crash caused by a memory leak which could occur in various gameplay scenarios, such as when exiting any event.

Version Number:

  • Xbox Series X|S: 1.577.9494.0
  • PC (Microsoft Store): 1.577.9494.0
  • Steam: 1.577.9494.0

Bug Fixes and Improvements

Stability [All Platforms]

  • Hotfix 7.1 included a fix for car thumbnail regeneration to prevent a potential game crash. This change introduced a new memory leak, causing players to crash in various gameplay scenarios, such as when exiting any event. We’ve reverted the fix in the meantime and are exploring a more permanent solution to both issues in a future update. This change does not impact the fix made to resolve the DLSS degradation on PC.
1 Like

May 13, 2024 Release Notes - Update 8.0

Game version *.587.4035.0

See details on content additions and related discussion here.

Bug Fixes and Improvements

Stability [All Platforms]

  • Fixed a game crash caused by quickly and repeatedly changing the number of Drivatar AI opponents in Free Play event setup. [1717959]
  • Fixed an issue that occurred when exiting out of pre-race in Free Play quickly after switching cars or modifying the event setup would cause a soft lock in the loading screen. [1732080]
  • Fixed a stability issue when the player would exit to Event Menu while on track in during a Test Drive. [1751335]
  • Fixed an issue in which disconnecting and reconnecting a controller would prevent the player from progressing to the game menu. [1734977]

PC

  • Improvements have been made to video memory usage on PC.
  • Addressed an issue where the screen would flash white when players entered the My Cars menu. [1749202]
  • Fixed an issue on Steam where you would repeatedly be shown the Self-Improvement achievement, even when you haven’t unlocked it. [1738129]
  • Fixed an issue on Steam where the Safety Star and Safety Superstar achievements would accumulate incorrect progress after a multiplayer race. [1738130]
  • Fixed an issue where the player could not exit out of Career when hovering over event posters and pressing the right mouse button. [1717135]
  • Fixed an issue where Exit Event messages could not be closed out using a Cancel Button (B Button/ESC Key/Right Mouse Click). [1717315]
  • Selecting replays using the mouse no longer requires a double click. [1580893]
  • We’ve made changes to how PC graphics settings are applied to ensure you are only prompted to restart the game when it is necessary. [1568770]
  • Fixed an issue where the player is prompted to restart the game when only the ‘Show Framerate’ toggle has been modified. [1755225]
  • Fixed a PC-specific issue where the game would crash when disconnecting a wheel and reconnecting with a controller in Featured Multiplayer. [1728706]

Gameplay [All Platforms]

  • Introduced a Tire Wear Scale option to Free Play and Private Multiplayer, allowing adjustments to the rate at which tires are worn. 1x is the default value. At 2x, tire wear will occur twice as fast. Values range from .5x to 10x. This setting is found in the Event Setup Rules tab and in the Fuel & Tire menu when on track.
  • Migrated the Open Class Tour in Career from the Builders Cup tab to the Featured tab. The Open Class Tour will be found in the Featured tab going forward.
  • Fixed an issue where lap times faster than 18 seconds on Eaglerock Oval in Rivals X Class Time Attack leaderboards were not being posted.
  • Fixed the achievement “Leisure Cruise” so that it now correctly unlocks when the specified criteria to complete a single lap at Circuit de Spa-Francorchamps during sunset has been met. [1681510]
  • Adjusted the rolling start in the Builders Cup Power Tour: Iconic Muscle event so that cars no longer collide before the 3-2-1. [1717346]
  • Fixed an issue where players not using steering assists were given control of their car at the wrong time when exiting the pit. [1717893]
  • Fixed a bug in Private Multiplayer lobbies where player cars would appear on the track instead of in the pits when the host changes the selected track and while one or more players are in the Post Race screen. [1729190]
  • Fixed an issue in Private Multiplayer where timed races didn’t mark laps as dirty when driving off track. [1757780]
  • In Featured Multiplayer, Telemetry now states the correct number of Qualifying Laps before Featured Race. [1733624]
  • Fixed an issue where every Featured Multiplayer post-race transition would only ever show Laguna Seca art as the next track. Now, the player will see the correct track loading screens when continuing from one completed Featured Multiplayer race to the next event. [1653249]
  • Fixed an issue where the “Not Connected” UI popup would repeatedly show during sign-in even after a connection was regained. [1746586]
  • Fixed an issue in the Settings menu where resetting all options to default values did not apply to Audio Performance. [1731587]

Multiplayer – Matchmaking and Events [All Platforms]

  • We’ve updated Safety Ratings in Featured Multiplayer by increasing the number of previous races the Safety Rating uses to determine your rating from 10 to 20, and by making on-track collisions more impactful to Safety Rating. Changes will take effect after your first race in Update 8.
  • In addition, we’ve improved the matchmaking algorithm to search for a narrower range of Safety Ratings compared to your own. For example, players with an ‘S’ Safety Rating should no longer be matched with players who have ‘E’ and ‘D’ Safety Ratings. Groups will be connected to matches based on the player with the lowest Safety Rating.
  • We’ve updated Featured Multiplayer events to use consistent weather conditions and avoid unpredictable weather transitions mid-race. [1750733]
  • Removed the 2020 KTM X-Bow GT2 and the 2020 Lamborghini Essenza SCV12 from the Forza GT Series and added them to the Modern Factory Racecar Series in Featured Multiplayer. [1753741]
  • Added the 2019 Porsche #70 Porsche Motorsport 935 to the Forza GT Series in Featured Multiplayer.
    • Developer’s Note: We’re currently working on recategorizing Forza GT racecars into separate spec divisions and expect to push these changes into the game this summer.
  • Corrected an issue where the 1969 Lola #6 Sunoco T70 MkIIIB was eligible for the Vintage Le Mans Prototypes Series rather than the Prototype Group Racing Series. [1731588]

Car Balancing [All Platforms]

  • The following cars have been rebalanced in Featured Multiplayer Spec Series:
Featured Multiplayer Spec Series Car Name Change Summary
Forza GT Series 2019 Ginetta G55 GT4 Engine torque: +25%
Car Mass: +13.4%
Front Downforce: -45%
Rear Downforce: -45%
Early Factory Racecar Series 1997 McLaren F1 GT Increased Power 10%
Early Factory Racecar Series 1997 Porsche 911 GT1 Strassenversion Increased Power 13%
Lowered weight/ballast 3%
Early Factory Racecar Series 1989 Ferrari F40 Competizione Increased power 10%
Weight decreased 2%

Drivatar AI [All Platforms]

  • Reduced unnecessary braking scenarios for Drivatar AI opponents. Examples of this include braking while attempting to pass, two cars wide in corners, at the apex of corners, and on straights.

Tracks [All Platforms]

  • Increased the track material luminance to be more physically correct, improving the overall contrast and color saturation of the track. This affects newly released tracks as well as future track updates.
  • Maple Valley has been refreshed with “Mobil 1 Presents Maple Valley” race day branding, which includes new track signage featuring Mobil 1.
  • Fixed multiple pop-in zones across the entire Maple Valley track.
  • Fixed multiple pop-in zones across the entire Mid-Ohio track.
  • Fixed numerous areas across Mid-Ohio where textures were displayed at low resolution or stretched.
  • Placed a barrier along the pit exit at Mid-Ohio Sports Car Course. To accommodate this change, leaderboards for this track have been reset.
  • Fixed a couple zones at Brands Hatch that were missing or displaying broken skids.
  • We’ve reset leaderboards for Le Mans track layouts following the changes made to this track in Update 7.

Cars [All Platforms]

  • 2016 Ford Shelby GT350R: Fixed an issue where suspension couldn’t be tuned without the Drift Suspension upgrade. [1648500]
  • 2013 McLaren P1: Fixed an issue where the aero wing wasn’t displaying its deployment animation when accelerating after braking for a turn. [1592856]
  • 1992 Volkswagen Golf Gti 16v Mk2: Fixed an issue where the Analog speedometer did not match the telemetry. [1652263]
  • Fixed an issue on select cars where the fog lights or reflectors would instead act as brake lights. This fix applies to the 1998 Toyota Supra RZ, 2003 Ford Focus RS and 1997 McLaren F1 GT. [1730279] [1731165]

Livery Editor [All Platforms]

  • Introduced a Vinyl Material tool to the Livery Editor which can be used to uniformly adjust all vinyl materials on a car from matte (non-reflective) to glossy (reflective). This includes a reset option to revert all vinyls to match car paint glossiness. Imported designs from Forza Horizon 5 using its similar feature will automatically inherit these values.
  • When removing a livery from a vehicle, the color will now be reset to the default manufacturer color instead of the color when the player purchases it. [1731939]
  • Adjusted the arrangement of hint buttons in Livery Editor at the bottom of the screen. [1741965]
  • Fixed an issue in the Livery Editor where the save popup would not be shown when exiting after flipping a decal or creating a mask from a layer. [1739245]
  • The ‘Find Designs’ menu is now accessible for rental cars when players try to open it from ‘Design & Paint Menu’ and ‘Livery Mode Select’ scenes. [1643182]
  • Fixed an issue where the game was creating empty base model liveries. Forza base liveries will no longer be created and stored unless it’s the current livery in use. [1551365]
  • Added iconography to layers in the Livery Editor. The player can now see icons to indicate if it’s a mask layer or a locked layer. [1370431]
  • The background values (position, scale, color, etc.) will not change when the player is navigating through the lighting options panel. [1734187]
  • Fixed issues when flipping the rotation of vinyls in the Livery Editor. [1728080]
  • Fixed an issue to prevent zooming of camera if the mouse is over Livery Color Selector in all color modes (Normal, Manufacturer, Special) for consistency. [1721951]
  • Addressed an issue where player brake calipers were displaying the wrong color instead of the expected special colors. [1712512]
  • Fixed an issue in the Design & Paint menu where non-block color vinyl shapes ignored mask effects. [1630741]

Accessibility [All Platforms]

  • Screen Narrator now properly narrates the “Place in Car Bay” scene. [1738094]
  • Screen Narrator will now read associated credit bonuses as part of the option value names on Free Play Advanced options which affect credits earned during the event. This change also fixes the display of the bonus percentages for all players. [1721875]
  • Fixed intermittent failures of Screen Narrator to read the tab names in the Builders Cup Series Selection scene. [1721928]
  • Screen Narrator now fully supports the “Series Standings” leaderboard scene accessed from the Builders Cup Event Setup scene. [1721944], [1657223]
  • Screen Narrator now correctly reads the Driving Assists modal popup for new players during the initial races of Career mode. [1738064]
  • Screen Narrator will now always correctly read the Data Out IP Address and Port settings in the Gameplay & HUD settings menu. [1667393]
  • Fixed an issue with Screen Narrator reading DLC pack descriptions twice in Purchase Options menu. [1746587]
  • Added descriptive text for the SoundCloud Driver Suit. [1708217]
  • The Tune Setups menu is now fully narrated. [1709554]

Localization [All Platforms]

  • Fixed an issue where several words were not translated when using [sv-SE] (Swedish-Sweden) language. [1589182]
  • Fixed an issue causing hint button text to exceed the text boundaries in several languages. [1711597]
  • Fixed a typo in Screen Narrator voiceovers in [pt-BR] (Portuguese-Brazil) when viewing car info panels. [1712323]
  • Fixed an issue that caused text to overlap in the Fuel & Tire setup screen when text size is set to largest, and the language is set to [fi-FI] (Finnish-Finland). [1749301]
  • Fixed an issue where the word “Pause” is not translated in [ja-JP] (Japanese-Japan). [1749465]
  • Fixed an issue where the word “Hardcore” is not translated in several languages. [1749471]
  • Fixed an incorrect character in [zh-TW] (Taiwanese Mandarin-Taiwan) that caused Fuel & Tire menu categories to be mistranslated. [1749479]
1 Like

May 16, 2024 Release Notes - Hotfix 8.1

Game version *.591.459.0

We are rolling out Hotfix 8.1 for Forza Motorsport on Xbox Series X|S and PC. This version fixes an issue that resulted in some OEM manufacturer paints appearing overly metallic.

PLEASE NOTE we are aware of an additional paint issue related to decals that we are also working on at this time but is NOT contained in this hotfix.

Version Number:

  • Xbox Series X|S: 1.591.459.0
  • PC (Microsoft Store): 1.591.459.0
  • Steam: 1.591.459.0

Bug Fixes and Improvements

Cars [All Platforms]

  • Fixed an issue that resulted in some OEM manufacturer paints appearing overly metallic.
1 Like

June 10, 2024 Release Notes - Update 9.0

Game version *.604.3091.0

See details on content additions and related discussion here: FM Update 9.0 Overview - Sebring, Porsche, and Endurance Month| 10 June 2024

Bug Fixes and Improvements

Gameplay [All Platforms]

  • Adjusted Practice lengths across all Featured Multiplayer Series to increase event cadence and frequency. This change results in shorter practice lengths.
  • Added ‘Long’ length races to the Forza GT Series and the Forza Touring Car Series event rotation.

Tracks [All Platforms]

Laguna Seca

  • The pitlane exit at Laguna Seca has been updated to match its authentic location in the real world.
  • Fixed corrupt ambient occlusion zones that were occurring on some parts of the track.

Nürburgring Nordschleife

  • The curbing at the Nürburgring Nordschleife has been adjusted for 2024 accuracy.
  • Speaker poles have been added throughout the track.
  • Removal of some feather flags across the track.

To accommodate these changes, leaderboards for Laguna Seca – Full Circuit, Nürburgring Nordschleife and Nürburgring Nordschleife – Full Circuit have been reset.

Maple Valley

  • Fixed a bug where grass reflections were incorrectly showing pink.

Mid-Ohio Sports Car Course

  • Fixed a bug where grass reflections were incorrectly showing pink.

Cars [All Platforms]

  • 1988 Lamborghini Countach LP5000 QV: Fixed an issue with visible clipping in cockpit view with FOV set to 65. [1755152]
  • 1963 Shelby Monaco King Cobra: Fixed an issue where brake calipers are misplaced and not visible from outside the car. [1746009]
  • 1963 Shelby Monaco King Cobra: Fixed an issue where wheel lug nuts/fasteners were missing from the car. [1746007]
  • Adjusted manufacturer paint for both 1965 Shelby Cobra 427 S/C and 1965 Shelby Cobra Daytona Coupé to the correct “Guardsman blue” metallic paint. [1770834]

UI [All Platforms]

  • Fixed an issue where the ‘OWNED’ UI icon does not immediately appear after purchasing DLC from the in-game Store if the player already owns other content packs. [1728691]
  • Fixed an issue where the thumbnail for the Forza P3 car division is missing from the Free Play Advanced Event Setup menu. [1769689]
  • Updated the existing Mobil 1 decal in the Livery Editor and have added 3 new decal variants. [1745062]

July 10, 2024 Release Notes - Update 10.0

Game version *.622.2599.0

For content included in this update, see this discussion topic: Update 10.0 Overview - Nemesis Month | July 10 update - Forza Motorsport / Forza Motorsport (2023) Discussion

Bug Fixes and Improvements

PC

Developer’s Note: We have fixed an issue where shift times could be slightly different based on your PC’s FPS refresh rate. The Forza Motorsport community was extremely helpful in providing data that allowed us to home in on the problem. We had an issue in our code where our shifting state machine was not being updated in our inner-most simulation update code. We moved the shifting state machine to the inner-most (high frequency) part of our update, as well as ensuring that our high-frequency update is running at a consistent frequency across various framerates on PC. We were able to run automated benchmark code to time our cars 60-150MPH at various framerates and framerate ranges – with and without the fix – to validate the problem and the fix.

  • The VRAM Estimator in PC settings has been made much more accurate. Players should review their settings after Update 9 is downloaded to verify that they’re not using too much VRAM. This is particularly true for players with GPUs that have 4-8 GB of VRAM because some settings can push usage over the limit.
  • There is now an option to disable TAA completely on PC. This option is for players who prefer to use their own form of driver-level anti-aliasing. Find the new setting in the Display tab.
  • Fixed a bug allowing players on PCs with poor performance to gain a time advantage over other players [1803862].
  • An option to enable or disable Motion Blur in cockpit view has been added to the PC settings menu. [1723433]
  • Fixed an issue where the player is unable to reboot after changing their game settings using controller or keyboard. [1762936]

Tracks [All Platforms]

This update introduces numerous fixes to two existing tracks: Catalunya and Hockenheim. To accommodate these changes, leaderboards for both tracks and their individual layouts have been reset.

Catalunya

  • Fixed several instances of objects popping into the player’s view across various areas of the track.
  • Fixed an issue with a ghosted sign collision across the track overpass.
  • Fixed an issue with missing geometry on the track rumble strip.
  • Fixed an issue where players could bump into an invisible collision on the track.

Hockenheim

  • Fixed an issue where the collision zone for a concrete barrier was misaligned.
  • Fixed several instances of objects popping into the player’s view across various areas of the track.
  • Fixed an issue where the collision zone for a rumble strip placed shortly after the start line had a chance to egregiously lift the car in an unnatural manner. [1791639]
  • Updated instances of low-resolution vegetation across the track environment.

Gameplay [All Platforms]

  • Fixed an issue causing some players to disconnect after finishing a Featured Multiplayer race. [1723933]
  • Fixed an issue causing RPMs to momentarily spike higher than expected when downshifting. [1770765]
  • Fixed an issue causing unintended camera shake when understeering. [1771739]
  • Fixed an issue where a player in second place could get a crash when the player in first place changed their car during the Practice race of a series event. [1776127]
  • Fixed an issue where tires for cars with wide body kit upgrades would be shown in the wrong location for other players. [1753813]
  • Fixed a crash that could occur when selecting a car in multiplayer races. [1774574]
  • Fixed a crash that could happen after finishing a Featured Multiplayer race. [1776720]

Drivatar AI [All Platforms]

  • Improved AI merging smoothly into/out of pit lanes. [1775509]
  • Fixed an issue where AI would frequently go off track when alongside the player car. [1734971]
  • Fixed an issue where the AI would drive into the wall before the player gained control in practice on Eaglerock Speedway (Oval). [1655540]

UI [All Platforms]

  • Fixed an issue where the game could crash while changing tabs quickly in the “Find Designs” menu. [1755263]
  • Fixed an issue where game crashes when player mashes the X button while loading into Recommended Designs and attempting to open the Report Content submenu. [1768904]
  • Fixed an issue where car thumbnails flicker when navigating in the My Cars and Select Car menus. [1799131]
  • Enabled Tire wear scalar visibility in the Fuel & Tire menu in Featured Multiplayer. [1766290]
  • Fixed an issue with the “Leisure Cruise” Achievement not unlocking for some players despite meeting the criteria. [1681510]
  • Fixed an issue where attempting to import liveries from previous titles in the My Designs menu will sometimes cause the game to crash. [1728757]
  • Updated the description for Tire Wear settings in Free Play and Private Multiplayer. [1757041]

August 12, 2024 Release Notes - Update 11.0

Game version *.638.6387.0

For content included in this update, see this discussion topic: Update 11 overview

Bug Fixes and Improvements

Stability and Performance [All Platforms]

  • Fixed a PC stability issue where attempting to delete a custom advanced wheel or gamepad layout caused the game to crash. [1746617]
  • Fixed a stability issue where purchasing, viewing, and selecting points of interest on a car will sometimes cause the game to crash. [1771883]
  • Fixed a stability issue where viewing the Driver List before a Featured Multiplayer race will sometimes cause the game to crash. [1773939]
  • Fixed a stability issue where the game sometimes crashes in Multiplayer Intermission when an opponent disconnects. [1766906]
  • Fixed a stability issue where the game sometimes crashes after leaving the post-race scene in a Featured Multiplayer race. [1794931 and 1829208]
  • Improvements to the shader optimization process on PC have been made when starting up the game all GPUs. [1757774]

Gameplay [All Platforms]

  • Fixed an issue where the player car would swerve unnaturally when exiting the pit lane. [1794309] [1825420]
  • Made improvements to the system where completing the prerequisites for an achievement would not unlock the relevant achievement or its associated reward [1705776]
  • Fixed an issue where tire wear telemetry estimates were not initially generated. [1791833]
  • Fixed an issue where pit stop estimates were not accounting for tire wear or fuel burn for cars players had not yet driven. [1625559]
  • Fixed an issue where players were able to drive normally after the car ran out of fuel. [1823208]
  • Fixed an issue where telemetry estimates were not updating with any changes made to the Tire Wear scalar in the Fuel and Tire menu. [1753908]

Career [All Platforms]

  • Fixed an issue where Open Class Tour events in Career did not have any practice time after completing all practice laps. [1824278]

Livery Editor [All Platforms]

  • Fixed an issue where existing liveries appeared matte after the release of the matte-glossiness slider in Update 8. [1774543]
  • Fixed excessive loading times in the livery editor when navigating liveries and designs or buying cars. [1745045]
  • Fixed an issue where Livery Editor decals reset after ungrouping. [1803336]

User Interface [All Platforms]

  • Fixed an issue where Rivals Leaderboards do not scroll past 50 entries. [1825260]
  • Added Tire Wear Scalar visibility to the Fuel & Tire Menu in Featured Multiplayer. [1766290]
  • Fixed visual inaccuracies in track loading art for Mid-Ohio Sports Car Course and Maple Valley. [1757388, 1757392]
  • Fixed a PC issue where changing the Dynamic Render Quality Settings field opens and closes a “Reboot Required” warning window without allowing players to select an option. [1756402]
  • Fixed a PC issue in the Buy Cars menu where players are unable to scroll left using a mouse. [1772418]
  • Fixed an issue where players wrongly see a “Controller Disconnected” window after closing the Xbox Menu when a second user is signed in. [1787140]
  • Added a significant digit to minor penalties to avoid them showing up as zero. [1780304]
  • Fixed an issue specific to HDR where vignette effect and motion blur in some races were appearing as white instead of black. [1723866]

Drivatar AI [All Platforms]

  • Fixed an issue where the AI would stay on a poor driving line for a long time. [1807763]

Cars [All Platforms]

  • 2017 Abarth 124 Spider: Fixed issues where decals applied to right side are mirrored on the left side of the car.
  • 2017 Abarth 124 Spider: Fixed an issue where the windshield and headrest supports were blue after buying car in a specific color.
  • 2013 Aston Martin V12 Vantage S: Fixed an issue where the dashboard is missing while in cockpit or wheel views when the ‘Race’ Roll Cage is installed.
  • 2018 Audi RS 5 Coupe: Fixed an issue with DRLs (daytime running lights) not working during daytime.
  • 2004 Audi S4: Fixed an issue where the Rear Bumper tail pipes disappear after selecting the first ‘Street’ Rear Bumper. [1745927]
  • 2009 Ferrari 458 Italia: Fixed an issue where the upgraded Race wing appears to be floating when viewing car in Forzavista.
  • 1987 Ferrari F40: Corrected the Gauge backlight color.
  • 2009 Ford Focus RS: Fixed an issue where the spoiler would adapt the car paint changes.
  • 1992 Lancia Delta HF Integrale EVO: Corrected the direction of the turbo gauge needle.
  • 2016 Lotus 3-Eleven: Fixed the taillight color.
  • 2002 Mazda RX-7 Spirit R Type-A: Fixed an issue with missing fender geometry in driver and cockpit view.
  • 1985 Mazda RX-7 GSL-SE: Fixed an issue where the ‘Race’ Rear Bumper had missing geometry.

Accessibility – Screen Narrator [All Platforms]

  • In events with a fixed lap count, when your last lap time is being narrated it will say “Lap X" before the lap time instead of “Last Lap”, to help keep track of which lap you are on. [1780334]
  • When earning credits on the race rewards scene, the full breakdown of categories of credits earned is now narrated after the overall earned credits. [1768039]
  • In Rivals event select, track description and temperature are now narrated. [1768060]
  • On PC, the Video Calibration text is narrated on the Video settings tab. [1768009]
  • Swapping between Series Standings and the Event scene during a Career series will now narrate the context change. In addition, the series standings now narrate in a useful manner. [1768070]
  • When loading a saved event setup in Free Play or Private Multiplayer, the Game Stats panel with all the useful information is now narrated. [1747158]
  • Relative position changes are now narrated in the post-race results driver list as well as the post-race results series standings list [1794055]
  • The time-based “Ends in X days” text in Welcome Center and any time limited Career Tours now narrates correctly. [1775466]
  • The narration of Forza Race Regulations penalty totals in Timed events is now accurate. [1780334]

September 9, 2024 Release Notes - Update 12.0

For content included in this update, see this discussion topic: Update 12 overview

Bug Fixes and Improvements

Stability and Performance [All Platforms]

  • Fixed an issue with the system initialization order. [1783374]
  • Fixed an issue where the game crashes when a photo or replay is selected to be viewed. [1835457]
  • Fixed a crash that would occur when changing the tune type of a car, for example when using a pre-tuned car in a spec-based Featured Multiplayer series and then using that same car in another game mode. [1812611]
  • Fixed a crash that could occur when selecting an unowned DLC car in Buy Cars and going to the purchase options scene. [1752709]
  • Players will now receive a “Not Enough Space” error when their downloaded UGC exceeds the allocated cache space on their device for each UGC type. [1667962]

Rendering [All Platforms]

  • Improved track streaming for rolling starts. [1766291]
  • Fixed a bug in our LOD system that was skipping the ghost depth pre pass and allowed you to see into an opponent’s. [1821575]
  • Fixed an issue with visible artifacts in car tire smoke when using Performance RT render mode on Xbox Series X consoles. [1803875]
  • Addressed a bug that causes car focus in Photo Mode to not work correctly when NVIDIA DLSS is enabled on PC. [1792228]
  • Fixed a crash in the ray tracing update model. [1599818]
  • Memory and system improvements for PCs that support GPU upload heaps. [1817888]

Gameplay [All Platforms]

  • Rivals events now set the default Fuel & Tire setup to minimum Fuel Load to lower vehicle weight (for all cars) and automatically equip Soft tires for maximum grip if player car is currently equipped with “Race” tires. As before, fuel use and tire wear are not simulated in Rivals. [1541490]
  • Fixed an issue in Rivals where the Fuel Load slider did not apply the correct amount of fuel to the car and did not properly affect vehicle weight. [1670363]
  • Fixed rival ghost popping in-and-out after the first lap of a Rivals event. Please note that the rival ghost may still take a bit of time to pop in. [1820890]
  • Fixed an issue where TCS driving assists were behaving unexpectedly. [1830513]
  • Fixed an issue where car upgrades may be removed when entering the car selection menu for a race with Class restrictions. [1823348]

Multiplayer [All Platforms]

  • Fixed an issue where some players could not see each other’s cars during Qualifying. [1792979]
  • Added staggered Start HUD improvements for Multi-Class Races that utilize it.
  • The tire wear scalar for Multi-Class Series has decreased from 6x to 4x. [Enabled via recent server-side change]
  • The tire wear scalar for all ‘Long’ events has decreased from 6x to 4x. [Enabled via recent server-side change]
  • 2019 Porsche #70 Porsche Motorsport 935 has been removed from the Forza GT3 Series and added to the Modern Factory Racecar Series. [1833337]
  • General voice over lines have been added for distance-based penalties and end of race callouts. [1768433]
  • Fixed an issue where ineligible cars could be utilized in the Vintage Le Mans Sportscar group in Endurance Series. [1866684]
  • Race settings now properly reset when loading saved presets in Private Multiplayer. [1832334]

Livery Editor [All Platforms]

  • Fixed a crash that could occur when backing out of the livery group selection scene. [1840934, 1842840]
  • The game no longer crashes when switching tabs by selecting tab items directly using mouse input in Find Designs scene. [1822723]
  • Fixed an issue where the incorrect vinyl would be chosen when selecting a vinyl to apply to the design. [1784021]
  • Fixed an issue with the loading spinner animation appearing after sharing a livery. [1830407]
  • Unsaved changes popup should no longer appear when selecting a new livery group and moving it or resizing it but not placing it. [1793043]

UI [All Platforms]

  • Fixed an issue where the Color tab names were missing when buying a car. [1822179]
  • Star icon for host designation now properly appears next to the host in the pre-race menu during Private Multiplayer events. [1820394]
  • Fixed the game flow after downloading and saving tunes. Players will no longer get kicked out to the Setup Manager. [1830333]
  • Fixed an issue where a “Controller Disconnected” popup would be shown when using a wheel controller and inviting friends to Private Multiplayer, naming liveries or viewing Gamercards. [1817796]
  • Fixed an issue where the vibration scale for wheels was greyed out. [1789472]
  • Fixed an issue where voiceover subtitles do not disappear after skipping an intro cinematic, ending practice, exiting a race, and returning to the Main Menu. [1784066]
  • Fixed an issue where resetting the Free Play Advanced Event Setup to default will set the Drivatar Designs setting to On. [1745022]
  • Fixed an issue where backing out of a Career race from the Upgrade & Tune menu will lock the My Cars menu to only display cars available from the previous Career race. [1751550]
  • Fixed an issue where the Delete button did not function as expected for saved photos and replays. [1826936]

Drivatar AI [All Platforms]

  • Fixed an issue where AI would move laterally into the player when driving alongside them on a straight. [1812911]
  • Fixed an issue where the AI would struggle to stay on course after the use of Rewind. [1805201]
  • Fixed an issue where some cars would unexpectedly swerve just after the race had started. [1824231]
  • Fixed an issue where some high-powered AI cars were struggling to enter the pit lane smoothly. [1832342]

Cars [All Platforms]

  • Fixed a low-quality texture issue on the 2017 Bentley Continental Supersports. [1673668]
  • Fixed an issue with the 1973 BMW 2002 Turbo where the Gauges and HUD were out of sync. [1686273]
  • Remove wing option now correctly removes the wing from the 2002 Mazda RX-7 Spirit R Type-A. [1686900]
  • Fixed an issue with the 2014 Audi #2 Audi Team Joest R18 e-tron quattro where wipers and raindrops were out of sync. [1724978]
  • Fixed an issue where the livery was missing parts from the 2017 BMW #24 BMW Team RLL M6 GTLM model. [1786681]

Accessibility [All Platforms]

  • Improved Screen Narration while selecting options for tires, fuel, and repairs during pit stops. [1775427]
  • In multi-class race results, we have added Group numbers to Screen Narration. [1803306]
  • Screen Narrator now narrates each vinyl shape in the Livery Editor’s Vinyl Select scene. [1389297]
  • Fixed an issue where the numbering of items in the decal selection scene were incorrectly read out by the Screen Narrator [1828195]

Audio [All Platforms]

  • Updated all audio related to distance and environmental sounds for saved race replays and to support the release of Spectate mode. With these changes, both races and replays will sound better and more consistent:
    • Improved distance model.
    • Improved environmental audio (reverb and sound reflections) on all tracks.
    • Improved audio support for new Replay and Spectate cameras.
    • Fixed a bug where audio was not attenuating correctly when pitting.

Known Issues [All Platforms]

We’re aware of the following bug in Update 12 and plan to have a fix available for it in mid-October as part of Update 13:

  • Logitech wheel RPM LEDs are not working consistently. [1862191]