First time looking at the rules editor for event lab, and this is what I came up with

Based on the options I could see, the simple idea that came to me was to just make a race where the engine torque multiplier constantly ping pongs between the min and max values for everyone all race. Not sure what kind of racing it could produce, but maybe it’ll be interesting. If there’s any interest in further developing I could port it to other tracks, mess with the rate the torque changes, or maybe even try something a little more complex like having different players torque changing out of phase with each other, or doing more complicated math than just constant linear addition and subtraction. Here’s a share code: 137 442 502