Feedback Request: Forza Race Regulations penalty issue examples

0.5s penalty for making a clean pass.

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I don’t even know tbh. But it was worthy of a 2 second penalty.

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This is absolutely hilarious.

No other video exposes the completely broken “illegal pass” logic of the current FRR.

IDK how the game can think i got any advantage here when i was barely driving lol.

FRR is too lenient when it comes to blocking maneuvers on straights. In the real world, such actions can lead to not only car damage but also endanger lives, and are therefore heavily penalized.
Well, Forza is a sim-cade, and crashing doesn’t cost money for repairs, and nobody gets hurt, so heavy penalties probably aren’t necessary.

If they’re not going to fix the penalties, I’d like them to add something like the Red Shell from Mario Kart. If I get pushed off the track and receive a Red Shell, I won’t complain.

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I make a mistake and the poor blue Mustang gets punished. I personally don’t think he deserved to get penalized any more then the crash. But I’m also not sure why my car spin so quickly.

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There is some small clip in the wall right there that will grab the car lol it’s happened to me a couple times. Doesn’t make much sense.. Forza physics I guess.

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I’m guessing it’s T10s half efforted attempt to solve the wall riding exploit

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Bug Info: Free Play, Ferrari F40, Maple Valley Full. An AI driver collides with me, sticking to my car… I then accidently collide with it after it overtakes (and slows right in front of me), and I receive a 2.5-second penalty. The AI car? Nothing.

Platform: Windows PC
Edition: Premium
Account: Solo account
PC GPU: Nvidia RTX 5090 Founders Edition, driver version 576.52 (last updated 19th May 2025)
Peripheral: Xbox Controller (Series X - wired via USB)
Settings: Dynamic Render: Ultra, Dynamic optimisation: Custom, Fullscreen, 3840x2160, Show Framerate, Resolution Scale: 100%, TAA, Performance Target: Unlocked (V-Sync), Anisotrophic Filtering: 16x, RT Quality: Full Reflections+RTGI, RTAO: Ultra, RTGI: High, Shadows: Ultra, Cubemaps: Ultra, Car Models: Ultra, Liveries: Ultra, Windscreen Reflections: Ultra, Mirrors: Ultra, Mirrors Shown All Views: Off, Track Textures: High, Particles: Ultra, Motion Blur: High, Motion Blur in Cockpit: On, Lens Flare: High
Assisted Difficulty: N/A
Accessibility: N/A
Localization: English
Xbox region: UK
Attempted fixes: N/A
Content Update: Was this happening prior to the most recent content update or did it start after the update? Prior

No disrespect or anything meant, there should be enough feedback in the forum and online to fix it.
It needs re-making from the “ground up” :wink:

But in all seriousness, it needs to be thrown in the bin and remade; this so-called AI FM usage is just not working.

Multi-class, Road America. I had a long, really close race with other same class driver. When we approach turn 11, the driver in front of me braked earlier than I expected, maybe due to low grip or other handling issues, I don’t know. Anyway, I bumped the car and the car went slightly wide on the corner. I slowed down a bit to keep the lane open but the other driver probably still gained few extra tenths there and also got 0.012 km penalty for going outside of the corner which was caused by me. There the fault was 100% mine, I drove too close but didn’t get any penalty.

when improvements are expected due to going off track.
In the first clip, I wouldn’t consider it to be off track, however I brake so that I don’t get penalized and still get a 1.50 penalty. In the second clip I slow down and yet they penalize me