[edit>gamepad>>]Simulation steering… Simulate this?
Those were aawesome!!! Thanks for posting:smiley:
That’s why they’re the professional race car drivers, and I’m just a guy who’s gotten kindof OK at a video game.
There are quite a few examples in there how simulation steering is closer to reality than normal, normal neuters the physics and makes it super duper easy to save any car, in any slide.
Is simulation perfect? No but I think it has to do with how the tyres grip responds to the sudden changes in temperature when they slip because the temperatures are very unrealistic and exaggerated, that combined with how angular momentum doesn’t like to neutralise because of the massive grip loss.
I never thought about that, sounds similar to LFS’s Achilles heel. I was noticing earlier, the car seems ok at low drift angles, less than 10 degrees. Much more and it seems to lose a lot of grip. I’ll check the temps. I’ve had a lot of snap-back oversteer even in a low-hp Volvo. I will keep playing with the ffb forces, suspension tuning, and my expectations.
I plugged in my wheel for the first time since the new FFB, it’s good, I still need to tune my cars for it and learn to use it.
Ironically gamepad simulation steering is as useless as ever for drifting now I wish Forza could be the biggest/best wheel racing/drifting title on PC AND the best gamepad racing/drifting game too. CarX is still the best for gamepad drifting IMO.
4 hours later, still not feeling it, no matter what I do the physics don’t make sense. LFS, CarX, Assetto more or less, I understand what’s happening on the ground, Forza, I don’t
Turn10 are doing the same mistake with carphysics as they do with the AI; they are simply making it too complicated.
I think the tire forces are being summed and abstractly applied to the vehicle’s center-of-mass. Probably to facilitate the “yaw dampening” in normal steering. If it’s not that, their friction circle method–the way the game calculates the interaction of forward/back and left/right tire forces–is buggy. Or, the raw tire data is bad. Or all 3.
Beam.NG and Brick Rigs handle donuts better than Forza.
Awesome Video