I’m a noob at posting on forums so bear with me. Anyway, I’ve been a diehard Forza guy since it debuted on the original Xbox and showed Gran Turismo what a REAL driving simulator was all about. However, I have questions about just how “dynamic” this weather system really is. Drive Club on the PS4 ( perish the thought) seems to have a more varied take on weather than what we’ve been shown thus far in Horizon 2. On that “other game” I’ve seen not only rain, but snow as well. Does anybody have any info on whether or not Horizon 2 will have more than just rain?
You also have to consider that Driveclub, while it looks phenomenal, is a linear point to point arcade racer with around only 50 cars. Horizon 2 is an open world arcade racer with over 200 cars (without DLC.) Horizon 2 has various types of rain, fog, mist, etc…So that is good enough for me. We don’t need snow.
Point taken about the number of cars. I’m all for quality over quantity. I would rather have 200 cars that I actually WANT to drive as opposed to gratuitous filler like 30 versions of a Nissan Skyline or Acura NSX (Gran Turismo I’m looking at you). As far as the snow goes, it’s a big part of the experience for the AWD cars like the Evo, STI, Ford Cosworth, etc. I think it would be AWESOME to see the forza physics model applied to drifting in snow and see snow flying off to the side in real time while driving. I have NO doubt in my mind that Horizon 2 is going to WIPE THE FLOOR with Driveclub as far as gameplay, sound, and realism. I was just wondering if there was more to the weather modeling than what we’ve been shown. I do think it’s impressive that they revealed that car physics are going to change and the roads get wet and dry though.
I don’t think we are going to get snow considering the fact that the map reaches towards the mountains, but they never said that there are going to be any roads up in the mountains.
I was really hoping to see some roads that were on mountainside slopes and not just the Alps as a backdrop to the most northerly of roadways on the map. We shall see soon enough what the map proper looks like.
I guess you’re pretty disappointed now heh? I mean we didn’t even get the alps, nor any good winding roads in the foothills of the alps that don’t even seem to exist even though they said they did a months ago.
On-topic: I’m pretty glad rain was added and I’m not gonna ask for anything ridiculous like snow, but will there be days where the sky is just overcast or partly cloudy. And then those clear sky days? Or is it just rain and then clear sky with few small clouds? I mean the latter would be better than nothing but kind of boring after a while.
“Dramatic” is probably just the adjective they used to spice up the announcement. The technical term they’re using is dynamic. And ya, it seems like their focus has stayed mainly on getting as far as heavy rains. But they explain, “We’ve got fog and haze. We’ve got rain, clouds, we’ve got wind. We’ve even got rainbows,” and, “We can combine all of these in an almost limitless number of ways to give you a load of variety in our weather types throughout the game.”
Judging from the explanations it would seem quite a bit of space is going towards the weather/rain and lighting/physics effects. It looks like they did tons of research to get this far. Haven’t seen anything about snow in the interviews or gameplay though so I doubt we’ll see it. Maybe as a Christmas DLC? Or maybe in a future game. They’d probably have to research for the lighting and physical effects of snow/ice/sleet and any combinations thereof, and I don’t think they’d have had the time or manpower to go that far for FH2.
Oh there’s no doubt that some of the weather will be scripted. They’ll probably script it such that weather gets harder to drive in as you get in more races. So it would be teaching you, in a way, how to drive in fog, light rain, heavy rain, etc.
I would hope that the weather is not scripted and instead evolves in a much more organic way as fronts move across the game world. Maybe they could somehow tie it into real world weather patterns for the region in terms of temperature variation, the speed of fronts, and the effects of altitude change. As far as snow goes, I would LOVE to see snow in a Forza game, but to be honest, I don’t think I have ever seen a game which dynamically models freezing rain and snow including snow accumulation. As a visual effect, perhaps, but nothing that is actually physically modeled.
If everything they say about the rain is true then that’ll be fantastic and a great step forward for the series; I think we should be happy with that addition. Snow will come some day, but for now rain must’ve been difficult enough