With the ford racing puma FE (main car ive used so this is the only thing i can speak for) the distance driven and time driven dont match the overall stats, the distance driven with the car states ive driven 9,561 miles and time driven is 74 hours, but it doesnt match up with the overall stats, in the my stats menu for overall it states ive driven for 6 hours and driven 691 miles, which is drastically different from the the car specific stat
You could file a bug report. But there is no guarantee of a fix…
Same issue was in FH4 and was never fixed. Can’t remember if it was in FH3 as well. So in the 3 years of FH4 it was never fixed so wouldn’t expect the issue to be fixed in FH5 anytime soon.
that sucks
I don’t know why they don’t just take it out then. At least you get rid of a bug by taking it out.
I had a similar issue on fh4 where my '00 mustang said it had a time driven of 205 hrs despite me only having 33 hrs in the main stat menu
I suspect the issue is with the main stat menu as all of my other cars have correct values and since my time driven on the main one is so low despite me having driven my e31 850 csi for 2 days straight at one point
The car time and mileage stats often jump when you pause or are working in the house/festival on tuning or painting. I’ve had brand new cars with several hours recorded when I’ve only been working on them for 10 or 20 minutes.
For example, in freeroam get in a car and check the time and mileage. Make a tuning change such as tire pressure, save it and check the time again. I can repeat this without unpausing and they increment every time.
If you think that’s bad you should see what you sometimes get for highest number of collisions in a race! Mine has been as high as 179.
Yeah, I wonder if games counts for that since they count toward races/podiums/victories. Mines ridiculous too.
Btw the car I was in while I was in the house doing nothing jumped 2 hours since my post 12 minutes ago.
mine’s way into four figures
there are various stat numbers that plain wrong (I’ve apparently not driven a legendary car in Eliminator, for example), physically impossible (maximum tyre temperatures), logically impossible (max speed trap/zone 310 when max speed is 300), in the wrong place (average/max wheel load) and so on
nothing is going to get done about it and it’ll be like this in the next game regardless of whether it’s “rebuilt from the ground up”