Current online lobbies lag

I cant seem to get into lobbies with my internet. Are the servers all based in usa or am I randomly placed in usa servers sometimes? My internet isn’t great but I’m at least able to play other online games fine. 5mb Down, I always get high latency or low bandwidth warnings, I get into the occasional race but usually after first corner all the other players fly into the wall and I’m kicked :~) I’m using a cat cat5e Ethernet cable connected to my pc. Surely 5mb is enough for online play on this game?

I suggest running a latency test from different servers around the world,specifically where your connected to on forza… I bet you have high latency issues.THE 5MB DOWN DOESNT MATTER,ITS THE LATENCY THAT MATTERS.
Anything above a constant 2-300 ms latency you will have signifucant issues racing. Mine is 33ms for reference. The car next to you needs to know where you are right this instant not 1/2 a second ago.

Online racing specifically can not have latency,you can get by with latency in other types of games but not racing games.

I don’t remember having so much lag in FM6 (and I’ve been playing it up until last week)

You need to do latency test…before blaming forza server location you need to verify its not on your end. 99.9 percent of time its users end.Your internet latency can change.

Latency issue?
Latency test? Is it like a speednet test?

I have 100/100 fiber ping 3
Ryzen x1700
16 GB 2400 Ghz
GTX 1060 6GB
All stock.

Should be all good or?

Again. I’ve been playing FM6 online up until last week and I don’t have this problem with other games I’ve been playing all week.
Plus it’s not just about me. Even when I see 2 or 3 cars lagging in front of me, I see that they take each other out and not intentionally. It’s because their cars are all over the place due to lag.
I am indeed blaming forza servers, especially since not even the game chat works. What’s new in FM7 is that you talk to people in the lobby…and then all of the sudden the mic cuts out and you don’t hear ANYBODY (and don’t even see their mic icon flashing) for at least the following 10 minutes. At least in FM6 it was the case for one or two players in the lobby, not all of them. Then you just had to unplug and plug your headset to hear them again.
Here’s a recent thread about it. I’m not the only one https://forums.forza.net/turn10_postst107031_Multiplayer-party-chat-issue–feature-or-bug.aspx

When I’m able to hear people talking, they complain about the connection.

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Regarding the microphone, when I was in a lobby I did find as soon as I started communicating I started to get the latency/bandwidth warnings.

OK, I will try that. Can anyone explain how I do a latency test so I can post result on here? Thanks for all reply’s!

Not sure if this is accurate or this is what you guys mean by latency test but I found this site and it started running latency test’s on different servers.

https://i.gyazo.com/93dd549eab7ab54cb6edd52569205530.png

Is there anyone who can help or guide me to the right support? I cant play online in this game. I get into a lobby which is currently in race, constant low bandwidth high latency warnings and right as the race starts I get kicked. I think I have less than 10 online races since buying it with early access. I have slow internet but I think its still fine for online gaming as I play other games fine like arma 3/pubg etc. Even on us servers on arma 3. I’m using Ethernet and no other devices are using the internet a the time of gaming. As I said before when I start to use my mic it gets worse almost kicking me instantly or constant high latency. I use teamspeak 3, when I’m in forza 7 online lobbies it causes my teamspeak to lag, with other users saying I’m breaking up. The actually lobby itself is causing my network to lag. Only happens in this game.
Here is a network test on the xbox app at this time I have only this forum page open and teamspeak 3 - https://gyazo.com/0664acb418a97f692256ae7794f14779
Now when I’m in forza 7 lobby waiting for race to end - https://gyazo.com/e04e7472d55149ff8411b53395a736c3

https://gyazo.com/f2824a8518ca8b94217cb4c0f0ffdcfb

https://gyazo.com/289fb11d172721ee6fa14de5258c777a

I think my mic is the problem, when muting the mic while in the same lobby as the above gyazos I get this - https://gyazo.com/d4e07d738ff9224f3da6885962010cba

ok turning the mic off seemed to fix it in the lobby, while in the lobby with my mic off I ran the network test and got 84 ping. But as soon as the race started I get the latency error then after 1 lap disconnected.

Yesterday i have also many Disconnects … the days before all races run flawlessly .
My Ping is allways 30-50 in Assetto …

in Firefox my ping is :

min: 36 ms
avg: 43 ms
max: 102 ms
median: 39 ms

Something is strange on the servers …

I think so too. cant get a decent online game. yet I can play other games, on us/eu servers no issue. Support couldn’t help me as I was on windows and not xbox
:confused:

I’ve also suffered a lot from high latency and bandwidth. It is good that everyone brings their experiences, even if they seem silly. This creates a burdensome volume that will compel the T10 to solve the problems. After all, we can not be penalized for the delay in the distance between client and server. T10 billed millions in FM6 and FM7, so if they should do anything to deserve that investment we made. Speaking of me, I’m Software Engineer, and I have fun at Forza Motorsport since 2014 when I bought my G920 and set up my simulator. I have internet of 30Mb / s in the interior of Brazil and I need to go through several backbone until arriving in some served Forza. In mid-2017 I started to have problems with delay of the servers playing FM6, I could not follow my friends, the brakes and curves were no longer the same, and I imagine they were already testing the new topology of FM7. who remembers when they got the chance to play the best time back with an opponent choosing an opponent. On 01/28/2018 I decided to take a test. Captures with caption are in my Live feed. In single-player mode, notice that I did not even use the online multiplayer, I chose a porsche and the Road America track I was using in my career, and I had a bad lap time of 2: 08.8xx. I started the race and after 3 laps I could not improve my previous time. When the car did not lose the tangency of the curve, the brakes were running. So I turned off the WiFi router and disconnected from the live, and the forza servers, I went offline from there, on the following laps I got lap times 2: 05.6xx, however these lap times were not recognized in the general time table, no were approved. I turned on the wifi again and the problems came back, I kept dialing lap times above 02: 8. The conclusion I got is that even out of the multiplayer, the T10 is monitoring the lap and repositioning the car on the track, and may be, what we are seeing on screen is the result of the cloud processing. There may be the biggest mistake of the topology, it is not possible to use such a process when the time is essential to make a fair competition. The biggest villain of this process is the latency, every millisecond lost in the communication of the commands sent to the server, and the time lost in the results received from the server, adds extra time in the real time of the return. It seems to me that the developers have forgotten that. Even a considered good latency of 70ms, adding all the synchronizations during a lap, can leave the competitor out of the competition, losing up to 2 seconds per lap. My suggestion is that you should continue the homologation to purge the hackers who manipulate the local system to circumvent lap times, however, it is urgent and a priority to make up for lost time in latency. Or if it makes a selective compensation delay, to delay those of low latency. Or create a selective sync advance (each competitor) and compensate for latency. If nothing is implemented, they will be condemning an obvious success in the biggest failure of competitive racing games on the market. It’s a pity, but it’s clear.

Networking issues support by Xbox Live is here:
https://support.xbox.com/en-US/browse/xbox-one/networking

There is a LOT of information on the above URL, including “Network ports used by Xbox Live on Xbox One” which can really help if you’ve never made an adjustment specifically for Xbox Live.

Remember a couple other things, too: (1) wired to your router/mode/gateway device is ALWAYS better than wireless. (2) If your networking hardware is furnished by your Internet Service Provider (ISP), make sure to check your settings. If the ISP pushes an update to networking hardware they have furnished, that may have changed your settings. (3) There is hardware-specific information for settings here: Redirecting