It’s nearly 2017, and console games are still crashing? Ok…PC’s crashing, I can kind of understand… Lot’s of different hardware components, operating systems, ect…but console games?
Alright, here’s the story. battling 1st and 2nd place through 3 online adventure races with another racer, Last race, whoever wins the race, wins the series. 3.2.1…Go, and we’re heading towards the next race. Racing fender to fender until a mile before the destination. Right turn,… oh yeah… he misses the turn. I’m home free now…yards before the destination…the dreaded stutter of death…, and in a flash, I’m sitting at the dashboard wandering WTH just happened?.. C’mon…I’m pretty sure there was a little go cart rolling around on Mars…can’t someone make a console that doesn’t crash?
The opinions expressed here are not those of my employer, my wife, my church, or myself… But they are the opinions of Elvis as revealed to me through the medium of my pet hamster, Lee Harvey Oswald…
I haven’t been amazed by a video game crashing since the early 90s, at least. And as console games have become more complex over the years, they’ve naturally become more prone to bugs and performance issues. But at least these days there’s a chance such things will be fixed.
That’s like saying how can there still be traffic accidents even though we have a fixed road network and traffic laws.
If we want bug free games we would be playing Forza Horizon 3 in March and not in September. It takes time to test, fix and re-test (and re-fix) software.
Traffic accidents are usually the result of the people on the road, not bugs and glitches in the road code and infrastructure.
The equivalent would be the road disappearing 10 minutes into your morning commute, which, thankfully, doesn’t happen with nearly the same frequency as start up crashes in FH3.
Yes and games are the result of the people who make them. The rules and boundaries of making those games on consoles are clearer, much like the traffic system, but still people make mistakes and sometimes just don’t adhere to the rules. So we get traffic accidents and we get faulty games.
And the underlying reason for this is that there is never enough time to make the games perfect so corners need to be cut (or missed entirely).
If you want the bugs fixed quickly in this game, you need to tell the story differently.
" Alright, here’s the story. battling 1st and 2nd place through 3 online adventure races with another racer, Last race, whoever wins the race, wins the series. 3.2.1…Go, and we’re heading towards the next race. Racing fender to fender until a mile before the destination. Right turn,… oh yeah… he misses the turn. I’m home free now…yards before the destination…the dreaded stutter of death…, and in a flash, I’m sitting at the dashboard wandering WTH just happened?.. C’mon…I’m pretty sure there was a little go cart rolling around on Mars…can’t someone make a console that doesn’t crash?" Now here’s what you need to add. At least after restarting the game I had an extra 100 million credits in my game.
"An hour later, and I get booted again. Sitting here staring at the dashboard in amazement. " Again add, but at least when restarting the game I had another 100 million credits in my game.
If you show a way you benefited, they’ll get right on a patch. Either that or ban you. lol
I think I’m up to 4 crashes on the Xbox One S in 330+ hours of play… normally after playing continuously for hours on end… 2 of those were on 10 lap Goliaths races…
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