Come on guys, it done this way to balance the game. Most assist make the game easier, but are slower. Should some player turn on every assist, and be as fast as somebody running nothing? Is it realistic? NO? Either run less assist or upgrade your trans and clutch.
Is OP serious? Complaining about an unrealistic feature in a video game is like voting for Hillary because she’s a woman. It’s dumb. While your points may not be wrong, at the end of the day, it’s still a video game.
Want to talk about unrealistic, how about being able to AWD swap everything. Idk about you, but when I watch racing I don’t see AWD swapped cars from the 60s 70s and 80s blowing everything away.
It isn’t that it is a game. It is the fact that the game is advertised as a racing simulator. When a game is advertised as a simulator it is fully justified for someone to expect as realistic as possible a game. The OPs complaint is in no way dumb and it can’t be faulted at all because the OP is 100% correct. A response like yours in this manner is dumb however because it has escaped your notice the fact that the game is advertised as a simulator yet you bash the OPs post as dumb and then do the exact same thing as him later completely contradicting yourself. Game or not the goal of a simulator, and thus the full expectations should be for it to be as close to real life as possible. No simulator is going to be perfect. I understand that. However some rather basic things have to remain as true. The OPs point is one and yours, to an extent, is another.
See above as to why I think this is a completely ridiculous thing to say. I will add more anyways. The game is advertised as a simulator. It shouldn’t completely break simulator basics just to force more immersion. I get and fully understand wanting to reward those playing the game in as difficult a way as possible but it is completely ridiculous the extent that this game goes. Imagine other games going to this extent. CoD for example rewarding those that only use knives with no perks by giving a selected reward streak for every kill or Battlefield making an in game button pushing sequence to “manually reload a gun” and making that way much faster than the current one button touch. Madden making your players very noticeably better if you control every one of them. I could go on. The degree that this game goes is ridiculous. This game gives the option to play the game the way you feel most comfortable. It shouldn’t then punish someone for not playing in “the max inversion” way to the degree it does if at all. The added credit bonus for playing in “full immersion mode” is enough of an in game reward difference that there shouldn’t be other penalties to not playing in that manner like there currently is. Going to this extent to “balance the game” is not balance in any way, shape or form. It is a very ridiculous way to force players to play “on the highest difficulty” with no fairness or honest justification while giving you the option to to begin with. It might as well not give any option at all.
To the both of you and all others that have the opinion of harping on views like this; If this game were not advertised as a racing simulator game and just advertised as a racing game I would have no issue and you would be right in giving a hard time to a post like this. When a game advertises itself in a specific manner like this game does by labeling itself as a racing simulator there are bare minimums that should be adhered to that this game breaks. The OP here points out just one of many that should and need to be fixed.
I cant remember ever reading anything about this GAME being a full sim. Most consider it simcade. So to me, most of your statement dont hold much weight.
Whats not fair about? The assist are there just to make it more comfortable for newer/less skilled players. Not to equalize skill level. If this game was a full sim racer, there would be a even bigger penalty.
Theres is nothing to fix here.
Look on the cover art of the case. What does it advertise the game as? A racing simulator no? Thank you. That is all that matters. I also consider this game a simcade based upon how it is in game however for advertising purposes, which is all that matters, the game is a racing simulator. Also for further proof what are this games direct competitors in market? Arcade racers like need for speed, driver and the like or racing simulators like Gran Turismo, rfactor and iracing? Clearly it is the racing simulators. Bottom line is that this game is a racing simulator, not a simcade or arcade racing game but a racing simulator.
No, the assist are not there just to make it more comfortable. If that were the case there wouldn’t be the artificial time penalties on top of them like there is in game. Also no there wouldn’t be more penalties in a more serious simulator. Look at all other racing simulators. None of them give any such penalties for using “assists” like this game does. I know this because I play other racing simulators as well. All of the others let you play to the level you feel comfortable with without adding any additional penalties like this game does. This is the only game I have seen that allows you to set the “difficulty” to what you want and then goes well out of its way to punish you for not playing “on the highest difficulty” even though some of the things add nothing to the game like the clutch button. This is something that gravely needs fixed.
If you look at the cover shown in the link above,it doesn’t advertise the game in any specific fashion - be it simcase, simulator, etc. All I see is Forza Motorsport 6, Xbox One Exclusive, Ten Year Anniversary Edition, the ESRB rating, and a sticker that shows it includes the 10 Year Anniversary Car Pack.
Also, you can assign the clutch to a proportional input - you can move it to the joystick.
Lastly, IRL - you can shift a vehicle without taking your foot off the gas during the shifting process. Granted - it’s harmful to the components (trans, clutch, etc) and you run the risk of damaging the vehicle, but it can be done. Most modern cars are not designed to be shifted in this fashion. However, the point is, you CAN shift a vehicle that way should you want to do so.
Agreed - but open the link, and look at the back cover. No where does it state it’s a simulator. It makes mention of the racing action - but, to me “racing action” and “simulator” aren’t interchangeable. Their meanings are drastically different.
Edit: Yes they dropped their old slogan of “real racing simulator.” I still take above to be advertising essentially the same thing. Also in market Forza 6 is still considered a racing simulator. T10 is doing nothing to break from that in advertising in any way. Bottom line is in the gaming market Forza 6 is a racing simulator.
Intense racing action - can be said for any racing game on the market. All of them offer “intense racing action”.
Stunning realism - is a reference to the fact that the game runs in 1080p at 60 frames a second.
The rest - in the market the game is still considered a racing simulator…by whom? Just because you interpret the advertising as the game being marketed as a sim, doesn’t mean that everyone does. To be fair, the advertising is a bit ambiguous, as it doesn’t state it’s a simulator, but doesn’t state it ISN’T a simulator either. Anywho - this is now taking this thread way off the original topic. My apologies for that.
So the game makes you slower the more assistance you use. Isn’t that an incentive to get better & use less assists?
When I look at the leaderboards I ignore people using assistance. Because its harder & more to go wrong. Maybe you’re after another leaderboard with damage on but can’t see it being popular!
Yes but it is the only game that punishes you for using assists in the manner it does. Other games allow you to be as fast while doing other things like making you progress slower, earn less, have exclusive leaderboards, et cetera. Also what if you want to drive cars to real life specifications? All modern LMPs and LMGTs have traction control that can not be turned off. The Daytona prototypes (the Ford Ganassi) are not allowed to have traction control whatsoever in comparison. This is the part that bothers me with how the game punishes you for using assists. How does it make any sense to punish me for driving a LMP with traction control on as an in game assist by intentionally slowing me down (I don’t use traction control in game but my point still stands) when in real life the LMP has traction control that can’t be turned off?
I am all for as many incentives as possible to encourage players to get better and use less assists up to the point of ridiculous. This game passes that point in my opinion. A game should reward you more for making it harder on yourself. It shouldn’t in inverse also forcefully hold you back for making it easier on yourself or for just driving chosen car to as real life specifications as possible by “adding” or turning on assists that said car has in real life.
Roush Sport in the interest of not derailing this thread more, like you pointed out, I will not reply to you and thus continue that particular discussion.
Edit: Assists that go out of their way to help you a great deal like full braking assist are (or should be) obvious exceptions to this discussion before someone tries to reply pointing them out in a counter argument. You should be forced to go slower for using full braking assistance.
Any assist should make you slower. Let me ask you something. Why do people use assists? It’s because it makes them faster and more consistent. but the only help to a certain to point. Assist will get a newer player pretty far in this game. You don’t get punished for using them, they just limited to how much they will help.
Again this is a simcade, a game where there has to be some kinda of balance. Especially with MP and leaderboards are concerned.
So be it to that! F1 doesn’t use a clutch except at start up, which I don’t understand why that’s needed at all, so I don’t use the clutch as I figure the car’s computer that apply the clutch faster than I can anyway!!!
Not every assist should make you slower. Especially proper TCS. If that were the case DPs would be the fastest prototypes in the world because they don’t have TCS while all others do. Yes for the most part people use assists to help them. However this game, by design and intent, slows you down if you use an assist. Thus it is punishing you for using assists. Heck the game punishes you for not using an assist in using a manual transmission rather than manual with clutch and pushing an extra button. None of it makes any sense. Even this game doesn’t need this kind of “balance” because it actually removes any sense of balance.
If you don’t consider a broken transmission to be significant than you are correct in that it does no significant damage.
Kind of odd I am making a big fuss when my only issues related to this is the fact that TCS (properly tunes TCS should be nowhere near as bad as this games TCS is) and manual make you slower by force yet I largely, but not completely, agree with those I am going back and forth with. TCS I can comfortably let go because a proper fix would be requiring multiple different TCS settings and getting TCS settings from all the different car companies. That is just way too much. Thus from here on in let this discussion focus on the difference between manual and manual with clutch. It is what the topic should be about anyways. There should be no difference between manual and manual with clutch in game. There is no reason for there to be a difference.