Right now, the pit stop system in Forza Motorsport has a few areas that could be improved to make the experience smoother, more immersive, and more strategic — especially in online races. Here are some suggestions that I believe would make a real difference:
- Show the pit options screen immediately upon entering the pit lane:
Currently, the menu for tire and fuel adjustments takes too long to appear. This shortens the decision-making window, which becomes even worse on tracks with short pit lanes. Ideally, this screen should pop up as soon as you cross the pit entry line, giving you enough time to make proper choices.
- Allow players to revise their choices before the stop begins:
If you accidentally confirm the wrong settings, there’s no way to go back. That’s a problem, especially when you’re rushed due to the short adjustment window. A simple “go back” or “confirm changes” button before the car comes to a complete stop would help prevent these mistakes.
- Improve pit stop camera for immersion:
The current camera angle — pointing up and away to hide the tires — really breaks immersion. A better solution would be to keep the cockpit (interior) camera active during the stop. Add realistic sound effects, a slight car vibration, and animations happening around the car without changing the player’s view. Even if we don’t see the pit crew in detail, it would feel way more immersive.
- Optional manual pit entry (for private lobbies):
It would be great to have an option where players need to slow down and enter the pit lane at the correct speed (e.g., 80 km/h). Entering too fast could trigger a 5 or 10-second penalty. This would add depth and realism, especially in competitive or private lobby settings. Right now, you can fly into the pit lane at full speed and the game just takes over automatically — it feels a bit too arcade.
- Add a separate pit stop time multiplier setting:
Currently, pit stops are extremely fast — sometimes 5 to 6 times faster than they would be in real life. This removes strategic depth, especially in endurance races. A great improvement would be to introduce a pit stop time multiplier, independent of fuel or tire wear settings.
For example:
– Short races: keep current fast stops.
– Long races: increase pit stop times for more impact.
– Realism mode: full-length pit stops, with realistic duration based on car type or setup.
This would let race organizers tailor the pit experience to match the race type, making strategy and planning matter much more. Ideally, pit stop length could also vary by car — e.g., race tires change faster than stock tires — but even a global multiplier would already be a big step forward.
And of course, adding actual damage that takes time to repair would be the cherry on top.