Cars - Lotus Esprit V8 2002 - Inaccurate car model

This issue has persisted since the first Forza Motorsport on the original Xbox. The 2002 Lotus Esprit has a wildly inaccurate model, which was only ever modified in Forza Horizon 2 where the rear wheels became deeper, and no other changes were made.

To put it simply, every single part of the Esprit’s body is deformed. The body line is too boxy, the front is proportionally too big, yet too short and droops too low. The side line right below the windows doesn’t go low enough from the rear spoiler to the bonnet, instead it appears almost flat.

The front end is egregiously inaccurate thanks to the pop-up headlights, which are too big. The front bumper lacks shape, yet appears too big and too wide compared to the rest.

The small rear lip above the taillights appears connected with the license plate space, but it should be slightly outwards. The rear wing is too thin. Once again, the car is not round enough.

All elements of the body are disproportionate and very low quality, especially the panel gaps and lights. The wheels are also inaccurate.

One of my favorite car since Need For Speed II days. Seeing this much inaccuracy hurts really. Hope all the models gets fixed slowly


Slowly, yes, but also surely. Pixel Mafia can only do so much at the same time.


Meanwhile GT5/6’s premium Esprit is vastly superior in quality


The quirkiest headlights I’ve ever seen.

And it’s sad that GT7 will no longer have Lotus due to licensing disagreements from its owner - Geely. Shame on them Chinese car companies.


Here is the same car as it appears in the first Forza Motorsport. As you can see, the depth of the front wheels was changed, but that was done when the Esprit V8 returned for Xbox One. It was also turned into a UKDM model for Motorsport 2 when its side markers were deleted, and the steering wheel was pushed to the right.

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The “current” FORZA car model would be perfectly home in a recycle bin on a desktop. Cartoonish, disproportionate and ugly in everyway.