Can’t import designs with borrowed assets

facepalm

I jumped the gun and went straight to import my designs and it only shows those without borrowed assets…

Ok I’ve let the community know how I feel about this in the past, it is just a silly policy not to be able to share designs.
I’ve made some incredibly cool designs that no one has ever used but me. I’m sorry but I don’t have the time to recreate every manufacturer decal. I fully appreciate that someone else has taken the time to do it and made it possible for everyone to represent their favorite brands. And they are rewarded with perks for downloads, I’m happy to contribute to that.

That aside… I see no reason why I can’t import my designs for my own use. I really hope this was unintentional. It would be a huge pain to strip all my cars down and redo them.

Hoping a dev reads this, I beg you to let me import all my designs. As you can see I have quite a few of them. I want each and every one of them as is. I’m enjoying forzatogrpahy and having a cool car to drive around adds so much. It’s why I drove around in H3 for over a year long after others got bored of it.

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Well, it makes sense that you can’t do so until at least the original creators add their layer groups to FH4. And if they don’t want to do that that’s their decision.

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I anticipated that this would happen and decided to strip the downloaded decals off of my liveries a couple of weeks in advance. It’s very annoying having to do this but also quite foreseeable given the way it worked on previous games.

I’m just hoping that all the logos I require are made on FH4 also or else I’m in a bit of a problem there.

Why wouldn’t assets from H3 not carry over? It’s the same game franchise. Because the creator has to decide to do that? Why on Earth would they not want to do that? It’s not like they’re not going to play the game. A better question is why doesn’t Forza own the rights to assets created with its game? This is rediculous.

No, it’s not ridiculous, what you are suggesting is ridiculous. The original creators own their work.

My apologies, I’m a bit stuck on the juxtaposition between the phrases “my designs” and “borrowed assets”.

Why would you assume you could import the work of others from one title to another?

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Because Forza should own the rights to assets created in its game. That’s not unreasonable. It’s the same game.

And designs are designs with or without someone else’s decals. The layout, sizing, positioning combined together is as much the design as anything. A logo is just a logo. You really think I can slap a logo on a car and call it a design?

A logo is just a logo? Well if that’s the case make it yourself instead of crying you can’t reuse someone else’s. Problem solved.

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Again, my apologies, painting in Forza has apparently changed significantly as it was traditionally always a point of pride for painters to have produced every layer themselves when marketing a design as their own or at the very least conspicuously providing recognition to those with whom they had collaborated.

While Microsoft does own all the assets created in any Forza title, Turn 10 and Playground Games have shown creators respect for their many hours of work by letting those who create ultimately control how that work product is shared. If I produce a vinyl group in game X and share it with the public, I do so for use in game X, not in perpetuity throughout the series. If I have to re-share my work with each new iteration of the game, it’s not unreasonable for you or others to have to re-download (should you so choose) and re-apply once I have done so.

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Let’s cut the bull shall we? With all due respect since your a moderator. Opinions are not for moderators, that’s not your job. Want to know my job? I’m a graphic and web designer for a living, Take a banner ad for example… How much of the design do you consider just the logo? It certainly is a part of it no question. Does using someone else’s logo mean I didn’t design anything? Am I not suppose to feel any “pride” because I didn’t make the logo? Imagine if I had to recreate every companies logo I’ve used. No they were paid for the logo they designed so everyone could use without question. In this game, you make a logo and you’re paid for it by credits. The game should own the rights.

The history lesson for why the game doesn’t let you import work that’s “locked” is a long conversation, but here I’ll try to keep it quick:

People were profiting (big time) in-game off the time, energy and work of their fellow painters - either knowingly or unknowingly. It caused unnessesary rifts in this community, and it broke the trust of a huge number of painters / content owners.

So I promise you - the decision to only let you import designs / content - that you’ve done completely on your own - is saving huge headaches for the moderation, development, and community teams, while also keeping most of the designers happy. Unfortunately for you, that means some inconvenience.

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But I’m not trying to sell my design. That’s the difference

Oh god! The pedants are out!

Having to redo your entire collection is not being pedant.

Pedant: “a person who is excessively concerned with minor details”

Pretty sure moderators are people & entitled to opinions.

If I create a layer group in one game, I want to retain as much control over how or when that layer group is used between games.

Say I paint this in FM7

But don’t pick up fh4 till later, I don’t then want to find that actually my layer group is old news by the time I have the game.

Or could be I’ve regretted sharing it for one reason or another. I want that choice not to share it this time around.

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Sorry but that’s ridiculous to think you should have access to everyone’s hard work.
Try it yourself and you’ll appreciate the time effort and patience it takes. You are lucky many share anything at all!

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This is nonsense. You know how it works. You get credits and recongnition for anything you do. That’s why you do it. If you don’t like the idea of someone using it then you wouldn’t share. But at the same time you act like you do have a problem with it. I’m not trying to take credit for anyones hard work.

It if wasnt available? Yea I’d do it. Ever heard the phrase work smart not hard? To me… The smart thing to do is if all I want to is to drive the car and take pictures is to use premade logos.

Ive said I don’t do it because I have other things to do. And I still fail to see the point of recreating a logo when it’s available. The only reason to do so is so you can auction your design.

Aye but it seems it’s not available to you as an option. So either get to painting or move on. Such is life.

You’ve expressed your disappointment. Fair enough.

But bear in mind before you have a go at any more painters - that some of these guys might have provided you with the logo’s you want the first time around.

Let’s assume, arguendo, that I paint a logo/decal in FH3 and choose to share it. Let’s then further assume that for whatever reason, I chose to not share it in FH4 or 5 or in any of the FM titles. Should you have the right to take something that I shared in one game and keep importing it to new games as they release and keep using my work in perpetuity, contrary to my decision about where and when to share that work?

If Microsoft owns everything we produce, and they do, they could of course continue to provide my work to others but they don’t, they give me the opportunity to chose what I want to share with each new game. The decision to share that work is ultimately mine as is only right as I’m the one that put in the time and effort.

That leaves you and others perhaps in the same boat with three choices.

  1. You can go without.

  2. You can download now anew, in this new game, shared logos/decals and use them however you wish on your designs. (Being a professional designer, one would assume that, while a minor inconvenience, it would be fairly easy to reproduce what you’ve done once before).

  3. You can take the time to learn to paint with the editor to create your own logos/decals that you can easily import from game to game. (Being a professional designer, you’ve got a significant leg up against the rest of us who aren’t professionals but have found some small success and immense satisfaction at producing our own work).

Speaking I trust on behalf of the vast majority of painters that do produce our own work and are long-time veterans with the editor, this third option is what we always encourage new painters to do. Open the editor and get stuck in. There’s no shortage of people willing to help with advice that helps you learn how to use and master the editor. And producing your own original work, layer for layer, is one of the most incredibly rewarding and fulfilling activities you can enjoy in Forza.

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