Please provide players with a more convenient in-game interface for viewing & managing our saved tuning files - maybe something like a tune browser that lists & sorts all of our saved tuning files, with optional filters by manufacturer, class, division, shared status (public or private), etc.
File management for saved tunes is a very time-consuming chore using the game’s current interface/menus.
Which cars do I have saved tunes for?
How many saved tunes do I have in total?
Which of my tunes have I shared?
How many downloads, uses, & likes do my shared tunes have?
…There’s no expedient way to find these answers in-game.
Currently, the only (dreadfully inconvenient) way I know of for finding one of my saved tunes is to select an individual car in my garage, then select the “setup manager” from the upgrade & tuning menu and choose “my tunes” just to see what tunes I have (if any) for that one car - which can obviously be incredibly time-consuming to do on a car-by-car basis in a game with hundreds of cars.
As far as I can tell, there’s also no way to find & manage tuning files I’ve saved for cars that are no longer in my garage (assuming the game preserves those saved tuning files after I’ve removed/sold the cars those tunes were applied to).
Also - please vote to increase tuning file capacity:
It’s tragic that a Built From The Ground Up game does not have this overdue QOL feature, and instead the menus are ported from FM7, meaning they date back to FM5. If I recall correctly, at least Motorsport 4 let you do something with your saved tunes outside of the Currently Driven Car, though I may be misremembering and it was just on the Storefront.
I had some time to think about this while driving the 27 laps at Road America. At least it wasn’t raining.
The save tune file system for players is really impossible and everyone knows it. Seems like most players just gave up and put it into the “never be fixed” category.
I have some simple suggestions:
Remove all autosave tunes created by the game from the storage limit. We have no control over those, the game can make its own limit for those, don’t punish us for that.
Every car the player owns should have space to save two tunes, slots that belong to that car, tunes created by the player, not the game. If you have 167 cars in your garage, you have 334 tune save slots, but only 2 per car. No sharing slots between cars.
Two slots per car is not generous. It is enough to save setups for two different race classes, or qualifying/race setups, or handling/speed tracks, or dry/wet setups. Player’s choice. And the game knows exactly how much storage needs to be allocated - it goes with the car, two slots per car.
No, being limited to only 2 or 3 tunes per car does not sound reasonable to me at all for a triple-A game released in 2023 from a studio that has been working on this series for nearly 20 years.
Conceptually, this is a simple problem with a simple solution, so there should be no need to compromise on janky workarounds that would remain so restrictive. They can & should do better.
How is this frustrating issue still not been resolved, I’m at my limit of 450 files for setups and my daily routine is as boring as it sounds, going through all cars deleting setups I don’t use and then after some considerable mind torture I can race only to end up in the same cycle tomorrow.
There is a file manage or sorts for the designs and liveries ironically I don’t care for that as I’m not a painter, however shouldn’t it be enable for setups too ?
Please add a section where we can see the setups of each car we have or not. I would like to delete some setups but I can’t figure out which car they are on and if I own them or not