Yeah. Currently working from home office, gaming PC runs on the side and afk levels a few cars over the course of the day. I kinda “fear” that they’ll throw away the CarPG system away entirely and that the AFK grind might be useless then besides farming credits but on the other hand I hope that in the meantime they’ll push an update that somehow adds life to this most boring career mode that I have ever witnessed in a racing game and do away with the CarPG system.
Currently I hardly find time to play online and the solo experience is absolutely terrible. Boring, uninspired career that completely lacks “Motorsport” and doesn’t even let you set race length, less tracks than the predecessors, terrible AI, let’s not talk about all the bugs.
Some people have bought into the fallacy of “learning how a car works and drives” by doing the grind of the bc. I think it’s .
If you can’t figure it car out in a few rivals laps, the bc grind ain’t gonna fix it.
But even with this new game you still have to grind in rivals to be able to upgrade the car. In FM7 you could do a few rivals laps, see where you need to upgrade, upgrade your car, and get into some racing.
In FM, it’s a grind no matter how, or where you start to build a car. When all you (I) really want to do is build a car and get out there and race.
T10 wants players engaged in the game? Get rid of the grind. Sure there’s a small number who like it as it is. And you won’t lose those players. But T10, you’ll gain a multitude of non-grinder players who love forza and just want to race.
This is like me saying “If you don’t like to drive the car when it is slow you dont like true driving and you are just fooling yourself”
Even if that though crosses my mind I would never take it seriously because in the end we all see the game from our point of view and it is healthy to understand each others views and experience.
I personally don’t do the “grinding” within the builders cup but outside, test driving, or creating random races. I think this game works better when you take each cup as a big event you prepare for.
One is the CXP system, which I hate. I’ve only been able to do a career race at the PI limit a handful of time. The rest of the time, I’m so comically under it that I’m sometimes two classes under. It’s a bad system for career, and it should count as a war crime outside of career.
The other is the structure of the career, which I’m split on.
I like that you can pick a car, and do a few races with it. And when you’re done with the career, you can go back to all the series where you didn’t know which car to pick, and pick a different one, and race them, and have more fun. I’ve done the JDM Legends series with the R33, then again with the Supra, and I’ll do it at least once more with the RX-7.
And I have to insist, that’s not grind, that’s just driving more cars. I’m happy to have an excuse to sit behind the wheel of these cars for a few races. I’m not happy that I can’t bring them to the PI limit of the career events, but that’s not an issue with career, that’s an issue with the CXP system.
The career in my opinion is fairly well thought-out. At least certainly serviceable. But still with a lot of holes, and this is where I’m split. Career doesn’t cover actual racecars. There’s no LMP series, no touring car series, nothing above S class. There are a lot of cars that you can’t take to career, which is a bummer. It’s good but incomplete, which makes it kinda meh overall.
@AdmPatate , That’s a good honest assessment of the career mode. I’ve never looked into a repeat run through career. But the CXP and the grind for levels is a major detriment.
It would have been a much more appealing idea, at least in my thoughts, to have C(career)XP. Then each successive car you entered into that career could have access to the same upgrades.
And I haven’t explored the full range of the careers. But not having a career path for every vehicle class in the game is a major failure.
While I might agree with you that entering into a career level with a car isn’t a grind, it’s just driving. Yes that would be a true statement. Getting a car competitive can be a very grinding process. And even more if you want to go all the way to level 50 for the manufacturer discounts.
Hopefully they will upgrade or update the penalties system for online play and that side of the game will be better with time.
…I have been starting the race series, seeing what cars I can use, then I take the car I want to use to the Upgrades menu, then run Test Track from the Tuning menu… it stops all wear + tear on the car, and is basically like free-roam rules for the most part - I pick the track (typically something with good scoring zones that is easier to drive) then level the car out doing that, then I’ll take it into the races.
…it’s grindy, yeah. Might even be slower than free-racing against the AI. I dunno, it’s grindy still, it’s just a slightly different way to go about leveling the cars without getting whipped in the actual races too.
In my opinion, assuming we don’t just remove Car Points, they should be tied to career events and not car levels. So when you go through a series, you are given a fixed amount of CP to build your car, regardless of car level. I have a whole theory on that.
But yes, with the current system, you’re constantly hitting the CP limit without really ever being able to have the build you want, and you really only ever get the CP budget to apply all the sensible race upgrades you want after you’ve finished a series.
Just leanrt that The 2020 Audi R8 is time gated and you must get it by Nov 16th 2023. That series will be replaced by newer one with different car on Nov 17th. Co get on it guys! The grind is good 8-10 hrs if you do it the proper way without skipping the practice.
The builders cup (participation cup) is the worst iteration of a so called career mode I have ever played. There is zero incentive to finish 1st or last. Yes I know you get bonus cp but after finishing the career I have more than enough camp to buy a ton of cars. This is like a said a participation cup. It spoke 6 year old soccer… don’t keep score everyone wins don’t hurt anyone’s feelings. lol
Can I ask what turn 10 did for 7 years ? Cause this participation cup wound have take all Ilof a day to build imo.
Why can’t we have a “championship mode” ? Like almost every other racing game. Then at least we can build our own championships with what ever cars or tracks we want.
Content is severely lacking. Half the tracks. And for the last part I don’t see a whole big change in them. Couldn’t they have included “classic tracks” and include fm7 old tracks, just tell everyone there not as good as the me w”built from ground up”(turn 10s favourite saying) tracks” at least them I could be racing Mona.
I really regret paying early release price for this game. I should have waited and just got iit on game pass
Back to f123 for me.
Turn 10 your brutal for giving us a game that took 7 years for half the content of fm7.
The short races (with no option to increase them unlike FM7) make each series pointless and therefore a grind for me. Challenge the grid™ ? What for 3 laps on ‘club’ layouts??
Challenge the grid? You mean challenge them to make as much contact with your car in the first lap as possible?
I got bored of constantly fighting through bad AI so I started placing myself in third. Now I’m bored of watching the AI fail to race me after I pass them in the first couple corners.
The 4-5 series I had to complete from start to getting the LFA was painful enough I don’t think I’d ever race again in career mode it’s so bad lol I haven’t touched career since maybe day 4 or 5 of Forza coming out on Oct 5
I know some will deny this, but I feel some of the Horizon AI snuck in the back door and have poisoned the well, so to speak. The amount of zig zagging, dive bombing and squeezing off track they do to keep you from getting out in front is insane. Reeks of bad/lazy programming.
Point in case, Turn 3 at Watkins Glen is a few cars wide, yet one found it necessary to not only drive me into the outside barrier, but do so with such force it broke every part of my car and put me on it’s hood. I had to restart else come in last.
Do you find when you pass an AI driver they lose the will to live?
I’ve taken 4 laps to get past the car in first, gaining a bit on every corner, which I really love, and then when finally overtake, they lose the will to live and disappear into the distance behind, it’s bizarre.
In real life if two cars are so evenly matched, they’ll be swapping places constantly, setting up an existing last lap.
Not here, once you’re past them they might as well disappear from the race.