Forza 6 in my opinion is a good game, not great but good. It has huge highs but also some very low lows. Alot of people ask for basically a remastered version of forza 4 as the next title and I agree, that’d be awesome, but I feel that the idea I have could change the franchise forever if they could incorporate it.
The idea I have revovles mainly around the in game credit system. Having a lot of cars/tracks is beyond cool, it’s one of, if not my favorite thing about forza. But hear me out…
Forza is almost a true sim, and the term “simulator” refers to its driving physics and all that jazz. Now imagine if they “simulated” the money it takes to be in motorsports. In my mind, this is the missing cog in the wheel. In forza 6 money is not an issue what so ever, I believe I have something like 120 million credits and of course there are people that blow my credit amount out of the water. I even started out the game with I think over a million credits because of playing previous forza titles, so buying cars has literally never been an issue for me or most serious forza players.
Getting to the point, what if everything in the game cost money? You also don’t start out the game with a ridiculous amount of cash, you have to grind out money to start in the lowest class at the beginning of the career mode. You pick your first car, something very cheap and grind races for money then eventually buy upgrades to your current car or, if you have the funds, buy a better car all together. The main part of my idea is the cost to repair your car, and the cost to enter events. I would like the game to have a kind of “Ironman” mode to it. Meaning you totaled your car in a race, even if you turn your Xbox off, you will be charged to repair your car. This would also happen in multiplayer races, making people drive more carefully because they don’t want to waste their hard earned credits on brutal car repairs. And when I say brutal car repairs, I mean it. Like if you mess up the bumper on a Ford fiesta it will cost you $1,000 but if you mess up the front bumper on a Ferrari F-50 it’ll cost you $15,000. Add up the repairs with a more realistic purse for placing in races and you have a recipe for safer/better/ and more realistic driving.
The other thing would be the cost of entering events. As you progress in the career the price to enter events goes up, and same with multiplayer. If you’re racing D class multiplayer it would cost $250 credits to enter and you might earn something like $2,000 if you win. If you enter a formula 1 style event it might cost you $7,500 to enter an event but you might receive 100,000 for winning.
If you can’t afford to repair your car, then you can still have the option to race the car but it will continue to have the damage that wasn’t repaired. If you can’t afford to enter an event then you simply can’t enter it and need to drive in lower more affordable events in order to make enough money to enter the others.
The whole idea is to make credits much harder to earn, thus making the career mode and multiplayer more indulgent. Make it actually feel like you are in control of your destiny as a professional racer. I also can’t stress enough how much multiplayer would benefit from this. Just think about it guys and thanks for listening!