First, I realize this is a game. Full stop. I’m an FIA licensed driver, have a ton of laps in GT cars and have trained at a number of schools for car control.
I thought FM was supposed to give a racing experience. What I experience is always starting in the middle of the pack, racing to the first corner where no matter what every drivatar boogers up in a demolition derby. Once past that, you have to contend with cars that will pull off the racing line to try to pit you in the middle of a straight. (In regulated races, the quickest way to a black flag). Then you get into a turn at the very limit and a drivatar comes around you and tries to pit you out of the turn. If you make it out of the turn, you straighten the wheel and soon as the turn (road)is complete, you car will inexplicably go into oversteer whether you have power applied or not.
Overall, I am completely disappointed with FM7. It moves further and further away from a racing experience and towards a fancy looking arcade game where we get to simulate driving cars that most of us will never get into. I have actually driven several of these cars on some of these very tracks and in each case, the game doesn’t come close to what I and my peers can do with them on the track. I would expect that the 7th version of this game would improve, but it just seems to go further backwards spending money on look good technology vs. technology that makes it work better.
Summary: The physics are awful and the drivatars are worse. If you are going to implement a racing game, implement some of the rules instead of allowing a demolition derby at every turn.
The complete Game is waste The only option is Project Cars 2 but it is the same waste of Gaming. We get your Money and than shut up. Thats the mentaly of the Publishers from Microsoft
Last Option is a try with the Playstation Pro and Gran Turismo Sport. I will give that Guys a Chance and Buy a Playstation Pro on Monday
it really doesn’t. I’m slowly getting mighty frustrated with the game.
I’m on Hockenheim, with Limit Aggression OFF and it’s still exactly like the OP says, it’s just destruction derby. I have Never witnessed a single clean first turn. The whole grid goes full r*tard the moment the first turn approaches. Every race plays out the same way. The leader will get through the turn first and will drive off with his unrealistic straight speeds (cause, difficulty?) creating a gap that is near impossible to close. Meanwhile, you will either get run off the road, or you’ll get stuck behind some car that got spun out in front of you as a result of the destruction derby action.
Even mid race, there is absolutely 0 awareness on the AI’s end. They will drive like you don’t exist. If you have a car straight behind and you slow down in a turn, he doesn’t overtake wide/inwards, he will just drive straight into you, just ramming you off course. This happens despite the Aggression setting.
This AI needs a complete overhaul. I’m losing my enthusiasm to play only because of this. It’s predictable (ironically), tedious, and unfair. If I want to get run off the track at every possible turn, i;ll just play Multiplayer.
FM7 must load differently for everyone. I say this because I haven’t had the drivitars pile up on turn 1 or try to pit me on straights. So far I can count on one hand where a drivitar ran into me and that was drag racing to the apex off of long straights. Other than than, only and only at Brands Hatch in career did I expirience rubberbanding. Seem like every drivitar I passed my car became a tow hook during that race. I race on either 80% or unbeatable if its a wet track.
I not savvy with how games are programmed but this is just weird how a lot of people have crazy drivitars and some don’t. I remember the drivitars being overl aggressive in FM6 until limit aggression was added. A lot of my friends said the aggression feature didn’t work for them in FM6 and they had a lot of rubberbanding. I had zero in rubberbanding in FM6 myself. Any programmers out there care to weigh in how we can have completely different expiriences on the same game?
In my experience, drivatar behaviour is higly dependent on your own racing style. If you yourself go for the first turn trying to overtake as many of them as possible, you’ll get stuck between them and it doesnt end well most of the time that way. Try ease off the gas and off the normal racing line if possible. I only race offline and most of the times if it goes wrong I’m partly to blame myself. I’m having good, clean races with the drivatars most of the time.
The drivatars are nowhere near as bad a people think. A lot of players expect them to jump out of the way as they go barging through. If you simply think of them as competitors in a (relatively) no contact motor race they behave quite well.
Sometimes you’ll get swiped when your passing but watching the replay you’ll often find that it was you that moved across the track and they just held their line.
They aren’t perfect, no AI is, but they can provide great competition if you give their cars the same respect you’d give to cars in MP.
The AI I played against in the FM7 demo was some of the worst AI I’ve ever experienced in a racing game. It was one of the main reasons I didn’t buy the game. I know the AI in the FM games has never been the best but they were never that annoying (on the 360 at least). The AI in the GT Sport demo was much more impressive.
Turn 10 should get rid of drivatars and improve the AI, it would be a good investment because it could be used in all games moving forward. There’s a few racing games on PC that have way better AI and those games have very small budgets.
You are aware that there is so much the xbox can handle, now do you? There has to be a balance between graphics, physics and AI/drivatar behaviour. Everyone has a different opinion about which of these is more important. T10’s choice leans clearly towards the graphics.
Better AI takes resources on the CPU, not the GPU. It’s not like the physics in Forza are extremely complicated either, some people are saying the AI have too much straight line speed and acceleration on certain tracks too.
The Forza games on the 360 had better AI on much lesser hardware.
I take it you would be on unbeatable then. The AI cars will make 1000ft - 1500ft on you within half a straight with their turbo boost in the time it would take you 2 laps to make up same distance on them. As others mentioned here you have to turn the Limit aggression to off. In Free Play change the grid order to random so it will break it up a bit. You will notice that the first turn pile up does not seem to happen because you are not there. Once you figure out how they behave then it gets better but you are correct not one of these AI’s would be allowed on a track anywhere on the planet. I also found that upgrading your cars to maximum possible has the opposite effect than what I thought and you can not only catch the AI but kick their butt. I really like FM7 despite its pitfalls but for a serious racer, I found the only game I have that hits the spot is RaceRoom set to Get Real, cockpit view and the full camera shake etc. It is insane plus it has pit stop strategies and killer sound. I think T10 is making the game for ppl from novice to the expert which would not be that easy to satisfy everyone and although I have the AI somewhat under control they really need to take another look at it.
The AI is brutal and does sort of throw out a message that it’s ok to drive in that manner when trying to force your way thru a grid of cars. It’s also a bit of a worry that track parameters don’t seem particularly important either nowadays and with this friction assist thing now implemented it doesn’t exactly teach wannabe racers the importance of racing ethics when transferring their skills to the multiplayer side of things. If you also add the fact that you can also configure the assists in such a way that it’s actually possible to drive an entire race (and finish as high as 6th place) by simply holding down the throttle and doing absolutely nothing else with your controller then it’s kind of difficult to fathom out exactly what career mode does teach you - and equally as difficult to fathom out who exactly T10 are targeting this game at!
Going back to the AI the only positive I can draw from their abnormal behaviour is that it certainly keeps you on your toes and whilst it can sometimes resemble a hopper race it’s probably still more exciting than chasing down a procession of lifeless cars. As for the game itself, when career mode is done (currently around 80% for full completion) then i’ll be selling up and moving on. I’ve more than had my money’s worth already and have absolutely no desire to fathom out how to gain the locked cars or unlock the thousands of pointless driver suits.
I’ll happily take my £20 investment (thank you Microsoft), swop it for £25 and be quite content that not only did Turn 10 pay me to play the game they will also receive zero from all subsequent purchases of my preowned copy
Maybe next time they will consider a game good enough for people to want keep…
The more you play the better you know how the drivatars behave, they are more predictable than real life humans. If you think the drivatars are bad then you should stay away from the online hoppers. Those are much more chaotic then offline races, especially in the first few turns.