Adding a curve setting for walls and barriers

One issue i have with eventlab races are that when racing on tight circuits, you tends to hit an invisible hitbox on some of the walls, especially on tracks like the Golden Touge.

My solution: give us the ability to curve and snap walls and barriers together.

By doing this, not only can they line up smoothly and correctly, they can also follow corners better and look much more polished. Especially on eventlab races that are trying to emulate permanent tracks.

A side note: I’d also like to see the length of eventlab props so we could get an idea on the scale of what we are building. It would make it possible to more accurately build real life race tracks like Monza, Spa and many other tracks around the world. Also adding custom spawn points like what is used in Halo’s Forge, we could better place tracks and create better tracks as they aren’t relying on pre determined race start positions from the base game’s races.