Adaptive volume would make sound louder in races and free roam but softer in menus and rewinds, bringing back the dynamic loudness (in short: Loudness Normalization) that older FH titles had.
Adaptive volume would make sound louder in races and free roam but softer in menus and rewinds, bringing back the dynamic loudness (in short: Loudness Normalization) that older FH titles had.