A few rants from a newish player

I’m relatively new to Forza, having only started playing a few months ago. So far so good, but I have a few bugbears:

Highly Skilled = Newb?

Sometimes, the drivatars make serious mistakes and end up crashing into tyre barriers, even on Highly Skilled and Expert difficulties. I’m not talking about the odd slip - quite often I see 10 drivatar cars come off the same bend. This seems to happen disproportionately often on Sonoma Raceway with the Lotus E23 (turn 4 is where it tends to happen), but sometimes happens on other tracks.

P and X class grid starts = demolition derby

This is why I turn off simulated damage when racing these cars. On tracks like the Nordschliefe, the start is so crowded that the game becomes a demolition derby. Real F1 and endurance races are much more civilized.

Braking Lines

I use the braking line - it is an immense help. However, phantom braking zones appear on the tops of slopes (plenty of them in the Nordschliefe) and on steep slopes such as the downhill section in the Bermese Alps track. On the other hand, the braking line sometimes grossly underestimates the amount of braking required, such as Sonoma turn 4 (that might be what’s causing the mass-gathering of drivatars on the tyre barriers), and pretty much everywhere when driving cars from the Modern Hypercar class.

Tuning

I feel that there is too little potential for tuning high-class cars. The real world has produced 1600hp+ Nissan GTRs, yet Forza can’t even top 1000hp. Low-class cars can be tuned really highly - the PI 150 VW Beetle can be boosted all the way to PI 906 if you equip AWD. However, the Nissan GTR can only be boosted from 702 to 894, falling short of a fully-tuned Beetle. Surely this can’t be right?

Some mods are overpowered

When doing the Indianapolis 250 Showcase event, I used a Mod card giving 10% more power and 6% more grip. I then set the Drivatar difficulty to Unbeatable. I won by several laps due to the extra power. No matter how good the drivatars get, they won’t be able to beat someone with considerably better stats. I suggest that all Highly Skilled drivatars are boosted by a random Common Crew mod, Experts get a random Uncommon, Pros get a Rare and Unbeatable drivatars are boosted by a random Super Rare. This should make the unbeatable drivatars a little more, um, unbeatable.

But this is meant to be Endurance!

When driving the Le Mans 250, the Audi R18 e-tron quattro only managed 4 laps between refuellings. In real-life, they do 13. I was going 100% throttle most of the time, whereas real 24-hour racers conserve fuel to keep to regulations, but 4 laps is really pathetic for an Endurance racer. Even worse, when doing a 2-lap Nordschliefe race with the Nissan GTR LM Nismo (with fuel+tyre wear turned on), I ran out of fuel just before finishing the second lap, effectively failing the whole race. What kind of endurance car can’t drive 26 miles without refueling? You don’t see marathon runners (coincidentally also running 26 miles) stopping to eat mid-race, do you?

Stories of Motorsport lap count

I think lap count should be adjusted for each race depending on the car class being raced. Some events, like Modern Hypercar, are over far too quickly. However, Vintage Touring (also Volume 3) races have the same number of laps, making them drag on and on. Formula E races in Volume 4 are particularly painful - doing 10 laps of the oval circuits in 140mph cars is just cruel monotony. This makes low PI races much longer than higher-PI races in the same volume - this is why I have a tendency to race the highest-PI class in each volume.

Rev counter display is in a bad spot

When learning manual shifting, I found that the rev-meter in the bottom-right corner is extremely difficult to read while still paying attention to the car in the middle of the screen. At the start, I resorted to turning on Telemetry, which displays the rev-count right in the middle of the screen for easy shifting. Luckily I have perfect pitch, so after a while, I noted down the musical note of each car’s engine at the shifting point. Sure, I could use Cockpit camera and use the car’s rev-meter, but I find it much easier to drive in Chase cam.

STM = Spinning Tyre Maker?

STM seems to do much more harm than good. Without it, I can drive cars like the LaFerrari perfectly fine. With it, they handle as if they’ve got twice as much power as their grip can take. When doing the HyperCar Shootout (Le Mans 1 lap) in the LaFerrari, I easily won. Repeating it with STM off and I only won by 100 feet or so.

Showcase event car choice

Some showcase events have extremely poor car choices. For example, the Top Gear Hot Rods Underdog challenge seems to be dominated by the 57 Bel Air - I’m not sure if any other cars are even useable here. The Moments in Motorsport Classic Road Racing Sports Cars has a gigantic PI gap - the highest PI car available (Maserati Tipo 61 Birdcage PI 574) is two classes above the Lotus Eleven PI 327. I know PI isn’t everything (a PI 863 Bugatti Veyron will beat a PI 999 Lotus E23 around an oval track), but I’m almost certain the Eleven can’t win.

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to answer your braking line question: its not an accurate ore even the fastest way to take a corner ore braking distance. its just an ‘‘assist’’ but its up to you to learn the track and the fastest way around it. sometimes the braking line is the fastest way and allot of other times as you say its a phantom braking line. I find myself very often to go wider then the breaking line. resulting in a higher speed out of the corner. T10 have said earlier that its not the best ore the fastest way around track but sometimes it is. that’s up to us to learn over time and experience :slight_smile: ( itsjust an assist and not a blueprint around the track)

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It’s interesting to imagine a pre-launch meeting at T10 that went, I assume, something like this:

Software Engineer: “Well, the AI cars still brake randomly on straights, can’t take any hairpin at more than 5 MPH, brake heavily on the Road America kink, consistently try to pass three-wide at the Laguna Seca corkscrew, deliberately crash into tire barriers at Laguna turn 2, Silverstone’s Vale, and several other spots on various tracks, generally take a 'fast in, slow out” approach to every corner, and are so unable to maintain any semblance of control of any car with an HP/weight ratio of less than 3 that half the field DNFs in a four-lap race."

Project Manager: “That’s exactly what we’re looking for. We’ll call that “Expert” difficulty.”

On the other hand, the graphics really are lovely.

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The phantom zones on Norschleif are sometimes indicating you may leave the track and become airborne. The Flugplatz which translates to “air field” is a good place to witness it and the early rises you can hear a jump in revs as you leave the ground. In some cars you can actually go 4-5 feet in the air and miss the entire turn and end up in the barrier before you touch back down.
Not sure if its still an issue in FM6 but previous versions you could cause a dirty lap by scraping your undercarriage.

I don’t remember any of the previous Forzas changing to a dirty lap that way. I do remember damage in FM2 if you jumped too high and hit the ground hard.

But yeah, I agree that some braking lines are to prevent you going airborn. And on the alps, probably to prevent you from bottoming out as there a lot of sudden incline changes.

I was having issues with dirty laps in rivals and couldn’t figure out why laps were starting dirty and several folks mentioned that this may have been the culprit. My issue was going off track in the last timing sector before the new lap started.

Uh that marathon comparison is actually a fail. Marathon runners “fuel” up all the time. Sure they won’t take dinner, but drinking and eating is a part of the race. :wink: So translating it back, it would mean that there would be gas stations all the way on the ring that could give you 5 - 10% of fuel for just a lift of the throttle.

But you are right that this is totally overdone. With some cars you’d need to pit in every lap…