A class UTVs in a B class race?

yet another example of incompetency on the dev’s part. not only are the AI cheating (as usual) in ths week’s Rally Adventure champoinship, but they are doing it in Sierra Cars RX3s (which are A class). not to mention that if one checks the vehicle requirements this event is supposed to be limited to the 2018 Can-
Am Maverick X RS Turbo R (which is B class).

Event was defo not limited to the turboR.

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That’s the only one that fits the criteria without upgrades. Good fun car. No idea what else was in the races when I did it but it wasn’t just the Can-Am. Won all three with a bit of judicious cornering (ie, bombing).

You are aware car PI can go DOWN when adding parts, right?

Simply untrue

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But I have noticed that the ai cars sometimes aren’t limited to the same limits that you are.

I have played FH5 since early access and being a bit OCD about completing everything each week and have been waiting for a reason to give up on FH5 completely and this event is it!

Hated the overly long Hotwheels lap races every time they were added which were reduced to 2 laps this week but still boring!

Now this annoying event with some of the most pointlessly useless vehicles in the game (except for the two Mini Rally Raid garbage cars).

Well this stooopid race has taken too much of my time and I thank the devs for giving me the push to stop playing this increasingly annoying game.

The only good thing about it now is The Eliminator and they haven’t updated that in any meaningful way since release.

The Ai cars don’t strictly match player Pi, but there are ways to muck with the Ai via certain tuning strats.

For example: If you tune to Top of class, typically the AI will spawn some cars that are the same Pi, but maybe not all of them.

If you take a stock car that is say A Class PI 760 then other AI cars will be stock, but may be higher Pi than you are simply because they are in the class, and that is their base PI, say A780.

Your Pi is not always a hard rule for what the Ai PI will be.

The next part of this is: If you take a car that you downgrade to take it from S1 down to A class, then that is going to blow up the Ai scaling because the Ai has to match your car which to it: is really a S1 class car.
Now you’ve borked the Ai, and they have to “do tricks” to keep up with you because that is how they work… this is why cars that are obviously slower than yours stay with you, keep ahead of you in the races.

…this has actually led me to a bit of research on the AI, and I have a working theory that part of the reason the AI scaling is so whacked out in this game is because: It learns from and has to match what we’re doing, and when 90% of the tunes in this game are maxed meta power tunes… The Ai is buggy and rubber-banding and impossibly bugged in dirt some times - because it learned it from watching us.

So, who else had the Ai Mustang RTR Spec 5 in the Trial this week that could blow past you in the straights like you were standing still but would careen off in every corner?? And how often is that exactly what most players in the trial are doing too??? Ta-Da!

You can use this to your advantage too - I have been able to reverse-break the AI basically by taking a very low PI car in the class and basically keeping it stock, and or not using a car that starts above the desired class because the AI is going to lose its mind - if you know the tracks and where the AI brake, passing is simple… it just takes longer.

Ok, so that makes sense. I have experienced the rubberbanding myself. But say (for example) a championship is B700 AWD. The AI will sometimes pick a RWD or FWD car, even though you can’t. Why?

If you could be more specific about which race you see this in possibly…?

Typically if a race has a AWD requirement, and/or any such requirement that is not "Car grouping, PI, Class Specific, it will be “From the Factory” that way. I honestly don’t know if upgrading a car that is FWD/RWD to AWD would allow it in, and or if the AI would do it just to fill grid spots for the race.

An example would be stellar in this case so I can check this out.

I’ll see what I can do.

Ok, here. I know you can’t confirm this now, but the Raptorrific championship in the Autumn of last festival playlist had s1 AWD as a car restriction, and I’m pretty sure I was racing against some RWD cars.

Interesting. Examples? For all I know AI doesn’t actually upgrade cars, just recieve stats boost with increased PI, which is why they can upscale even after player would run out of parts. My favourite example is S2 Can-Am that can out-accelerate Jesko.
They can get any PI that way, but I don’t think they can drivetrain swap. There’s no need for that really, because AI has enough bonus grip to not suffer from under- or oversteer.

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No worries… if you spot another, holler :slight_smile:

For what it’s worth I did some sleuthing. All the UTV’s in the game are A Class or lower which means for any of them to be S1 they must be upgraded. Only 2 UTV don’t have AWD from the factory, and are The Sierra Cars 700R and RX3 respectively. My guess is that the AI had AWD tuned Sierra Cars - and tuning of the diffs just make it look like they are RWD or they were tuned to max rear diff. (I’ve done it on occasion).

e.g.: if you have those cars, and they were S1 but not AWD the car selection probably didn’t show them to you making you think they were not eligible, when upgraded, they would be.

I’m not sure, but if true and given that no UTV in this game is S1 it would stand to reason that “Factory” was not an obligation of AWD in the requirements for that race. Seems they were in order:

1: UTV
2: S1
3: AWD

Because no UTV can be S1 without upgrades, they can’t keep me from upgrading the Sierra cars with AWD thus they would have to qualify if so equipped by a player.

I doubt the AI learns anything from players anymore. This would presumably take way too much effort on the side of PGG or better the programming and related resources. The AI also really doesn’t mimics players. It’s for example neither corner bombing nor do you’ve any that’s actually driving clean. It’s always the same behaviour like not going off throttle missing a turn-in point just to deny a player the correct corner entry, lame blocking attempts and so on plus absolute incompetence in handling the cars especially in higher classes. The swerving alone suggests that I’m right as you rarely see anything comparable from players. The whole mantra of “learning AI” is nothing but a hoax in my book by now.

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A tuned Sierra to B700 destroys the AI in rally adventure. (1st and 2nd in the Trial with the other player using a B700 Sierra, AI didn’t have a chance).

It’s a meta for Rally Adventure dirt.

I meant “learning” as in ‘how we tune’ in context of the post, not like ‘learning how we race’. It wasn’t maybe the best choice of word there, but not exactly what I meant in that comment. I do agree, the AI bend physics to stay ahead of us either way so how they are ‘tuned’ probably doesn’t matter.

…I’ve seen the AI do things that make my brain hurt and make me want to toss my wheel.

AI “learns” from players by trying to match “standard” players times, moddified by difficulty settings. It was like that even in previous games, they would go faster or slower depending if they lag or are ahead of “intended” time, when hitting their checkpoints. And, since AI can’t race, they need super grip and instant assists, so they can go fast enough without actually knowing how to race. Crude, but somewhat functional.

Then someone said “let’s make that AI also rubberband around player, what can go wrong?”…