32 races for one car? Was a fan but, i'm out for this month

The game is bad, the business model is fine.

I paid one hundred euros up front, so why is that my problem? As far as I’m concerned, I’ve paid for all these updates already, and seeing content I’ve paid disappear does not amuse me.

I’d also like to point that content being added is reason enough for people to log back in regularly. I really don’t see how removing that content is helpful. You’d figure you’d get the exact same amount of play time if you played career content three months after the fact.

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Well yes, as I’ve said loads of times, the removal
Of content is ridiculous. Free cars though that you get for playing are far better than we’ve had in the past, when they’ve had to be paid for.

It’s just a way to get SP players to carry on playing the game as traditionally they wouldn’t. Mp players would carry on playing regardless.

But again it’s simple, if you don’t want to play the SP then don’t,

Content disappearing is the main reason I won’t buy the game. I thought they might have made it so that people that own the game would have permanent access to all single player events as an incentive. (still not great, but at least players like yourself would be treated fairer imo)

Content being added will always bring in a certain amount of players, but the time limited factor will bring in even more. Definitely boosts short term player counts, but I don’t think it’s healthy for a game long term.

I suspect from Microsoft’s/Turn 10’s perspective, they want to say/see people are regularly playing the game. In that regard, somebody playing the game frequently is “better” than the same person playing the same amount, but in a shorter time. It’s the reason why some events unlock weekly besides the monthly ones.

I really dislike all those tactics, but unfortunately games are built around “engagement” these days.

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Yes and thats why it seems as though those calculations have changed and its taking longer to unlock the cars. If this game wasnt riddled with issues more people would play and we’d likely see more things added.

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Well that would be ideal. They set the game up so every month people would buy whatever car for the featured career races, use that car in the rivals event and then use that car to play the multiplayer events. But not everyone plays this way, its always been around a 50/50 split of people who just do single or multiplayer.

I think they should add a way for people who dont want to do career to earn the fomo cars in multiplayer. It would still allow them to keep their fomo and it wouldnt make half the playerbase angry. They just need to calculate an even amount of time both groups have to play.

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The reason they won’t do this is they know people will play MP regardless, people won’t repeat play SP hence the incentive to do so.

This implies that they specifically want people to play SP specifically, rather than just maximise numbers generally each month. What would be the reason for that?

Well it’s only a theory and just my one at that. Perhaps I can explain a bit better. Let’s say the player base is split 50/50 between SP and MP players. I would suggest that even in previous Forza games which had a decent and lengthy SP game, then once that was done and completed they’d rarely return to it. I’d count myself as one of them players, however I also play MP but as we know a large % of players don’t.

This strategy I would suggest is aimed at that large number of players who would have by now walked away after completing the campaign. I’d suggest they looked at the longevity of FH5 and their SP base retention and tried to emulate it. Remember even the very best FM’s have had a tiny shelf life compared to FH5 and even 4.
MP as we know is more dynamic and is infinitely more repayable so they don’t need to incentivise players to play it as much.

I mean as I say it’s only my theory but I can’t think of another reason as to why they’d do it.

Based on Achievement unlock percentages, only 11% of players have completed a Featured Multiplayer race: In the Big Leagues achievement in Forza Motorsport

Meanwhile 39% have completed the Career Tutorial: Welcome to Builders Cup achievement in Forza Motorsport

24% have completed 1 Series in Career: Built Not Bought achievement in Forza Motorsport

9% have completed 1 Tour: Just Getting Started achievement in Forza Motorsport

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It gets worse for 4 tours, only ~3%

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Not really sure what any useful data can be extrapolated from achievement
Unlocks anymore. The vast amount of game pass players that have clearly opened the game and never returned to it make the % hard to understand. I also think some players will just jump straight to the good stuff and head to MP.

I think having the “just started the game” equivalent in there (do the Career Tutorial) can help for comparison. Having that 39% be the benchmark of “people who actually played the game” instead of looking at the 100% which includes all the people who installed but never put time in.

Based on this, 39% did the tutorial and 11% did multiplayer, so one potential assumption is that 28% of the people that started Career eventually went on to Multiplayer.

It’s not an exact science as there’ll be some who skip single player entirely, but just trying to make a little sense of things.

It is a bit concerning however that only 23% of the people who did the Career tutorial eventually went on to complete 1 Tour. I would imagine that’s the first Tour on the list so one would imagine the “FOMO Tours” were completed by even fewer people, making these reward cars that much rarer. You’d think given they are essentially the incentive to come back to the game that more people would have done them. This data gives us a clue that this approach may not be working.

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It’s 62% of people who did the tutorial then went on to complete one tour I think, so not as concerning.

Edit - sorry you are correct. Was reading “tour” as “series” for some reason!

It has always been vastly superior to FM23, even at release. It was one of the most polished games released in recent years, according to DF themselves.

lol

Yeah, I saw how “refined” FM23 was with the road disappearing in front of the player in tutorial race.

How the heck is “upgrading/tuning” better in FM23? Can you even fine-tune weight and power in FM23?

How the heck are the decade-old content in FM with better feel than the one in GT7? Forza loses all comparisons when it comes to graphics and accuracy.

Regarding physics, you’re just used to Forza’s. GT7 is widely regarded as more realistic. GT Sport vs FM7 was like wine vs water and it continues to be so.

Even the worst part of GT7 (FOMO tactics) is better than in FM23. At least the cars are on a fixed rotation and may reappear earlier than usual due to Special Deal mechanic. In Forza you’re literally at T10’s behest.

“Refined” my butt.

Only the blind and guys with deaf fingers would say that GT7 has something to do with a racing game. it is a game fpr 5 year old kids, who want to drive in a universe with 3 suns and a tank physic that wont let you miss a apex. even if you forget to break. There is no real comparision between those games. But hey, some photographers may enjoy GT7 too.

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Track disappearance is the thing I forgot to mention with server disconnect and game crashing.

It’s better and make more sense to look at a full upgrade build than purchasing each upgrade individually. The availability of fine tuning is workaround to remedy that.

As of feel, its about the driving feel, not about model accuracy and graphics. That also what I meant “look and feels” regarding tracks. The straight feels shorter and blind turns are more severe probably caused by the chase camera not being far and high enough.

Yes I’m used to Forza physics, and I’m annoyed by the grass/walls gravity field, some curbs excessive disturbance, many cars with absurd understeer, and cars glue. All other aspects of driving is better specially correcting corners while existing and controling an unintended drift or slide.
In contrast, GT7 is unforgiving, skid = snap in most cases.

It depends, driving an old tractor with no suspension and fixed seat will make a Suzuki SJ410 feels like deuce and a quarte. But that is mostly due to chase camera that shakes with with the car.

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Gt physics are inferior to forzas on a technical level, i would say gt has enjoyed a more natural driving feel on a wheel, but not so on a controller. Gt has too much grip and forza many times doesnt have enough, if they both moved towards the middle theyd probably both be better for it. To say its widely regarded as better, is due to it being a vastly more popular game.

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these stats on Forza achivements dont sound good. Are there comparisons with previous games available? I guess they only go up over time tho.